| Literature DB >> 35389365 |
Giulio E Lancioni1, Nirbhay N Singh2, Mark O'Reilly3, Jeff Sigafoos4, Gloria Alberti5, Lorenzo Desideri6.
Abstract
BACKGROUND: People with intellectual and multiple disabilities tend to engage in very low levels of physical activity.Entities:
Keywords: exergames; intellectual disabilities; mobile phone; multiple disabilities; physical activity; response-contingent stimulation; sensory impairments; technology; video games
Year: 2022 PMID: 35389365 PMCID: PMC9031065 DOI: 10.2196/35217
Source DB: PubMed Journal: JMIR Rehabil Assist Technol ISSN: 2369-2529
Figure 1PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) flow diagram.
Studies based on the use of response-contingent stimulation.
| Studies and countries of origin | Participants, n (age in years) | Technology | Design | Responses (measures) | Outcome |
| Lancioni et al [ | 5 (5.6-11.4) | Optic or pressure sensors linked to a control system | Single-subject (ABAB; baseline-intervention-baseline-intervention) design | Walker-aided step responses | Positive |
| Shih et al [ | 2 (17 and 19) | Wii remote control devices linked to a mini computer and television | Single-subject (ABAB) design | Arm and leg movements | Positive |
| Shih et al [ | 2 (9 and 11) | A Wii balance board linked to a mini computer and television | Single-subject (ABAB) design | Change of standing posture | Positive |
| Shih [ | 2 (17 and 18) | 2 Wii balance boards linked to a mini computer and television | Single-subject (ABAB) design | Walking from one Wii balance board to the other | Positive |
| Shih et al [ | 2 (17 and 18) | 3 Wii balance boards linked to a mini computer and television | Single-subject (ABAB) design | Walking across all Wii balance boards | Positive |
| Tam et al [ | 6 (38-48) | Pressure sensors linked to electronic devices | Single-subject (multiple probe) design | Arm-hand and head movements | Mainly positive |
| Shih et al [ | 4 (14-17) | Technology was as in Shih et al [ | Single-subject (ABAB) design | Walking across the Wii balance boards | Positive |
| Lancioni et al [ | 3 (22-42) | Optic sensors linked to a computer system | Single-subject (multiple probe) design | Right and left leg-foot lifting | Positive |
| Lancioni et al [ | 3 (10.5-34) | Technology was as in Lancioni et al [ | Single-subject (ABAB) design | Walker-aided ambulation | Positive |
| Shih et al [ | 2 (16 and 17) | A gyration air mouse linked to a mini computer and television | Single-subject (ABAB) design | Body movements | Positive |
| Stasolla and Caffò [ | 2 (12 and 17) | Wobble and optic sensors linked to a control device | Single-subject (multiple probe) design | Object manipulation, walker-aided ambulation, indices of happiness, and stereotypies | Positive |
| Chang et al [ | 2 (16 and 17) | Technology was as in Shih et al [ | Single-subject (ABAB) design | Pedaling | Positive |
| Shih and Chiu [ | 2 (16 and 17) | A dance pad linked to a mini computer and television | Single-subject (multiple probe) design | In-place walking | Positive |
| Lin and Chang [ | 2 (3.9 and 4.1) | A sensor area, a webcam, and a computer | Single-subject (ABAB) design | Feet lifting | Positive |
| Chang et al [ | 4 (10-18) | Technology was as in Shih et al [ | Single-subject (ABAB) design | Walking | Positive |
| Lancioni et al [ | 2 (19 and 38) | Optic, wobble and pressure sensors linked to a computer | Single-subject (extended ABAB) design | Arm-hand stretching and standing | Positive |
| Lancioni et al [ | 9 (10-29) | Technology was as in Lancioni et al [ | Single-subject (ABAB or multiple probe) design | Arm-hand and body stretching | Positive |
| Stasolla et al [ | 2 (5 and 6) | An optic sensor linked to a control system | Single-subject (extended ABAB) design | Walker-aided ambulation and indices of happiness | Positive |
| Lancioni et al [ | 11 (18-50) | Optic sensors linked to a computer | Single-subject (ABAB) design | Leg or hand pedaling, stepping movements, and heart rates | Positive |
| Lancioni et al [ | 6 (16-40) | Technology was as in Lancioni et al [ | Single-subject (ABAB or multiple probe) design | Head, arm-hand and leg-foot responses | Positive |
| Stasolla et al [ | 5 (13-17) | Technology was as in Stasolla et al [ | Single-subject (extended ABAB) design | Walker-aided step responses and indices of happiness | Positive |
| Lancioni et al [ | 7 (27-52) | A smartphone and cards with code identification tags | Single-subject (multiple baseline) design | Arm and body stretching and indices of satisfaction | Positive |
| Lancioni et al [ | 7 (9-42) | A smartphone and a small panel | Single-subject (multiple probe) design | Arm, leg, and head responses, heart rates, and indices of happiness | Positive |
| Stasolla et al [ | 6 (5.8-9.6) | Technology was as in Stasolla et al [ | Single-subject (extended ABAB) design | Ambulation responses, indices of positive participation, and self-injurious behavior | Positive |
| Lancioni et al [ | 7 (30-74) | Technology was as in Lancioni et al [ | Single-subject (multiple baseline) design | Arm and body stretching, heart rates, and indices of satisfaction | Positive |
| Shih et al [ | 3 (17 or 18) | A dance pad linked to a mini computer and toy cargo train | Single-subject (multiple probe) design | Walking or running responses | Positive |
| Lancioni et al [ | 4 (24-39) | A smartphone | Single-subject (multiple baseline) design | Independent or walker-aided ambulation | Positive |
Studies based on the use of video games (exergames).
| Studies and countries of origin | Participants, n (age in years) | Technology | Design | Responses (measures) | Outcome |
| Abdel Rahman [ | 15 (10-13) | Wii Fit with balance games | Pre- and posttest plus comparison with a control group | Standing balance | Positive |
| Lotan et al [ | 20 (37-58) | GestureTek GX single camera-based video capture VRa system | Pre- and posttest plus comparison with a control group | Heart rates at rest | Positive |
| Wuang et al [ | 52 (7-12) | VR using Wii gaming technology | Pre- and posttest plus comparisons with 2 control groups | Motor proficiency, visual integration, and sensory integration | Positive |
| Berg et al [ | 1 (12) | VR using Wii gaming technology | Pre- and posttest assessment | Coordination, dexterity, balance, and motor proficiency | Positive |
| Lin and Wuang [ | 46 (mean 15.6) | VR using Wii gaming technology | Pre- and posttest plus comparison with a control group | Muscle strength and agility performance | Positive |
| Salem et al [ | 20 (3.3-4.8) | Wii Fit and Wii sports | Pre- and posttest plus comparison with a control group | Gait speed, balance, walking, and grip strength | Partially positive |
| Coyle et al [ | 23 (19-54) | Sony Play Station’s Dance Dance Revolution and Nintendo’s Wii sports | Cross-over design | Heart rates and self-reported preferences | DDR more effective and Wii preferred |
| Hsu [ | 8 (mean 17.5) | Wii Fit balance games | Pre- and posttest plus comparisons with 2 control groups | Static balance, dynamic balance, and speed strength index | Positive |
| Silva et al [ | 12 (18-60) | Wii Fit balance board with strength and other games | Pre- and posttest plus comparison with a control group | Balancing, running, dancing, and others | Positive |
| Gómez Álvarez et al [ | 9 (6-12) | Wii Fit balance board with a variety of sport related games | Pre- and posttest plus comparison with a control group | Gross motor development, balance, locomotion, and manipulation | Positive |
| Ryuh et al [ | 7 (mean 20.3) | Just Dance 3 in connection with the Xbox 360 and Kinect | Alternation of control and video games | Heart rates, perceived exertion, and enjoyment | Mainly positive |
| McMahon et al [ | 4 (14-21) | VR exercise gaming headset, stationary bicycle, and computer | Single-subject (multiple probe) design | Bicycle pedaling, heart rates, and calories burned | Positive |
| Lau et al [ | 121 (8-18) | Active video games (Sport series) and the Xbox 360 Kinect | Pre- and posttest plus comparison with a control group | Body composition, physical activity level, and motor proficiency | Inconclusive |
| Enkelaar et al [ | 9 (38-68) | 2×3-m Light Curtain device with light-emitting diodes and Kinect | Single-subject (multiple baseline) design | Physical activity, happiness, and well-being | Positive |
| Perrot et al [ | 6 (mean 49.3) | Wii exercise games including Wii Sports and Wii Fit Plus | Pre- and posttest plus comparison with a control group | Muscular endurance, physical fitness, and cognitive functioning | Mainly positive |
aVR: virtual reality.