| Literature DB >> 35416787 |
Grigore Burdea1,2, Nam Kim1, Kevin Polistico1, Ashwin Kadaru1, Namrata Grampurohit1,3, Jasdeep Hundal4,5, Simcha Pollack6.
Abstract
BACKGROUND: BrightArm Compact is a new rehabilitation system for the upper extremities. It provides bimanual training with gradated gravity loading and mediates interactions with cognitively challenging serious games.Entities:
Keywords: BrightArm Compact; BrightArm Duo; cognition; depression; gamification; integrative rehabilitation; subacute stroke; therapeutic game controller; upper extremity; virtual reality
Year: 2022 PMID: 35416787 PMCID: PMC9047881 DOI: 10.2196/26990
Source DB: PubMed Journal: JMIR Rehabil Assist Technol ISSN: 2369-2529
Figure 1Robotic rehabilitation tables and controller: (A) the BrightArm Duo system, (B) the BrightArm Compact system training case 1, and (C) the BrightBrainer Grasp therapeutic game controller. Reprinted by permission of Bright Cloud International Corp.
Figure 2A sample of integrative therapeutic games played during the BrightArm Compact study. Sequence, from left to right, shows game scenes at start, midgame, and end for (A) Treasure Island and (B) Towers of Hanoi 3D. Reprinted by permission of Bright Cloud International Corp.
Figure 3Flowchart diagram of the case study protocol. Reprinted by permission of Bright Cloud International Corp. BAC: BrightArm Compact.
Subjective evaluation scores (1=least desirable outcome and 5=most desirable outcome) from 2 case studies. Each participant submitted 1 feedback form per week for 3 weeksa.
| Item | Participants’ scores | Question average score (SD)b | |||||||||
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| Case 1c | Case 2d |
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| Week 1 | Week 2 | Week 3 | Average (SD) | Week 1 | Week 2 | Week 3 | Average (SD) |
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| 1. Instructions given to me were useful | 4 | 4 | 4 | 4.0 (0.00) | 4 | 4 | 3 | 3.7 (0.58) | 3.8 (0.41) | ||
| 2. The system was easy to use | 4 | 4 | 2 | 3.3 (1.15) | 4 | 4 | 4 | 4.0 (0.00) | 3.7 (0.82) | ||
| 3. The game controllers worked the way I wanted them to | 4 | 3 | 2 | 3.0 (1.00) | 4 | 3 | 4 | 3.7 (0.58) | 3.3 (0.82) | ||
| 4. It was easy to put the controllers on and take them off | 5 | 4 | 4 | 4.3 (0.58) | 4 | 3 | 4 | 3.7(0.58) | 4.0 (0.63) | ||
| 5. The controllers made little noise | 5 | 4 | 5 | 4.7 (0.58) | 4 | 4 | 4 | 4.0 (0.00) | 4.3 (0.52) | ||
| 6. The television was a suitable distance away | 4 | 4 | 4 | 4.0 (0.00) | 4 | 4 | 4 | 4.0 (0.00) | 4.0 (0.00) | ||
| 7. The games were interesting | 4 | 4 | 4 | 4.0 (0.00) | 4 | 4 | 4 | 4.0 (0.00) | 4.0 (0.00) | ||
| 8. I had no muscle pain or discomfort | 5 | 5 | 4 | 4.7 (0.58) | 4 | 4 | 4 | 4.0 (0.00) | 4.3 (0.52) | ||
| 9. I was not fatigued by the end of the game therapy session | 3 | 4 | 3 | 3.3 (0.58) | 4 | 4 | 3 | 3.7 (0.58) | 3.5 (0.55) | ||
| 10. I was not bored while exercising | 4 | 4 | 5 | 4.3 (0.58) | 4 | 4 | 4 | 4.0 (0.00) | 4.1 (0.41) | ||
| 11. The length of game exercising in a day was appropriate | 4 | 3 | 4 | 3.7 (0.58) | 4 | 4 | 4 | 4.0 (0.00) | 3.8 (0.41) | ||
| 12. There were few technical problems | 3 | 4 | 4 | 3.7 (0.58) | 4 | 3 | 4 | 3.7 (0.58) | 3.7 (0.52) | ||
| 13. I would encourage other patients to use it | 4 | 4 | 4 | 4.0 (0.00) | 4 | 5 | 4 | 4.3 (0.58) | 4.1 (0.41) | ||
| 14. I liked the system overall | 4 | 4 | 4 | 4.0 (0.00) | 4 | 4 | 4 | 4.0 (0.00) | 4.0 (0.00) | ||
| 15. The controllers were easy to slide along the table | 4 | 4 | 5 | 4.3 (0.58) | 4 | 5 | 5 | 4.7 (0.58) | 4.5 (0.55) | ||
aReprinted by permission of Bright Cloud International.
bParticipants’ average score for all questions is 3.97 (SD 0.03).
cParticipant 1 average score for all questions is 3.95 (SD 0.67).
dParticipant 2 average score for all questions is 3.95 (SD 0.42).
Therapist evaluation scores (1=least desirable outcome and 5=most desirable outcome) for the BrightArm Compact system at the completion of the experimental training (session 12)a.
| Items | Scores | Question average score (SD)b | ||
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| Therapist 1c | Therapist 2d |
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| 1. It was easy to learn how to use this system | 4 | 4 | 4.0 (0.00) | |
| 2. It was easy to show the patient how to use the system | 4 | 2 | 3.0 (1.41) | |
| 3. It was easy to set up and run the session | 4 | 2 | 3.0 (1.41) | |
| 4. It was easy to manually enter notes during the session | 3 | 4 | 3.5 (0.71) | |
| 5. It was easy to put the controller on and take it off | 4 | 4 | 4.0 (0.00) | |
| 6. The controller provided good grasp training | 5 | 5 | 5.0 (0.00) | |
| 7. The controller provided good finger-extension training | 4 | 5 | 4.5 (0.71) | |
| 8. Patients did not appear to experience discomfort during exercises | 4 | 5 | 4.5 (0.71) | |
| 9. The system reduced amount of OTe assistance needed | 4 | 3 | 3.5 (0.71) | |
| 10. There were few technical problems using the system | 4 | 2 | 3.0 (1.41) | |
| 11. The length of exercise was appropriate for the patient | 4 | 4 | 4.0 (0.00) | |
| 12. The session reports provided useful information | 4 | 4 | 4.0 (0.00) | |
| 13. The intensity of training was appropriate | 5 | 3 | 4.0 (1.41) | |
| 14. Overall, I am satisfied with this system | 5 | 4 | 4.5 (0.71) | |
aReprinted by permission of Bright Cloud International.
bTherapist’s average score for all questions is 3.89 (SD 0.62).
cTherapist 1 average score for all questions is 4.1 (SD 0.53).
dTherapist 2 average score for all questions is 3.6 (SD 1.08).
eOT: occupational therapist.
Game performance outcomes for the 2 cases over 3 weeks of training with the BrightArm Compact therapeutic game system. Each case’s session 1 game performance and highest one are presented for comparisona.
| Outcomes | Case 1 | Case 2 | |||
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| Session 1 | Highest | Session 1 | Highest | |
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| Session arm repetitions | 75 | 504 | 122 | 957 |
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| Repetitions per minute | 5 | 18 | 8 | 29 |
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| Session grasps | 50 | 220 | 108 | 224 |
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| Grasps per minute | 3 | 7 | 7 | 7 |
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| Finger extensions | 10 | 198 | 62 | 179 |
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| Extensions per minute | <1 | 6 | 4 | 6 |
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| Game average difficulty (per session) | 1.5 | 3.5 | 1.5 | 2.9 |
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| Cognitive training time (minutes per session) | 16 | 34 | 16 | 33 |
aReprinted by permission of Bright Cloud International.
Changes in the cases’ affected upper extremity impairments, function, and independence in activities of daily living over 3 weeks of training with the BrightArm Compact systema.
| Outcomes | Case 1 | Case 2 | ||||||||||||
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| Before the training | After the training | Difference | Before the training | After the training | Difference | ||||||||
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| Shoulder strength (anterior deltoid; Nb) | 4.4 | 11.1 | 6.7 | 8.9 | 20.0 | 11.1 | |||||||
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| Shoulder strength (lateral deltoid; N) | 0 | 6.7 | 6.7 | 6.7 | 13.3 | 6.6 | |||||||
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| Grasp strength (N) | 194 | 247 | 53 (61)c,d | 96 | 111 | 15 (49)c,d | |||||||
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| Three-finger pinch strength (N) | 36 | 47 | 11 | 12 | 14 | 2 | |||||||
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| Shoulder flexion (°) | 100 | 117 | 17 | 118 | 139 | 21 | |||||||
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| Shoulder extension (°) | N/Ae | N/A | N/A | 22 | 24 | 2 | |||||||
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| Shoulder abduction (°) | 92 | 118 | 26 | 110 | 121 | 11 | |||||||
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| Shoulder adduction (°) | 20 | 33 | 13 | 41 | 50 | 9 | |||||||
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| Elbow flexion (°) | 120 | 131 | 11 | 127 | 141 | 14 | |||||||
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| Elbow extension (°) | –20 | –10 | 10 | 0 | 0 | 0 | |||||||
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| Elbow pronation (°) | 45 | 70 | 25 | 63 | 90 | 27 | |||||||
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| Elbow supination (°) | 40 | 70 | 30 | 57 | 90 | 33 | |||||||
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| Thumb MCPf flexion (°) | 80 | 84 | 4 | 90 | 90 | 0 | |||||||
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| Index finger MCP flexion (°) | 78 | 82 | 4 | 90 | 90 | 0 | |||||||
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| Middle finger MCP flexion (°) | 85 | 85 | 0 | 90 | 90 | 0 | |||||||
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| Ring finger MCP flexion (°) | 80 | 87 | 7 | 90 | 90 | 0 | |||||||
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| Little finger MCP (°) | 78 | 78 | 0 | 90 | 90 | 0 | |||||||
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| Fugl-Meyer upper extremity score (maximum 66; higher is better) | 45 | 55 | 11 (9 to 10)d | 52 | 62 | 10 (9 to 10)d | |||||||
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| Jebsen Test of Hand Function total completion time (seconds; less is better) | 147 | 126 | –21 (–20.8)d | 82 | 57 | –25 (–20.8)d | |||||||
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| Chedoke Arm and Hand Activity Inventory score (maximum 63; higher is better), bimanual | 40 | 51 | 11 (6.3)d | 44 | 58 | 14 (6.3)d | |||||||
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| Upper Extremity Functional Index 20 | 32 | 51 | 19 (8)d | 57 | 80 | 23 (8)d | |||||||
aReprinted by permission of Bright Cloud International.
bN: newton.
cDifferent minimal clinically important difference values for grasp strength reflect arm dominance versus arm affected. A 0° angle value indicates full extension to a straight arm (for elbow) and a straight hand for finger metacarpophalangeal joints.
dMinimal clinically important difference for that measure.
eN/A: not applicable.
fMCP: metacarpophalangeal joint
Emotive and cognitive outcomes of the cases who were in the early subacute phase after strokea.
| Categories and assessment | Case 1 | Case 2 | ||||||||||||||
| Before the training | After the training | Before the training | After the training | |||||||||||||
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| Beck Depression Inventory, Second Edition | 4(↓b is better) | 0 | 5 | 8 (60%↑c) | ||||||||||
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| Digits forward | 10 | 6 (40%↓) | 5 | 10 (100%↑) | |||||||||
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| Longest digit span forward | 7 | 5 (40%↓) | 5 | 7 (40%↑) | |||||||||
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| Digits backward | 3 | 4 (33%↑) | 3 | 4 (33%↑) | |||||||||
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| Longest digit span backward | 2 | 4 (100%↑) | 4 | 4 (0%) | |||||||||
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| Dots | 3 | 1 (66%↓) | 2 | 5 (150%↑) | |||||||||
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| Trails A | 189 | >300 I (59%↑) | 72 | 82 (14%↑) | |||||||||
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| Trials 1 to 3 | 18 | 19 (5%↑) | 12 | 11 (40% ↓) | |||||||||
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| Delayed recall | 5 | 4 (20%↓) | 0 | 0 | |||||||||
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| Recognition discrimination score | 7 | 12 (71%↑) | 4 | 6 (50%↑) | |||||||||
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| Trials 1 to 3 | 5 | 6 (20%↑) | 5 | 4 (40%↓) | |||||||||
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| Delayed recall | 2 | 3 (50%↑) | 3 | 2 (40%↓) | |||||||||
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| Recognition discrimination score | 2 | 2 (0%) | 1 | 3 (200%↑) | |||||||||
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| Person | 14 | 14 (0%) | 14 | 14 (0%) | |||||||||
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| Time | 8 | 7 (12%↓) | 6 | 5 (40%↓) | |||||||||
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| Place | 3 | 3 (0%) | 3 | 4 (33%↑) | |||||||||
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| Trail Making Test B | >300 (D/C)d | >300 (D/C) | >300 (D/C) | 194 (35%↓) | ||||||||||
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| Word generation, total number of words | 5 | 4 (20%↓) | 4 | 5 (25%↑) | |||||||||
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| Word generation, total number of perseverations | 0 | 0 (0%) | 1 | 0 (100%↓) | |||||||||
aReprinted by permission of Bright Cloud International.
bArrows pointing down symbolize a decrease in the respective variables post intervention.
cArrows pointing up symbolize an increase in the respective variables post intervention.
dD/C: test discontinued after exceeding 300 seconds maximum allowed time.
Figure 4Game performance for the 2 participants early subacute phase after stroke training on the BrightArm Compact robotic rehabilitation table. Reprinted by permission of Bright Cloud International Corp.
Figure 5Participants’ blood pressure progression over 12 BrightArm Compact rehabilitation sessions. Reprinted by permission of Bright Cloud International Corp.