Cristina Cerezo Espinosa1, Francisca Segura Melgarejo2, Rafael Melendreras Ruiz3, Ángel Joaquín García-Collado3, Sergio Nieto Caballero4, Laura Juguera Rodríguez5, Sergio Pardo Ríos6, Sergio García Torrano6, Elena Linares Stutz7, Manuel Pardo Ríos8. 1. Programa Doctorado en Ciencias de la Salud, Universidad Católica de Murcia (UCAM), España. Hospital Clínico Universitario Virgen de la Arrixaca, Murcia, España. 2. Programa Doctorado en Ciencias de la Salud, Universidad Católica de Murcia (UCAM), España. 3. Grado en Ingeniería en Sistemas de Telecomunicación, UCAM, España. 4. Programa Doctorado en Ciencias de la Salud, Universidad Católica de Murcia (UCAM), España. Hospital Clínico Universitario Virgen de la Arrixaca, Murcia, España. Gerencia de Urgencias y Emergencias Sanitarias 061 de la Región de Murcia, España. 5. Hospital Clínico Universitario Virgen de la Arrixaca, Murcia, España. 6. Conserjería de Educación y Universidades de la Región de Murcia, España. 7. Máster Urgencias, Emergencias y Cuidados Especiales. UCAM, España. 8. Gerencia de Urgencias y Emergencias Sanitarias 061 de la Región de Murcia, España.
Abstract
OBJECTIVES: To assess the efficacy of virtual reality (VR) in cardiopulmonary resuscitation (CPR) training. MATERIAL AND METHODS: Experimental, analytic, cross-sectional study of a CPR training method using VR. Participants were randomly assigned to train in a control group or a VR group. RESULTS: The mean (SD) scores on a scale of 10 after training were 9.28 (0.91) in the VR group and 7.78 (1.63) in the control group, for a mean difference of 1.49 (95% CI, 0.96-2.02; P<.001). The VR group achieved a mean of 97.5 (9.7) compressions/min, versus 80.9 (7.7) compressions/min in the control group, for a mean difference of 16.6 compressions/min (95% CI, 15.0-18.2; P=.003). The mean compression depth in the VR group was 34.0 (6.5) mm, versus 27.9 (4.9) mm in the control group, for a mean difference of 6.7 (95% CI, 5.7-7.8; P<.001). CONCLUSION: Training with VR can improve CPR theoretical knowledge and practical skills.
RCT Entities:
OBJECTIVES: To assess the efficacy of virtual reality (VR) in cardiopulmonary resuscitation (CPR) training. MATERIAL AND METHODS: Experimental, analytic, cross-sectional study of a CPR training method using VR. Participants were randomly assigned to train in a control group or a VR group. RESULTS: The mean (SD) scores on a scale of 10 after training were 9.28 (0.91) in the VR group and 7.78 (1.63) in the control group, for a mean difference of 1.49 (95% CI, 0.96-2.02; P<.001). The VR group achieved a mean of 97.5 (9.7) compressions/min, versus 80.9 (7.7) compressions/min in the control group, for a mean difference of 16.6 compressions/min (95% CI, 15.0-18.2; P=.003). The mean compression depth in the VR group was 34.0 (6.5) mm, versus 27.9 (4.9) mm in the control group, for a mean difference of 6.7 (95% CI, 5.7-7.8; P<.001). CONCLUSION: Training with VR can improve CPR theoretical knowledge and practical skills.
Authors: Joris Nas; Jos Thannhauser; Robert-Jan M van Geuns; Niels van Royen; Judith L Bonnes; Marc A Brouwer Journal: J Am Heart Assoc Date: 2021-01-14 Impact factor: 5.501
Authors: Filip Jaskiewicz; Dawid Kowalewski; Katarzyna Starosta; Marcin Cierniak; Dariusz Timler Journal: Medicine (Baltimore) Date: 2020-11-25 Impact factor: 1.889