| Literature DB >> 35250708 |
Yu-Sheng Su1, Hung-Wei Cheng1, Chin-Feng Lai2.
Abstract
Mathematics is an important foundation for the development of science education. In the past, when instructors taught mathematical concepts of geometry shapes, they usually used traditional textbooks and aids to conduct teaching activities, which resulted in students not being able to understand the principles completely. Nowadays, it has become a trend to integrate emerging technologies into mathematics courses and to use digital instructional aids. Emerging technologies can effectively enhance students' sensory experience while strengthening their impressions and understandings of subject concepts. In this paper, we apply virtual reality immersive technologies to develop a "virtual reality immersive learning mathematics geometry system," which is used to teach mathematical geometry concepts. Teachers use the system to develop three basic mathematical geometry learning materials: "Triangular pyramid volume = 1/3 prism volume," "Cone volume calculation," and "Triangle center of gravity derivation." In the experimental activity, the teacher uses virtual reality teaching aids to guide students to learn mathematical geometry concepts in a fun way so that they can achieve the effectiveness of immersive learning. This study explores the impact of using the virtual reality immersive learning mathematics geometry system on students' technology acceptance, learning motivations, and learning performance. The experimental result showed that using the virtual reality immersive learning mathematics geometry system can improve the learning motivation and learning performance of students. The findings indicated that the experimental group had better learning outcomes after completing the learning tasks of three geometric units. The experimental group used the virtual reality immersive learning mathematics geometry system which can lead to better learning outcomes. According to the ARCS questionnaire, students in the experimental group were confident to understand new subjects. At the same time, the mode of completing the game can effectively give students a sense of accomplishment. The use of emerging technologies in the classroom can be an attractive learning mode for students.Entities:
Keywords: emerging technologies; geometry education; immersive learning; mathematics learning aids; virtual reality technologies
Year: 2022 PMID: 35250708 PMCID: PMC8892099 DOI: 10.3389/fpsyg.2022.760418
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1The architecture of the virtual reality immersive learning mathematics geometry system.
Figure 2Three learning units in the virtual reality immersive learning mathematics geometry system.
Figure 3Procedure.
Analysis of the independent sample t-test of the pretest of two groups.
| Group |
| Mean | SD |
| Sig. |
|---|---|---|---|---|---|
| Experimental group | 20 | 58.250 | 10.036 | 1.905 | 0.369 |
| Control group | 20 | 51.500 | 12.258 |
*p < 0.05.
Analysis of the independent sample t-test of the posttest of two groups.
| Group |
| Mean | SD |
| Sig. |
|---|---|---|---|---|---|
| Experimental group | 20 | 33.750 | 14.130 | 0.318 | 0.619 |
| Control group | 20 | 32.250 | 15.684 |
*p < 0.05.
Analysis of the learning motivation of two groups.
| Group |
| Mean | SD |
| Sig. |
|---|---|---|---|---|---|
| Experimental group | 20 | 3.875 | 0.718 | 3.423 | 0.001 |
| Control group | 20 | 3.488 | 0.711 |
p < 0.01.
Analysis of the technology acceptance model of two groups.
| Group |
| Mean | SD |
| Sig. |
|---|---|---|---|---|---|
| Experimental group | 20 | 3.875 | 0.7906 | 1.152 | 0.256 |
| Control group | 20 | 3.750 | 0.7425 |
*p < 0.05.