| Literature DB >> 35410279 |
Fakhridokht Akbari1, Morteza Nasiri2,3, Neda Rashidi4, Sahar Zonoori5, Leila Amirmohseni6, Jamshid Eslami3, Camellia Torabizadeh7, Fahimeh Sadat Havaeji8, Marzieh Beigom Bigdeli Shamloo4,9, Crislaine Pires Padilha Paim10, Mehran Naghibeiranvand11, Masoomeh Asadi12.
Abstract
BACKGROUND: Game-based training is increasingly implemented in different nursing fields, as it allows students to learn experientially, with the flexibility to regulate their training based on their personal progresses and abilities. This study aimed to compare the effects of virtual training by the "Playing with Surgical Instruments (PlaSurIn)" game and the lecture on the surgical instruments setup knowledge and performance of Operating Room (OR) novices.Entities:
Keywords: Lecture; Perioperative nursing; Serious game; Surgical instruments
Mesh:
Year: 2022 PMID: 35410279 PMCID: PMC8999983 DOI: 10.1186/s12909-022-03351-5
Source DB: PubMed Journal: BMC Med Educ ISSN: 1472-6920 Impact factor: 2.463
Fig. 1A screenshot of the main menu of the “Playing with Surgical Instruments (PlaSurIn)” game
Fig. 2A screenshot of the “virtual mode” of the “Playing with Surgical Instruments (PlaSurIn)” game: each classification as well as the instruments have been numbered for recording the obtained scores and number of errors in the objective structured clinical examination
Fig. 3A screenshot of the “assessment mode” of the “Playing with Surgical Instruments (PlaSurIn)” game after playing the game
Demographic and educational characteristics of the operating room technology students in the study groups
| Variables | Intervention groupa | Control groupb | Test results | |
|---|---|---|---|---|
| Age (years) | 19.59 ± 0.57 | 19.79 ± 0.50 | 261.00 | 0.126 |
| Gender | ||||
| Female | 11 (40.7) | 16 (66.7) | Fisher's exact test | 0.093 |
| Male | 16 (59.3) | 8 (33.3) | ||
| Previous semester’s grade point average (range: 0–20) | 17.12 ± 1.25 | 17.06 ± 1.51 | 301.50 | 0.671 |
| Number of credits taken in the current semester | 19.18 ± 4.26 | 18.45 ± 1.91 | 323.00 | 0.985 |
| Final theoretical test score of the course “An Introduction to Surgical Instruments and Equipment” (range: 0–20) | 15.01 ± 1.30 | 15.99 ± 1.83 | 240.00 | 0.112 |
All values have been expressed as mean ± standard deviation or number (percentage)
a Played with the “Playing with Surgical Instruments (PlaSurIn)” game individually during a week
b Received virtual lecture-based training during a week
Mann–Whitney U test
Surgical instruments setup knowledge and performance of the operating room technology students in the study groups
| Variables | Intervention groupa ( | Control groupb ( | Test resultsc | |||
|---|---|---|---|---|---|---|
| Knowledge (range: 0–10) | Before the intervention | 4.00 ± 1.79 | 4.58 ± 2.10 | 270.50 | 0.306 | |
| After the intervention | 6.70 ± 0.72 | 5.91 ± 1.71 | 223.50 | 0.040 | ||
| Performance | Remained time for setup completion (min) | 2.00 ± 0.65 | 1.11 ± 0.95 | 131.50 | < 0.001 | |
| Score (range: 0–100) | 91.95 ± 1.33 | 89.94 ± 2.78 | 198.00 | 0.016 | ||
| Error number | 2 | 7 (25.9) | 3 (12.5) | 150.50 | 0.001 | |
| 3 | 20 (74.1) | 8 (33.3) | ||||
| 4 | 0 (0.0) | 9 (37.5) | ||||
| 5 | 0 (0.0) | 3 (12.5) | ||||
| 6 | 0 (0.0) | 1 (4.2) | ||||
| Bonus number | 1 | 0 (0.0) | 1 (4.2) | 196.00 | 0.011 | |
| 2 | 0 (0.0) | 5 (20.8) | ||||
| 3 | 11 (40.7) | 9 (37.5) | ||||
| 4 | 7 (26.0) | 7 (29.2) | ||||
| 5 | 9 (33.3) | 2 (8.3) | ||||
All values have been expressed as mean ± standard deviation or number (percentage)
a Played with the “Playing with Surgical Instruments (PlaSurIn)” game individually during a week
b Received virtual lecture-based training during a week
Mann–Whitney U test