| Literature DB >> 35371409 |
João Paulo Pereira Rosa1,2, Dayane Ferreira Rodrigues2, Ricardo Borges Viana3, Rodrigo Luiz Vancini4, Marília Santos Andrade5, Claudio Andre Barbosa de-Lira1.
Abstract
During the COVID-19 pandemic, factors related to the isolation and quarantine period increased psychobiological distress in the general population around the world, increasing anxiety, emotional stress, and depression, as well as worsening of the quality of sleep. Seeking alternatives to provide support for the implementation of some interventions for well-being and health under pandemic conditions, exergames (active video games) seem to be a feasible alternative to keep people physically active and to positively impact sleep health. In this overview article, we discussed the feasibility of exergames as an option to cope with sleep disorders and improve sleep quality during the COVID-19 outbreak through increasing physical exercise and physical fitness levels.Entities:
Keywords: Coronavirus; Exercise; Sleep; Video Games
Year: 2022 PMID: 35371409 PMCID: PMC8906372 DOI: 10.5935/1984-0063.20210030
Source DB: PubMed Journal: Sleep Sci ISSN: 1984-0063