| Literature DB >> 35808422 |
Manuel Rodríguez-Matesanz1, Carmen Guzmán-García1, Ignacio Oropesa1, Javier Rubio-Bolivar2, Manuel Quintana-Díaz2, Patricia Sánchez-González1,3.
Abstract
The Objective Structured Clinical Exam (OSCE) is an assessment tool used as a reliable method for clinical competence evaluation of students. This paper presents an investigation focused on the chain of survival, its related exploration, management, and technical skills, and how Virtual Reality (VR) can be used for the creation of immersive environments capable of evaluating students' performance while applying the correct protocols. In particular, the Cardiopulmonary Resuscitation (CPR) procedure is studied as an essential step in the development of the chain of survival. The paper also aims to highlight the limitations of traditional methods using mechanical mannequins and the benefits of the new approaches that involve the students in virtual, immersive, and dynamic environments. Furthermore, an immersive VR station is presented as a new technique for assessing CPR performance through objective data collection and posterior evaluation. A usability test was carried out with 33 clinicians and OSCE evaluators to test the viability of the presented scenario, reproducing conditions of a real examination. Results suggest that the environment is intuitive, quick, and easy to learn and could be used in clinical practice to improve CPR performance and OSCE evaluation.Entities:
Keywords: OSCE; cardiopulmonary resuscitation; chain of survival; objective structured clinical exam; surgical simulation; virtual reality
Mesh:
Year: 2022 PMID: 35808422 PMCID: PMC9269536 DOI: 10.3390/s22134913
Source DB: PubMed Journal: Sensors (Basel) ISSN: 1424-8220 Impact factor: 3.847
Metrics obtained in the different systems and the evaluated skill based on the metric obtainment.
| Metrics | Units | Evaluated Skill |
|---|---|---|
| Emergency identification | Yes/No | Clinical judgement, diagnosis management |
| Reaction time | Time in seconds | Clinical judgement, diagnosis management |
| Checking patient, bystander and rescuer safety | Yes/No | Ethical, legal aspects and professionalism |
| Checking the patient’s response | Yes/No | Physical exploration |
| Opening of the breathing airway | Yes/No | Technical and procedural skills |
| Checking heart and breathing rates | Yes/No | Physical exploration |
| Diagnostic communication to emergency services | Yes/No | Communication skills |
| Calling to emergency services | Yes/No | Communication skills |
| Diagnosis elaboration | Right/Wrong | Anamnesis, triage |
| Request for an automated external defibrillator (AED) | Yes/No | Communication skills |
| Time to carry out the preliminary checks | Time in seconds | Technical and procedural skills |
| Frequency of CPR compressions | Number | Technical and procedural skills |
| Depth of CPR compressions | cm | Technical and procedural skills |
| Pectoral recoil of the patient | Complete/Incomplete | Technical and procedural skills |
| Location of CPR compressions | Right/Wrong | Technical and procedural skills |
| Angle of application of CPR compressions | Right/Wrong | Technical and procedural skills |
| Pause time between compressions for rescue breaths | Time in seconds | Technical and procedural skills |
| Volume of air insufflated in rescue breaths | Liters | Technical and procedural skills |
| Placement of the AED electrodes | Right/Wrong | Technical and procedural skills |
| Handling the AED device | Right/Wrong | Technical and procedural skills |
| Checking the patient’s, bystanders’ and rescuer’s safety prior to electroshock | Yes/No | Ethical, legal aspects and professionalism |
Simulators and their collected information.
| Simulators | RELIVE | LISSA | CODE-BLUE | VR-UCAM | LIFE SAVER | VR-Hybrid | VR-CPR | CPR Mobile | CPR-VR | FPS CPR VR |
|---|---|---|---|---|---|---|---|---|---|---|
| Type of simulation | Mini-VREM | Mini-VREM | VR | VR | VR | VR | VR | VR | VR | VR |
| Immersive | No | No | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| Emergency scenario | No | Yes | Yes | No | Yes | Yes | Yes | Yes | Yes | Yes |
| Multiple scenarios | No | Yes | No | No | Yes | No | No | No | No | No |
| Mannequin usage | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | No |
| Learning Mode | No | Yes | Yes | No | Yes | Yes | No | No | Yes | Yes |
| Training Mode | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| Evaluation Mode | No | No | No | No | No | Yes | No | Yes | No | No |
| Simultaneous users | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Feedback | I | I | I | I | I | I + E | I | E | I | I + E |
| Haptic Device | M | M | C | M | M | M | M | C | M + C | C |
Immediate (I), end of the simulation (E), mannequin (M) and controller (C).
Figure 1Scene composition based on the Metro of Madrid with assets created and animated in Blender and with static physics collisions baked into the scene.
Figure 2CPR OSCE VR workflow based on the simulator architecture and how components work during the simulation.
Figure 3Bundle loading.
Figure 4User interacting with the AED.
Figure 5(a) Adaptation scene where the user can test the simulator mechanics. (b) User interface which triggers the start of the simulation once the user is ready.
Figure 6Character offering a mobile phone device, which needs be picked up by the user in order to activate the speech recognition to call the emergency services.
Figure 7(A) Yellow R represents the right electrode location, Red L represents the left electrode location. (B) indicates the correct contact point. (C,D) indicate the direction and deepest point of RCP maneuver.
Figure 8Summary of personal information and familiarity with VR and XR from participants in the validation protocol. Regarding experience: None refers to people that never used VR technology, Limited to people using technology less than once a month, Familiar to people using technology about once a month and experience to people using technology several times a month.
Figure 9(a) Average values of realism, immersion, accuracy and intuition. (b) Average of previous adaptation to VR technologies, CPR-OSCE VR evaluation capabilities and utility in OSCE evaluation.
Figure 10Average values of the importance for each metric mentioned in Table 1.