| Literature DB >> 29093038 |
Douglas A Gentile1, Kira Bailey2, Daphne Bavelier3,4, Jeanne Funk Brockmyer5, Hilarie Cash6, Sarah M Coyne7, Andrew Doan8, Donald S Grant9, C Shawn Green10, Mark Griffiths11, Tracy Markle12, Nancy M Petry13, Sara Prot14, Cosette D Rae6, Florian Rehbein15, Michael Rich16, Dave Sullivan17, Elizabeth Woolley18, Kimberly Young19.
Abstract
The American Psychiatric Association recently included Internet gaming disorder (IGD) as a potential diagnosis, recommending that further study be conducted to help illuminate it more clearly. This paper is a summary of the review undertaken by the IGD Working Group as part of the 2015 National Academy of Sciences Sackler Colloquium on Digital Media and Developing Minds. By using measures based on or similar to the IGD definition, we found that prevalence rates range between ∼1% and 9%, depending on age, country, and other sample characteristics. The etiology of IGD is not well-understood at this time, although it appears that impulsiveness and high amounts of time gaming may be risk factors. Estimates for the length of time the disorder can last vary widely, but it is unclear why. Although the authors of several studies have demonstrated that IGD can be treated, no randomized controlled trials have yet been published, making any definitive statements about treatment impossible. IGD does, therefore, appear to be an area in which additional research is clearly needed. We discuss several of the critical questions that future research should address and provide recommendations for clinicians, policy makers, and educators on the basis of what we know at this time.Entities:
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Year: 2017 PMID: 29093038 DOI: 10.1542/peds.2016-1758H
Source DB: PubMed Journal: Pediatrics ISSN: 0031-4005 Impact factor: 7.124