| Literature DB >> 30552669 |
Silvia Serino1,2, Nicoletta Polli3,4, Giuseppe Riva1,2.
Abstract
In the last 30 years, virtual reality (VR) has offered innovative solutions for assessing and treating body representation disturbances in anorexia nervosa (AN). The most recent and innovative trend is the exploitation of the so-called VR-based body swapping illusion. The aim of this case study was to report the use of this VR protocol within a multidisciplinary treatment of AN. A patient with a Diagnostic and Statistical Manual-5 diagnosis of AN underwent an intensive multidisciplinary outpatient treatment. Three sessions of a VR-based body swapping illusion (i.e., the experimental induction of being the owner of a virtual body as a result of a visuotactile stimulation) were delivered within the treatment protocol (i.e., beginning of the treatment; end of one cycle of the treatment; 1 year of follow-up). We report the results obtained, discussing how the VR full body illusion was both able to effectively monitor changes of multisensory bodily integration and to act as a driver for these changes.Entities:
Keywords: anorexia nervosa; avatar; body-size distortion; full body illusion; virtual reality
Mesh:
Year: 2018 PMID: 30552669 PMCID: PMC6590458 DOI: 10.1002/jclp.22724
Source DB: PubMed Journal: J Clin Psychol ISSN: 0021-9762
Figure 1Virtual reality (VR) full body illusion [Color figure can be viewed at wileyonlinelibrary.com]
Embodiment Questionnaire results by condition (postsynchronous stimulation vs. postasynchronous stimulation) × time (treatment beginning, treatment ending, and 1‐year posttreatment)
| Time 1 | Time 2 | Time 3 | |
|---|---|---|---|
| Ownership | |||
| Synchronous condition | 2.56 | 1.78 | 1.68 |
| Asynchronous condition | 4.33 | 1.25 | 3.75 |
| Self‐location | |||
| Synchronous condition | 2.25 | 1 | 2 |
| Asynchronous condition | 1.75 | 1 | 1 |
| Agency | |||
| Synchronous condition | 2 | 1 | 1.5 |
| Asynchronous condition | 3 | 1 | 1 |
Note. Possible scores ranged from 1 to 5, where higher scores meant higher feelings of embodiment of avatar.