Literature DB >> 32514653

Loot Boxes and Gambling: Similarities and Dissimilarities in Risk and Protective Factors.

Whitney DeCamp1.   

Abstract

Politicians, health officials, and scholars have argued that loot boxes (virtual items that can be redeemed to receive randomly selected other virtual items) in video games function as a type of gambling, and research has shown that loot box purchasing is correlated with gambling behaviors. Whether loot box purchasing shares other characteristics with gambling such as risk and protective factors, however, has not been explored empirically. This study uses data from large, random samples of American youth to regress both gambling and loot box purchasing (as well as purchasing other downloadable content) on previously established risk and protective factors of gambling. Results suggest that, aside from gender differences, loot boxes share little in common with traditional forms of gambling. The data also indicate that youth gamers are less likely to have purchased loot boxes in comparison to previously estimated adult gamer prevalence rates.

Keywords:  DLC; Gambling; Video games; Youth; loot boxes

Mesh:

Year:  2021        PMID: 32514653     DOI: 10.1007/s10899-020-09957-y

Source DB:  PubMed          Journal:  J Gambl Stud        ISSN: 1050-5350


  2 in total

1.  Risk and protective factors associated with youth problem gambling.

Authors:  N Will Shead; Jeffrey L Derevensky; Rina Gupta
Journal:  Int J Adolesc Med Health       Date:  2010 Jan-Mar

2.  The co-occurrence of gambling with substance use and conduct disorder among youth in the United States.

Authors:  Grace M Barnes; John W Welte; Joseph H Hoffman; Marie-Cecile O Tidwell
Journal:  Am J Addict       Date:  2011-02-01
  2 in total
  9 in total

1.  Loot box purchasing is linked to problem gambling in adolescents when controlling for monetary gambling participation.

Authors:  Nerilee Hing; Matthew Rockloff; Alex M T Russell; Matthew Browne; Philip Newall; Nancy Greer; Daniel L King; Hannah Thorne
Journal:  J Behav Addict       Date:  2022-04-05       Impact factor: 7.772

Review 2.  Attitudes, Risk Factors, and Behaviours of Gambling among Adolescents and Young People: A Literature Review and Gap Analysis.

Authors:  Ben J Riley; Candice Oster; Mubarak Rahamathulla; Sharon Lawn
Journal:  Int J Environ Res Public Health       Date:  2021-01-22       Impact factor: 3.390

3.  Loot box engagement: A scoping review of primary studies on prevalence and association with problematic gaming and gambling.

Authors:  Irene Montiel; Aránzazu Basterra-González; Juan M Machimbarrena; Jéssica Ortega-Barón; Joaquín González-Cabrera
Journal:  PLoS One       Date:  2022-01-27       Impact factor: 3.240

4.  Prediction of problem gambling by demographics, gaming behavior and psychological correlates among gacha gamers: A cross-sectional online survey in Chinese young adults.

Authors:  Anson Chui Yan Tang; Paul Hong Lee; Simon Ching Lam; Summer Cho Ngan Siu; Carmen Jiawen Ye; Regina Lai-Tong Lee
Journal:  Front Psychiatry       Date:  2022-08-05       Impact factor: 5.435

5.  Blind box over-engagement and suicide risk among adolescents and young adults: Results of a large-scale survey.

Authors:  Yinan Duan; Shicun Xu; Yinzhe Wang; Yanwen Zhang; Yuanyuan Wang; Runsen Chen
Journal:  EClinicalMedicine       Date:  2022-07-18

6.  Loot box spending is associated with problem gambling but not mental wellbeing.

Authors:  Peter J Etchells; Alexandra L Morgan; Daniel S Quintana
Journal:  R Soc Open Sci       Date:  2022-08-17       Impact factor: 3.653

Review 7.  Loot boxes use, video gaming, and gambling in adolescents: Results from a path analysis before and during COVID-19-pandemic-related lockdown in Italy.

Authors:  Caterina Primi; Francesco Sanson; Marta Vecchiato; Emilia Serra; Maria Anna Donati
Journal:  Front Psychol       Date:  2022-09-27

8.  Pay-to-Win Gaming and its Interrelation with Gambling: Findings from a Representative Population Sample.

Authors:  Fred Steinmetz; Ingo Fiedler; Marc von Meduna; Lennart Ante
Journal:  J Gambl Stud       Date:  2021-06-09

Review 9.  Characteristics of Gamers who Purchase Loot Box: a Systematic Literature Review.

Authors:  Kengo Yokomitsu; Tomonari Irie; Hiroki Shinkawa; Masanori Tanaka
Journal:  Curr Addict Rep       Date:  2021-07-08
  9 in total

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