| Literature DB >> 35662831 |
Dardo N Ferreiro1,2, Valentin R Winhart1, Benedikt Grothe1, Bahador Bahrami2, Michael Pecka1.
Abstract
Our perception is based on active sensing, i.e., the relationship between self-motion and resulting changes to sensory inputs. Yet, traditional experimental paradigms are characterized by delayed reactions to a predetermined stimulus sequence. To increase the engagement of subjects and potentially provide richer behavioral responses, we developed Sensory Island Task for humans (SITh), a freely-moving search paradigm to study auditory perception. In SITh, subjects navigate an arena in search of an auditory target, relying solely on changes in the presented stimulus frequency, which is controlled by closed-loop position tracking. A "target frequency" was played when subjects entered a circular sub-area of the arena, the "island", while different frequencies were presented outside the island. Island locations were randomized across trials, making stimulus frequency the only informative cue for task completion. Two versions of SITh were studied: binary discrimination, and gradual change of the stimulus frequency. The latter version allowed determining frequency discrimination thresholds based on the subjects' report of the perceived island location (i.e., target frequency). Surprisingly, subjects exhibited similar thresholds as reported in traditional "stationary" forced-choice experiments after performing only 30 trials, highlighting the intuitive nature of SITh. Notably, subjects spontaneously employed a small variety of stereotypical search patterns, and their usage proportions varied between task versions. Moreover, frequency discrimination performance depended on the search pattern used. Overall, we demonstrate that the use of an ecologically driven paradigm is able to reproduce established findings while simultaneously providing rich behavioral data for the description of sensory ethology.Entities:
Keywords: SITh; active sensing; audiomotor integration; audition; ethology; musicality; navigation
Year: 2022 PMID: 35662831 PMCID: PMC9159912 DOI: 10.3389/fnint.2022.892951
Source DB: PubMed Journal: Front Integr Neurosci ISSN: 1662-5145
Figure 1(A) Example trial trajectory and schematic of the experimental arena for human SIT. The circle represents the target island (island radius was 26 cm). The cross outside the arena represents the starting point of each trial. Black squares represent the position of the Oculus Rift sensors. (B) Schematic representation of the two task versions. (C) Frequency of the stimulation tone pip as a function of the subject’s distance to the island fringe for the gradient task. Negative distance values denote positions inside the island. Note: The gradient did not finish at 80 cm distance, but extended over the whole arena. See “Materials and Methods” Section for the full relationship of gradient and distance-to-island. (D) Schematic flowchart of trial structure.
Figure 2(A) Percentage of trials finished within the target island. Each line represents a subject. Note that while this measure is equal to performance in the binary task, it is not for the gradient task. (B) Histograms of the distance to island fringe for all trials across subjects for both task versions. Inset: Histogram of last frequency heard when subjects finished the gradient trials. Median of 501.5 Hz is shown. (C) Distributions of trial durations by task (P = 0.0253).
Figure 3(A) Representative trials of the four stereotypical search strategies. (B) Angle to target histograms across strategies (median and 95% confidence interval). (C) Change in strategy use as a proportion of trials across subjects. Left and right columns per subject represent binary and gradient task versions respectively. Subject order is the same as panel (D). (D) Fraction of trials of hook + coordinate strategies (Adaptive Fraction), and normalized years of musical experience across subjects, for the gradient task.
Figure 4(A) Change in strategy use as a percentage of total trials in the two task versions. (B) Last frequency heard by subjects and; (C) Trial duration across strategies, in the gradient task.