| Literature DB >> 35505828 |
Chi Ian Chang1, Hao Fong Sit2, Tong Chao1, Chun Chen3, Jie Shen4, Bolin Cao5, Christian Montag6,7, Jon D Elhai8, Brian J Hall9.
Abstract
The WHO recently included Gaming Disorder as a psychiatric diagnosis. Whether there are distinct groups of adolescents who differ based on severity of gaming disorder and their relationships with other mental health and addictive behavior outcomes, including problematic smartphone use (PSU), remains unclear. The current study explored and identified subtypes of Internet Gaming Disorder (IGD) severity and estimated the association between these subtypes and other disorders. Participants completed online questionnaires assessing the severity of IGD, PSU, depression, and anxiety during COVID-19. We conducted a latent class analysis of IGD symptoms among 1,305 Chinese adolescents (mean age = 15.2; male = 58.5%) from 11 secondary schools in Macao (SAR), China. Multinomial logistic regression estimated correlates of latent class membership and PSU. A 4-class model adequately described the sample subgroups. Classes were labeled as normative gamers (30.9%), occasional gamers (42.4%), problematic gamers (22.7%), and addictive gamers (4.1%). Relative to normative gamers, PSU severity, depression, and being male were significantly higher among problematic gamers, addictive gamers, and occasional gamers. Only problematic gamers showed significant positive associations with anxiety severity compared to the other groups. The study revealed the differences in severity of gaming disorder and its association with psychopathology outcomes. Application in screening for IGD and comorbidity is discussed. Supplementary Information: The online version contains supplementary material available at 10.1007/s12144-022-03133-8.Entities:
Keywords: Adolescent; Internet gaming disorder; Latent class analysis; Problematic smartphone use
Year: 2022 PMID: 35505828 PMCID: PMC9050178 DOI: 10.1007/s12144-022-03133-8
Source DB: PubMed Journal: Curr Psychol ISSN: 1046-1310
Descriptive statistics of demographic characteristics, IGD, PSU, depression, anxiety, and stress
| N(%) | Mean | SD | |||
|---|---|---|---|---|---|
| Age | 1305 | 15.16 | 1.66 | ||
| Gender | Male | 763 (58.5%) | |||
| Female | 542 (41.5%) | ||||
| Grade | Junior High | 781 (59.8%) | |||
| Senior High | 524 (40.2%) | ||||
| Have smartphone | Yes | 1275 (97.7%) | |||
| No | 30 (2.3%) | ||||
| IGD | 2.51 | 2.30 | |||
| Cumulative scores | 0 | 313 (24.0%) | |||
| 1 | 226 (17.3%) | ||||
| 2 | 210 (16.1%) | ||||
| 3 | 170 (13%) | ||||
| 4 | 121 (9.3%) | ||||
| 5 | 106 (8.1%) | ||||
| 6 | 69 (5.3%) | ||||
| 7 | 43 (3.3%) | ||||
| 8 | 27 (2.1%) | ||||
| 9 | 20 (1.5%) | ||||
| PSU | 31.35 | 10.86 | |||
| Male | < 31 | 369 (28.3%) | |||
| ≥ 31 | 374 (28.7%) | ||||
| Female | < 33 | 224 (17.2%) | |||
| ≥ 33 | 308 (23.6%) | ||||
| Depression | 8.80 | 8.81 | |||
| 0–9 | 790 (60.5%) | ||||
| > 9 | 515 (39.5%) | ||||
| Anxiety | |||||
| 0–7 | 694 (53.2%) | ||||
| > 7 | 611 (46.8%) | ||||
| Stress | 10.95 | 8.82 | |||
| 0–14 | 913 (70.0%) | ||||
| > 14 | 392 (30.0%) |
Bivariate Pearson Correlations among study variables
| age | gender | IGD | PSU | depression | anxiety | stress | |
|---|---|---|---|---|---|---|---|
| Age | 1 | ||||||
| Gender | .000 | 1 | |||||
| IGD | -.055* | .161** | 1 | ||||
| PSU | -.046 | .015 | .065* | 1 | |||
| Depression | .088** | -.088** | .301** | .061* | 1 | ||
| Anxiety | .081** | -.087** | .258** | .013 | .752** | 1 | |
| Stress | .087** | -.076** | .311** | .015 | .783** | .800** | 1 |
Note. IGD = Internet gaming disorder; PSU = Problematic smartphone use
*p < .05. ** p < .01
The number of latent IGD classes
| Classification criterion | Number of latent class | ||
|---|---|---|---|
| 2 | 3 | 4 | |
| BIC | 11,338.408 | 11,208.103 | 11,233.042 |
| AIC | 11,240.103 | 11,058.058 | 11,031.257 |
| SABIC | 11,278.054 | 11,115.984 | 11,109.157 |
| Vuong-LMR test | |||
| LMR-LR | Value = 1576.115 ( | Value = 199.267 ( | Value = 46.158 ( |
| ***BLRT | |||
| Entropy | 0.780 | 0.717 | 0.686 |
Note. LMR = Lo-Mendell-Rubin likelihood ratio test; BLRT = Bootstrapped likelihood ratio test; statistically significant: p < .05
Fig. 1Latent Class Model Profiles Based On IGDS Symptom Items. Note. X-Axis: Symptom Items Of IGD; Y-Axis: Probability Of Item Endorsement
Multinomial logistic regression between latent class membership and covariates
| Covariates | B | SE of B | p | Odds ratio | |
|---|---|---|---|---|---|
| Class 2 | Intercept | -4.777 | 0.534 | 0.000 | |
| Age | 0.241 | 0.320 | 0.452 | 1.272 | |
| Gender | 1.405 | 0.382 | 0.000 | 4.076 | |
| PSU | 1.375 | 0.364 | 0.000 | 3.953 | |
| Depression | 1.473 | 0.402 | 0.000 | 4.361 | |
| Anxiety | 0.012 | 0.454 | 0.978 | 1.012 | |
| Stress | 0.450 | 0.371 | 0.225 | 1.569 | |
| Class 3 | Intercept | -0.835 | 0.146 | 0.000 | |
| Age | 0.221 | 0.138 | 0.108 | 1.248 | |
| Gender | 0.517 | 0.138 | 0.000 | 1.678 | |
| PSU | 1.138 | 0.143 | 0.000 | 3.120 | |
| Depression | 0.383 | 0.192 | 0.046 | 1.466 | |
| Anxiety | 0.172 | 0.177 | 0.332 | 1.188 | |
| Stress | -0.234 | 0.204 | 0.251 | 0.791 | |
| Class 4 | Intercept | -3.065 | 0.239 | 0.000 | |
| Age | -0.129 | 0.178 | 0.468 | 0.879 | |
| Gender | 1.452 | 0.188 | 0.000 | 4.273 | |
| PSU | 2.043 | 0.195 | 0.000 | 7.714 | |
| Depression | 0.802 | 0.230 | 0.000 | 2.230 | |
| Anxiety | 0.430 | 0.218 | 0.048 | 1.537 | |
| Stress | 0.134 | 0.229 | 0.558 | 1.143 |
Note. Class 2 = Addictive gamers; Class 3 = Occasional gamers; Class 4 = Problematic gamers; Reference group: Class 1 = Normative gamers; Statistically significant: p < .05