Literature DB >> 34242904

"Playing with Surgical Instruments (PlaSurIn)" game to train operating room novices how to set up basic surgical instruments: A validation study.

Morteza Nasiri1, Jamshid Eslami2, Neda Rashidi3, Crislaine Pires Padilha Paim4, Fakhridokht Akbari5, Camellia Torabizadeh6, Fahimeh Sadat Havaeji7, Silvia Goldmeier8, Mohammad Abbasi9.   

Abstract

BACKGROUND: Game-based training has been considered as an alternative modality to traditional training in different perioperative nursing fields.
OBJECTIVES: To describe the adaptation and validation process of "Playing with Tweezers", a Portuguese game developed for novices to set up basic surgical instruments on the Mayo stand or a back table.
DESIGN: A validation study with three phases of translation, reconciliation, and evaluation (face, content, and construct validity). SETTINGS: Several medical universities in Iran. PARTICIPANTS: Twelve students in a pilot translation test, 18 experts in the reconciliation phase, 20 experts in the face and content validity stages, and 120 students (72 novices, 26 intermediates, and 22 experts) in the construct validity stage.
METHODS: Following "forward-backward" translation from Portuguese to English, the English version of the game was appraised in the reconciliation phase using a 57-item questionnaire. To test face and content validity of the final version of the game, a 30-item questionnaire addressing different aspects of the game was completed. The students' game performance (remained time for game completion, obtained score, and error) was compared to assess the construct validity.
RESULTS: Minor differences were detected and resolved during the translation process. The English version of the game was reconciled in two sequential steps, and the final game called "Playing with Surgical Instruments (PlaSurIn)" was developed. All the items regarding the face validity received 80-100% of positive responses. Moreover, regarding the content validity, all of the evaluated items obtained a content validity index of 0.90-1.0. Compared to the novices, the experts and intermediates received higher scores (p < 0.001 in two cases) and fewer errors (p < 0.001, p = 0.007). The remained time for game completion was significantly longer for experts than the novices (p = 0.011).
CONCLUSIONS: The "PlaSurIn", as a virtual training strategy, can prepare novices to set up basic surgical instruments.
Copyright © 2021 Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Educational technology; Learning; Nursing education research; Perioperative nursing; Play and playthings

Year:  2021        PMID: 34242904     DOI: 10.1016/j.nedt.2021.105047

Source DB:  PubMed          Journal:  Nurse Educ Today        ISSN: 0260-6917            Impact factor:   3.442


  2 in total

1.  Usefulness of Digital Game-Based Learning in Nursing and Occupational Therapy Degrees: A Comparative Study at the University of Burgos.

Authors:  María Consuelo Sáiz-Manzanares; Caroline Françoise Martin; Laura Alonso-Martínez; Leandro S Almeida
Journal:  Int J Environ Res Public Health       Date:  2021-11-09       Impact factor: 3.390

2.  Comparison of the effects of virtual training by serious game and lecture on operating room novices' knowledge and performance about surgical instruments setup: a multi-center, two-arm study.

Authors:  Fakhridokht Akbari; Morteza Nasiri; Neda Rashidi; Sahar Zonoori; Leila Amirmohseni; Jamshid Eslami; Camellia Torabizadeh; Fahimeh Sadat Havaeji; Marzieh Beigom Bigdeli Shamloo; Crislaine Pires Padilha Paim; Mehran Naghibeiranvand; Masoomeh Asadi
Journal:  BMC Med Educ       Date:  2022-04-11       Impact factor: 2.463

  2 in total

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