| Literature DB >> 35270226 |
Massimo Magrini1, Olivia Curzio2, Marco Tampucci1, Gabriele Donzelli3, Liliana Cori2, Maria Cristina Imiotti2, Sandra Maestro4, Davide Moroni1.
Abstract
Anorexia Nervosa (AN) patients exhibit distorted body representation. The purpose of this study was to explore studies that analyze virtual reality (VR) applications, related to body image issues, to propose a new tool in this field. We conducted a systematic review in accordance with the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines. PubMed, EMBASE, Scopus, and Web of Science databases were explored; the review included 25 studies. Research has increased over the last five years. The selected studies, clinical observational studies (n = 16), mostly concerning patients' population with AN (n = 14) or eating disorders (EDs) diagnosis, presented multiple designs, populations involved, and procedures. Some of these studies included healthy control groups (n = 7). Studies on community sample populations were also selected if oriented toward clinical applications (n = 9). The VR technologies in the examined period (about 20 years) have evolved significantly, going from very complex and bulky systems, requiring very powerful computers, to agile systems. The advent of low-cost VR devices has given a big boost to research works. Moreover, the operational proposal that emerges from this work supports the use of biofeedback techniques aimed at evaluating the results of therapeutic interventions in the treatment of adolescent patients diagnosed with AN.Entities:
Keywords: anorexia nervosa; body image; systematic review; virtual reality
Mesh:
Year: 2022 PMID: 35270226 PMCID: PMC8909096 DOI: 10.3390/ijerph19052533
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Figure 1PRISMA flow diagram.
Relevant literature in body image perception, anorexia nervosa and virtual reality therapeutic applications.
| First Author, Year, Institution, Title, Journal | Population | Method | VR, Hardware and Software (HW/SW), Tools and View | Objective | Results | Quality Score |
|---|---|---|---|---|---|---|
| Irvine–2020 | 60 female volunteers with high body image concerns. | The participants, divided into two groups, completed a 4-day program, in which they classified a series of 3D models as thin or fat; stimuli were presented to one group briefly, while no time limits were imposed on the other group. Both intervention groups received inflationary feedback to shift their model ratings towards higher BMIs. | VR HW tool: Oculus Rift. Additional HW, notes on SW: Unreal Engine. View: TPV. | Intervening on the perceptual boundary of the classification of a fat body versus a lean body with the use of a VR application. | Both intervention groups experienced statistically significant reductions in their concerns about their body shape, weight, and eating habits. These reductions had clinically significant effects in the group with longer stimulus presentation times. | 9/9 |
| Neyret–2020 | Female participants | Participants’ bodies are scanned and generated as avatars. For each body, two more are generated by increasing or decreasing their size. After that, the participants must choose which is their body among the three proposed, both an FPV and TPV mode. | VR HW tool: nVision SX11. Additional HW, notes on SW: Optitrack Motion capture System (a Velcro suit with 28 reflective markers tracked by 12 infrared cameras); tactile feedback through four vibrators controlled by an Arduino board. | Measure the internal conscious representation of one’s body aspect, comparing it with one’s ideal body aspect and with the real aspect. | Female participants rated their real body as more attractive when they viewed it from a third-person perspective. Their level of dissatisfaction with the body decreased after the experimental procedure. It is hypothesized that the third-person perspective allowed them to perceive their real body shape without applying the previous negative beliefs associated with the self. | 9/9 |
| Provenzano–2020 | 20 anorexics, 20 healthy controls. | For each participant, customized avatars were created, one reproducing their real body size, and two others with increased and decreased weight. | VR HW tool: Oculus Rift Developers Kit Dk1. Additional HW, notes on SW: Makehuman (for character creation), Photoshop 7 for skin and dresses, 3dsMax for generation of an avatar with different weights starting from the ones created with Makehuman. View: FPV. | Combining virtual reality and multisensory body illusion to characterize and reduce body overestimation and body dissatisfaction. | Upper body dissatisfaction was found in subjects with AN. The embodiment was stronger with synchronous stimulation in both groups but still did not reduce BI disorder in participants with AN. Subjects with AN reported more negative emotions after embodying the fatter avatar. The cognitive-emotional component, rather than perceptive, of the BID, was severely altered in AN. | 9/9 |
| Porras-Garcia–2020 | A case study with a patient diagnosed with AN. | The activity included 5 VR therapy sessions. | VR HW tool: HTC-VIVE. Additional HW, notes on SW: VR HMD FOVE Eye Tracking to detect and register eye movements, Unity 3D and Blender for avatar creation. View: FPV. | This study aimed to provide preliminary evidence of the usefulness of VR body exposure therapy. | After the treatment, there was a reduction in typical AN symptoms such as FGW, thinness drive, body-related anxiety, and dissatisfaction. There was a noticeable change in body-related dysfunctional attention bias. | 8/8 |
| Porras-Garcia–2020 | A case study on a 14-year-old female adolescent with AN. | A virtual representation of the patient’s body was reconstructed, whose weight was progressively increased in 5 sessions. The avatar was displayed to the patient in a simple VR setting. FGW, Body Anxiety, and Full Body Illusion (FBI) were assessed at the start of each session. | VR HW tool: HTC-VIVE. | Traditional exposure-based therapies have significant limitations (for example, the negative initial reaction in patients or increased risk of abandonment). The use of VR-based exposure techniques can overcome these limitations. | After the treatment they decreased in FGW, push to thinness, body-related anxiety, and BID. BMI slightly increased throughout the surgery. FBI levels also increased progressively with each exposure session. However, these changes were not fully maintained at follow-up. | 8/8 |
| Fisher–2020 | 31 female adolescents with AN. | Ten 3D avatars are created, with different builds, arranged in a circle. The participant observes the scene in VR while the observation time of each of the avatars is measured. Next, the participant has to choose the avatar that best matches their current image and the avatar that matches their desired shape. Paired data of perceived and desired body shapes were compared as well as body perception index (BPI) ( | VR HW tool: Oculus Rift. Additional HW, notes on SW: C2CARE PSY (application realized with Unity). View: TPV. | The objective of the study is to demonstrate that VR systems with standardized avatars would improve the perception of the body image and therefore the evaluation of the body image by subjects with AN, compared to the evaluation scales of the figures on paper (FRS). | Participants with AN overestimated their body size regardless of the assessment tool used. BPI and body dissatisfaction did not differ significantly between FRS and VR. The results of the BID evaluation by VR standardized 3D avatars are comparable to those obtained by paper FRS. | 7/8 |
| Hudson–2020 | Young adult women | A corresponding avatar was created for each subject, along with 3 others with slightly different apparent weights. | VR HW tool: Oculus Rift. Additional HW, notes on SW: Two Microsoft Kinect v2 for body scanning. View: TPV. | The study aimed to assess the effects of an Individualized Figure Rating Scale on Self-Perception of Body Size | Assessments of body perception using generalized line drawings (2D) were often superior to responses using individualized visualization methods. The realism of representation, therefore, does not seem to be of much importance, except in helping to identify. | 7/9 |
| Mölbert–2019 | 24 women with AN and | Realistic avatars were created for each participant based on a 3D scan. The apparent weight of the avatars was then varied within a range of ±20%. The avatars were then presented to the subjects in a mirror-like scenario, in virtual reality. | VR HW tool: Not specified. Additional HW, notes on SW: 3D scan for avatar generation. View: FPV. | The study, using AR technologies, aimed to separate the perceptual and attitudinal components of the BID into AN. | Women with AN underestimated their weight more than controls. The target mean bodyweight of the controls had normal weight while the target mean weight of the women with AN corresponded to the extreme AN (DSM-5). Desired body weight was found to be associated with eating disorder symptoms. | 9/9 |
| Rubo and Gamer–2019 | 24 women with AN diagnosed according to DSM-5 and | A corresponding avatar has been created for each subject. The apparent weight of the avatar has therefore been slightly increased. | VR HW tool: HTC Vive. Additional HW, notes on SW: TPCAST Wireless Adapter instead of a standard cable to allow participants to move more freely. Unity 3D. Unity Humanoid AdjustProportion and Unity Vertex | The aim was to assess if visuotactile congruency influences the body schema during VR-based full body ownership illusion. | Participants who took possession of a more corpulent virtual body with visual-tactile congruence set at the normal level increased safety distances to the laboratory walls compared to participants who experienced the same illusion with limited visual-tactile congruence. | 9/9 |
| Porras-Garcia–2019 | Forty-five women (23 with high BD and 22 with low BD) and 40 men (20 with high BD and 20 with low BD). | Participants were represented in three virtual avatars, the first based on the participant’s actual measurements, the second larger than the participant, and the third with an apparent weight similar to the first avatar. The number of fixations and full fixation time on weight-related areas of interest (W-AOI) and no weight-related areas of interest (NW-AOI) were recorded for the three assessment times/avatars. | VR HW tool: HTC-VIVE. Additional HW, notes on SW: VR HMD FOVE Eye Tracking to detect and register eye movements, Unity 3D and Blender for avatar creation. View: TPV | The aim was to assess gender differences in attentional bias (AB) towards weight-related and non-weight-related body parts, using virtual reality and eye-tracking techniques. | The results showed an interaction between sex, total time, and several fixations. BD levels did not significantly affect the results. Overall, women paid more attention to weight-related areas of interest (W-AOI) than men. Additionally, preliminary evidence was found for increased attention to muscle-related areas of the body in male subjects. | 9/9 |
| Serino–2019 | A patient with a diagnosis of AN (DSM-5) underwent intensive multidisciplinary outpatient treatment. | The protocol was composed of three sessions on the body-exchange paradigm in VR, obtained through synchronous and asynchronous visual-tactile stimulations. | VR HW tool: Oculus Rift SDK2. Additional HW, notes on SW: Makehuman to generate the avatar. Unity 3D to generate the virtual scene. View: FPV. | This case study aimed to use body illusion techniques in a VR protocol within a multidisciplinary treatment of AN. | The Full Body Illusion (FBI) in VR environment has proven effective in monitoring changes in multisensory body integration. The study also demonstrates how the FBI can help foster these changes. | 8/8 |
| Fonseca-Baeza–2018 | A community sample of young women (18–35 years old), having a BMI between 18.5 and 24.99. | A standard female virtual body (with hidden hair and face) was developed for all participants, shown in VR in FPV and TPV modes. The avatar is initially proposed with an apparent BMI similar to that of the subject. The participant is then asked to change the avatar until the avatar’s abdomen matches her real abdomen. | VR HW tool: Oculus Rift. Additional HW, notes on SW: TANITA to measure the weight and analyze the body composition. Makehuman was used to generate the avatar. | The study aimed to present a study protocol of virtual reality (VR) multisensory paradigm to evaluate and treat BID. | This protocol appears to be an effective tool for developing a more realistic body representation of oneself. | 8/9 |
| Corno–2018 | A sample of 27 community women. | Starting with a body with standard BMI, (presented in VR in both FPV and TPV modes) subjects must indicate how to modify it to make it look like their body. | VR HW tool: Oculus Rift SDK2. Additional HW, notes on SW: Makehuman for avatar generation. Unity 3D for scene generation. Kinect V2 to detect participant movement. View: FPVandTPV. | This study aimed to explore the attitudinal and perceptual components of the BID using VR technologies. | The study showed that the attitudinal components predicted the BID only in the TPV mode. Overestimation was predicted by body image avoidance, while underestimation was predicted by body discomfort. Furthermore, a common predictor of underestimation and overestimation was body dissatisfaction. | 8/9 |
| Buche and Le Bigot–2018 | 16 female participants. | The REVAM application proposes to couple a tactile stimulation while viewing a TPV avatar. In addition, the application offers the possibility to choose between avatars of different sizes and to morph between them. The experiment consists in estimating the affordance, in a basic situation and in another 4 in which visual-tactile stimulation is present. | VR HW tool: Oculus Rift Dk2. Additional HW, notes on SW: Kinect, Razer Hydra. View: TPV. | The study aims to propose a 3D virtual environment to induce the illusion of body ownership (whole body illusion). | It was noted that the average width of a door represented in VR, through which participants estimate they can pass with the avatar representing them, was significantly reduced when morphing was present. Simultaneous tactile stimulation does not appear to affect this result. The study speculates that exposing people to a smaller virtual body in this way could be an effective way to change the perception of body size, at least temporarily. | 8/9 |
| Serino–2017 | A group of23 female participants suffering from Anorexia Nervosa. | Participants observed in VR, in FPV mode, a virtual body with a lean belly representing their physical body in two experimental conditions: synchronous and asynchronous visual-tactile stimulation. | VR HW tool: Oculus Rift DK2. Additional HW, notes on SW: Razer Hydra Portal 2. View: FPV. | The goal is to investigate whether a treatment based on VR-based full-body illusion can induce variations in the representation of the body. | The study showed that the treatment can reduce the decrease in body distortions in the abdomen. This VR-based approach, if further developed, may be useful for anorexic patients to specifically improve body representation disorders. | 8/9 |
| Ferrer-Garcia–2017 | 23 college students (5 male). | The subjects were exposed to an immersive VR environment in FPV and TPV modes. For each participant, an avatar with compatible apparent body measurements was reconstructed, plus two other avatars, respectively, one heavier by 20% and one lighter by 20%. | VR HW tool: HTC-Vive. View: FPV and TPV. | Evaluate the ability of virtual reality (VR) based software to produce body anxiety responses in a non-clinical sample. | The study showed that the virtual body illusion with measurements larger than the subject’s causes body anxiety and fear of gaining weight in subjects with higher body dissatisfaction. BMI did not affect the results. | 8/9 |
| Cipolletta–2017 | A sample of 12 AN patients and 12 HCs (controls) participated in the study. | The Eating Disorder Inventory (EDI), a procedure based on virtual reality, traditional measures of spatial skills, and repertoire grids were used in the protocol. | VR HW tool: -Additional HW, notes on SW: Logitech 940-000114 F510. NeuroVirtual 3D. View: FPV and TPV | This study, based on VR technologies, aimed to verify the differences between the spatial perception of patients with AN from healthy controls, and are these differences related to the severity of the anorexic symptoms. | The study showed that AN subjects showed significant impairments in spatial abilities, more unidimensional construing, and more extreme construing of the present self and the self as seen by others when compared to controls. | 9/9 |
| Keizer–2016 | AN patient ( | Participants were asked to estimate their body size (shoulders, abdomen, hips) before Full Body Illusion (FBI) was induced, immediately after induction, and approximately 2 h and 45 min of follow-up. | VR HW tool: Oculus Rift DK2. Additional HW, notes on SW: Razer Hydra Portal 2. Unity 3D, MakeHuman. View: FPV | The study aimed to investigate whether a virtual reality-based full-body illusion affects the body size estimate of various body parts. | AN patient decreased the overestimation of their shoulders, abdomen, and hips directly after the FBI was induced. The effect was noted also in controls, although with a different pattern. | 9/9 |
| Malighetti–2016 | A sample composed of 12 AN patients and 12 healthy controls. | In a first task, the participants were asked to find a hidden object and memorize its position in a virtual city. After they have found the object, the second task participants were invited to retrieve the position of the object, which was absent, after entering the virtual city from another starting point. | VR HW tool: Oculus Rift DK2. Additional HW, notes on SW: Razer Hydra Portal 2. View: FPV. | The general objective of this study was to investigate, through a system based on VR technologies, the presence of deficits in the elaboration of the egocentric and allocentric frame of reference in AN patients. | The AN patient showed deficits in the spatial ability to retrieve and update a long-term memorized representation. It is hypothesized that the deficit in processing spatial information could be related to a distorted body representation. | 8/9 |
| Serino–2015 | Healthy controls/ED (eating disorder) patients | In a preliminary phase, the Corsi Block Test- Span and Supraspan (Corsi, 1972), and the Judgment of Line Orientation (Benton et al., 1978) were used to assess visuospatial abilities. Participants were then invited to retrieve the position of a hidden object they had discovered in the virtual city and memorized it on a real map (an aerial view of the virtual city) with a pen (allocentric view). In a second phase, they have to indicate the position of that object (which was absent) entering the virtual city from another starting point (egocentric view). | VR HW tool: Oculus Rift DK2. Additional HW, notes on SW: Razer Hydra Portal 2. View: FPV. | The aim was to investigate the relationship between ED and spatial abilities. | Employing a well-validated virtual reality-based procedure related to healthy controls, patients with eating disorders showed deficits in the ability to reference and update a long-term stored allocentric representation (TPV) with egocentric input (FPV). | 8/9 |
| Conxa Perpiñá and Botella–2013 | 34 participants diagnosed with eating disorders. | The treatment consisted of 15 sessions divided into 3 stages. The virtual environment consisted of 5 different areas. Area 1: Virtual scale and kitchen. Area 2: Photograph area, Here the patient’s tendency to compare themselves with other bodies is addressed. Area 3: Mirror room. The patient has to manipulate a 3D avatar until it matches a 2D image representing his/her real body. Area 4: a sort of adjustable door, the user has to set it so that he/her can pass through it. Area 5: several versions of one’s body are here presented. The is invited to compare them. | VR HW tool: Virtual Research V6. View: FPV/TPV. | Testing effectiveness of cognitive behavioral therapy supported by virtual reality. | Patients who received the described treatment improved their body image. The improvement was also maintained in the follow-up. | 8/9 |
| Maldonado–2010 | 85 ED patients and 108 non-ED students. | VEs to simulate real-life situations that were emotionally significant for ED patients, to produce or enhance body-image distortion and body-image dissatisfaction. The subjects have been exposed to high-calorie food, as well as situations in which their body is on display or in which they come into contact with other people. | VR HW tool: HTC-Vive. View: FPV and TPV. | The study aimed to evaluate the effect of virtual-reality exposure to situations that are emotionally significant for patients with eating disorders (ED) on the stability of body-image distortion and body-image dissatisfaction. | The study shows the presence of a distorted body image in patients compared to controls and highlights the fact that, in the patient group, these body images vary according to the emotional and social situation. | 8/9 |
| Riva–1999 | Case study on a 22-year old female diagnosed with AN. | The study used experiential cognitive therapy (ECT), with the use of VR technologies. The treatment consisted of 5 sessions with the VEBIM virtual reality system. The first session was used to assess any stimuli that could elicit abnormal eating behaviour. The next four sessions were used to assess and modify: the symptoms of anxiety-related to food exposure and the body experience of the subject. All the sessions were guided by a therapist. | VR HW tool: Thunder 400/C virtual reality system by Virtual Engineering of Milano-Italy. View: FPV | The work describes the treatment, with VR technologies, of a 22-year-old university student diagnosed with Anorexia Nervosa | The patient had a high degree of motivation to change. | 8/8 |
| Riva–1998 | Case study on a 22-year old female diagnosed with AN. | The study used experiential cognitive therapy (ECT), with the use of VR technologies (see 24). | VR HW tool: Thunder 400/C virtual reality system by Virtual Engineering of Milano-Italy. Additional HW, notes on SW: two-button joystick-type motion-input device. View: FPV | The article describes the characteristics of experiential cognitive therapy (ECT): a short-term, integrated and patient-oriented approach that focuses on individual discovery. | The patient had a high degree of motivation to change. | 8/8 |
| Riva–1997 | 72 normal subjects. | The treatment uses a VR environment built with a VEBIM system. It consisted of a visit to 6 zones, guided by a therapist. Zone 1: a virtual balance. Zone: interaction with food. To move to zone 3 subjects had to weigh again. Zone 3: a corridor with male and female models. Zone 4: a room with the subject’s digitized picture. Zone 5: a room with four doors of different dimensions. The subject can only move into the by choosing the door corresponding exactly to his width and height. Zone 6: a room with the image of the subject’s real body, plus an image that can be modified to use to last zone create its ideal body. | VR HW tool: Thunder 400/C virtual reality system by Virtual Engineering of Milano-Italy. Additional HW, notes on SW: two-button joystick-type motion-input device. View: FPV | The purpose of the article is to describe the VEBIM (Virtual Environment for Body-Image Modification) theoretical approach and its characteristics. | The results report significantly lower values for FRS (Figure Rating Scale, Thompson, and Altabe, 1991) and CDRS (The Contour Drawing Rating Scale, Thompson, and Gray, 1995) after the experience in the virtual environment. | 8/9 |
NOTE: Quality score was based on the Newcastle-Ottawa Scale (NOS) and on the scale published by Murad et al., 2017; FPV: First Person View; TPV: Third person View; MHD: Head Mounted Display; FBI: Full Body Illusion; BID: Body Image Disorder [38].
Figure 2Timeline distribution of the articles included in the systematic review.
Figure 3Geographical distribution of the studies included in the systematic review.
Figure 4Example of avatar of progressively increasing BMI in the proposed VR application.