Literature DB >> 32447551

Exergames for balance dysfunction in neurological disability: a meta-analysis with meta-regression.

Luca Prosperini1, Valentina Tomassini2,3, Letizia Castelli4, Andrea Tacchino5, Giampaolo Brichetto5,6, Davide Cattaneo7, Claudio Marcello Solaro8.   

Abstract

OBJECTIVE: To evaluate systematically the efficacy of exergames for balance dysfunction in neurological conditions and to identify factors of exergaming protocols that may influence their effects.
METHODS: We searched electronic databases for randomized clinical trials investigating the effect of commercial exergames versus alternative interventions on balance dysfunction as assessed by standard clinical scales in adults with acquired neurological disabilities. Standardized mean differences (Hedge's g) were calculated with random-effects models. Subgroup analyses and meta-regression were run to explore potential modifiers of effect size.
RESULTS: Out of 106 screened articles, 41 fulfilled criteria for meta-analysis, with a total of 1223 patients included. Diseases under investigation were stroke, Parkinson's disease, multiple sclerosis, mild cognitive impairment or early Alzheimer's disease, traumatic brain injury, and myelopathy. The pooled effect size of exergames on balance was moderate (g = 0.43, p < 0.001), with higher frequency (number of sessions per week) associated with larger effect (β = 0.24, p = 0.01). There was no effect mediated by the overall duration of the intervention and intensity of a single session. The beneficial effect of exergames could be maintained for at least 4 weeks after discontinuation, but their retention effect was specifically explored in only 11 studies, thus requiring future investigation. Mild to moderate adverse events were reported in a minority of studies. We estimated a low risk of bias, mainly attributable to the lack of double-blindness and not reporting intention-to-treat analysis.
CONCLUSIONS: The pooled evidence suggests that exergames improve balance dysfunction and are safe in several neurological conditions. The findings of high-frequency interventions associated with larger effect size, together with a possible sustained effect of exergaming, may guide treatment decisions and inform future research.

Entities:  

Keywords:  Balance; Disability; Exergames; Meta-analysis; Rehabilitation

Year:  2020        PMID: 32447551     DOI: 10.1007/s00415-020-09918-w

Source DB:  PubMed          Journal:  J Neurol        ISSN: 0340-5354            Impact factor:   4.849


  3 in total

1.  Impact of Motor-Cognitive Interventions on Selected Gait and Balance Outcomes in Older Adults: A Systematic Review and Meta-Analysis of Randomized Controlled Trials.

Authors:  Kaja Teraz; Luka Šlosar; Armin H Paravlić; Eling D de Bruin; Uros Marusic
Journal:  Front Psychol       Date:  2022-06-16

Review 2.  Programs Using Stimulation-Regulating Technologies to Promote Physical Activity in People With Intellectual and Multiple Disabilities: Scoping Review.

Authors:  Giulio E Lancioni; Nirbhay N Singh; Mark O'Reilly; Jeff Sigafoos; Gloria Alberti; Lorenzo Desideri
Journal:  JMIR Rehabil Assist Technol       Date:  2022-04-07

3.  Efficacy of Virtual Reality and Exergaming in Improving Balance in Patients With Multiple Sclerosis: A Systematic Review and Meta-Analysis.

Authors:  Dario Calafiore; Marco Invernizzi; Antonio Ammendolia; Nicola Marotta; Francesco Fortunato; Teresa Paolucci; Francesco Ferraro; Claudio Curci; Agnieszka Cwirlej-Sozanska; Alessandro de Sire
Journal:  Front Neurol       Date:  2021-12-10       Impact factor: 4.003

  3 in total

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