| Literature DB >> 35536410 |
Hazal Sonbahar-Ulu1, Deniz Inal-Ince2, Melda Saglam2, Aslihan Cakmak2, Naciye Vardar-Yagli2, Ebru Calik-Kutukcu2, Erkan Sumer2, Ugur Ozcelik2,3.
Abstract
Primary ciliary dyskinesia (PCD) impairs pulmonary function, respiratory and peripheral muscle strength, and exercise capacity. We aimed to investigate the effects of active video games (AVGs) on pulmonary function, respiratory and peripheral muscle strength, exercise capacity, muscle oxygenation (SMO2), physical activity, activities of daily living (ADL), and quality of life (QOL) in PCD. Thirty-two PCD patients were randomly assigned to AVG group (n = 16) and the control group (n = 16). AVG group underwent AVGs using Xbox-Kinect-360 device for 40 min/day, 3 days/week for 8 weeks plus airway clearance techniques (ACT), and the control group was applied ACT only. Pulmonary function, respiratory and quadriceps muscle strength, exercise capacity (6-min walk test [6MWT], incremental shuttle walk test [ISWT]), and ADL (Glittre ADL test) were assessed. SMO2 during ISWT and ADL test was also recorded. Physical activity and QOL (PCD-QOL) were evaluated. Pulmonary function; respiratory and quadriceps muscle strength; 6MWT and ISWT distance; physical activity; ADL performance; SMO2; physical, emotional, and social functioning; treatment burden; and upper and lower symptom parameters of PCD-QOL significantly improved after 8 weeks in the AVG group (p < 0.05). There were no significant differences in measured parameters except emotional function and upper respiratory symptom scores of PCD-QOL in the control group (p > 0.05).Entities:
Keywords: Active video gaming; Activities of daily living; Exercise capacity; Muscle strength; Physical activity; Primary ciliary dyskinesia
Mesh:
Year: 2022 PMID: 35536410 PMCID: PMC9086154 DOI: 10.1007/s00431-022-04490-z
Source DB: PubMed Journal: Eur J Pediatr ISSN: 0340-6199 Impact factor: 3.860
Fig. 1Flow chart of the study
Baseline demographic and physical characteristics, and energy expenditure values of each game used in active video gaming and control groups
| Age (years) | 14.37 ± 2.75 | 12.99 ± 3.56 | .229 |
| Gender (female/male) | 9/7 | 9/7 | 1.000 |
| Weight | .10 (− 1.20 to 1.77) | − .10 (− 1.32 to 3.55) | .450 |
| Height | .25 (− 1.48 to 1.58) | − .25 (− 1.87 to 1.32) | .355 |
| BMI | − .03 (− 1.12 to 1.24) | .03 (− 0.82 to 4.23) | .792 |
Normally distributed variables were given as mean ± SD. Not normally distributed variables were given as median (IQ)
BMI body mass index, MET metabolic equivalent of task
Changes in lung function, respiratory and peripheral muscle strength, muscle oxygenation, exercise capacity, physical activity, Glittre ADL test duration, and quality of life in active video gaming and control groups
| FEV1 (%) | 74.85 ± 9.76 | 81.77 ± 9.19 | 0.73 | 78.68 ± 12.14 | 77.82 ± 11.34 | 0.07 | 0.563 | ||
| FVC (%) | 84.5 (61 to 98) | 92 (76 to 106) | 0.76 | 85 (65 to 109) | 85 (61 to 111) | 0.01 | 0.345 | ||
| FEV1/FVC | 73.6 (63 to 89.8) | 77.5 (63.7 to 93.8) | 0.54 | 76 (70.9 to 90.9) | 78.4 (60 to 91.6) | 0.19 | 0.276 | 0.122 | |
| PEF (%) | 70.5(51 to 97) | 78.5 (64 to 104) | 0.56 | 72.5 (58 to 106) | 72.5 (48 to 108) | 0.28 | 0.608 | ||
| FEF25-75% (%) | 53.5 (32 to 85.5) | 50 (32 to 85) | 0.14 | 0.083 | 60.5 (46 to 75) | 60.5 (46 to 98) | 0.16 | 0.180 | 0.171 |
| MIP (cmH2O) | 72 (58 to 104) | 98.98 (63 to 125) | 1.27 | 75 (53 to 114) | 74.5 (55 to 116) | 0.02 | 0.104 | ||
| MEP (cmH2O) | 98.31 ± 19.38 | 110.56 ± 22.03 | 0.59 | 92.12 ± 17.42 | 92.62 ± 15.98 | 0.02 | 0.179 | ||
| Quadriceps muscle strength (kg) | 19.18 ± 5.69 | 26.39 ± 6.51 | 1.17 | 21.85 ± 7.99 | 23.78 ± 8.48 | 0.23 | 0.057 | ||
| 6MWD (m) | 569 (428 to 683) | 613.5 (452 to 737.6) | 0.61 | 492 (425 to 619) | 503 (407.6 to 644.3) | 0.11 | 0.056 | ||
| ISWD | 705 (530 to 910) | 735 (580 to 1020) | 0.41 | 710 (500 to 870) | 710 (520 to 880) | 0.06 | 0.078 | ||
| ISWD-ΔSMO2 (%) | − 0.56 ± 4.67 | − 8.68 ± 3.51 | 1.96 | − 0.56 ± 2.27 | − 1.56 ± 1.89 | 0.47 | 0.228 | ||
| Glittre ADL test duration | 234 (190 to 298) | 144 (92 to 249) | 2.71 | 211 (152 to 299) | 220.5 (176 to 340) | 0.07 | 0.897 | ||
| Glittre ADL test-ΔSMO2 (%) | − 1 (− 13 to − 4) | − 9 (− 13 to 5) | 2.17 | − 2 (− 12 to 4.00) | − 1 (− 10 to 2) | 0.31 | 0.192 | ||
| Mean kcal for 3 days (kcal/day) | 1.48 (0.81 to 2.78) | 1.99 (1.46 to 2.76) | 1.03 | 1.43 (0.89 to 3.18) | 1.34 (0.84 to 1.81) | 0.48 | 0.605 | ||
| Physical function | 39.68 ± 17.47 | 73.85 ± 18.33 | 1.90 | 40.50 ± 16.76 | 43.37 ± 14.94 | 0.18 | 0.068 | ||
| Emotional function | 44.89 ± 20.52 | 62.98 ± 21.00 | 0.87 | 43.57 ± 18.78 | 56.90 ± 22.09 | 0.65 | 0.573 | ||
| Social function | 44 (25 to 83.3) | 66.6 (33.3 to 100) | 0.91 | 45.8 (22.2 to 75) | 46.5 (16.3 to 75) | 0.19 | 0.790 | ||
| Treatment burden | 49.55 ± 19.38 | 64.64 ± 16.45 | 0.83 | 59.33 ± 16.23 | 59.23 ± 18.60 | 0.05 | 0.966 | ||
| Upper respiratory symptoms | 48.91 ± 14.89 | 65.70 ± 21.02 | 0.92 | 51.04 ± 13.03 | 57.60 ± 15.02 | 0.46 | 0.050 | ||
| Lower respiratory symptoms | 45.43 ± 13.32 | 60.01 ± 13.95 | 1.06 | 48.77 ± 12.49 | 51.53 ± 14.00 | 0.20 | 0.198 | ||
| Hearing symptoms | 70.8 (11.1 to 100) | 68.3 (11.1 to 100) | 0.07 | 0.752 | 60 (33.3 to 91.6) | 60 (33.3 to 91.6) | 0.09 | 0.575 | 0.819 |
Normal distributed variables were given as mean ± SD. Not normally distributed variables were given as median (IQ)
FEV forced expiratory volume in 1 s, FVC forced vital capacity, FEF forced expiratory volume from 25 to 75%, PEF peak expiratory flow rate, MIP maximal inspiratory pressure, MEP maximal expiratory pressure, 6MWT, 6-min walk test, 6MWD 6-min walk test distance, ISWT incremental shuttle walk test, ISWD incremental shuttle walk test distance, SMO muscle oxygenation, ADL activities of daily living, QOL quality of life
*< 0.05; ** < 0.001
Fig. 2Pulmonary function in active video gaming group and control group pre- and post-treatment program. Abbreviations: FEV1, forced expiratory volume in one second; FVC, forced vital capacity; FEF25-75 %, forced expiratory volume from 25-75%; PEF, peak expiratory flow rate
Fig. 3Respiratory and peripheral muscle strength, distance of 6-min walk test, and incremental shuttle walk test in active video gaming group and control group pre- and post-treatment program. Abbreviations: MIP, maximal inspiratory pressure; MEP, maximal expiratory pressure; QMS, quadriceps muscle strength; 6MWD, six-minute walk test distance; ISWD, incremental shuttle walk test distance