| Literature DB >> 33425047 |
Abstract
Comfortable leisure and entertainment is expected through multimedia. Web multimedia systems provide diversified multimedia interactions, for example, sharing knowledge, experience and information, and establishing common watching habits. People use information technology (IT) systems to watch multimedia videos and to perform interactive functions. Moreover, IT systems enhance multimedia interactions between users. To explore user behaviors in viewing multimedia videos by key points in time, multimedia video watching patterns are analyzed by data mining techniques. Data mining methods were used to analyze users' video watching patterns in converged IT environments. After the experiment, we recorded the processes of clicking the Web multimedia video player. The system logs of using the video player are classified into four variables, playing time, active playing time, played amount, and actively played amount. To explore the four variables, we apply the k-means clustering technique to organize the similar playing behavior patterns of the users into three categories: actively engaged users, watching engaged users, and long engaged users. Finally, we applied statistical analysis methods to compare the three categories of users' watching behaviors. The results showed that there were significant differences among the three categories. © Springer-Verlag GmbH Germany, part of Springer Nature 2021.Entities:
Keywords: Converged IT environments; Data mining techniques; User behaviors; Watching video patterns
Year: 2021 PMID: 33425047 PMCID: PMC7775737 DOI: 10.1007/s12652-020-02712-6
Source DB: PubMed Journal: J Ambient Intell Humaniz Comput
Fig. 1Schematic of the Web multimedia annotation system
Fig. 2Viewing multimedia video assignments
Operational definitions of the four variables
| Variable | Definition |
|---|---|
| Playing Time | Total time the multimedia video was played for |
| Active Playing Time | Total time the mouse pointer and the user concentrated on the multimedia video while the video was playing |
| Played Amount | Total number of multimedia videos played by the user |
| Actively Played Amount | If the user’s mouse point was concentrated on the multimedia video, then the total multimedia video amount was actively played by the user |
Fig. 3The flowchart of the elbow k-means clustering algorithm
Descriptive statistics of four variables
| No | Variables | Min | Max | Mean | S.D |
|---|---|---|---|---|---|
| 1 | Playing Time (seconds) | 934 | 3830 | 1632.12 | 732.35 |
| 2 | Active Playing Time (seconds) | 326 | 2832 | 1221.18 | 823.36 |
| 3 | Played Amount (seconds) | 813 | 943 | 912.31 | 48.22 |
| 4 | Actively Played Amount (seconds) | 259 | 932 | 832.83 | 201.83 |
Fig. 4The elbow K-means clustering method for finding optimal k categories
K-means clustering analysis of the clustering centroids of three categories
| Category | Variable | |||
|---|---|---|---|---|
| Playing time | Active playing time | Played amount | Actively played amount | |
| Actively Engaged Users (Category 1, c1) | 2.10 | 1.40 | 1.90 | 1.30 |
| Watching Engaged Users (Category 2, c2) | 1.42 | 1.83 | 1.80 | 2.30 |
| Long Engaged Users (Category 3, c3) | 3.21 | 2.95 | 2.20 | 2.43 |
Analysis of multimedia video-watching behaviors among the three categories
| Variable | Category | |||||||
|---|---|---|---|---|---|---|---|---|
| Actively engaged users (Category 1, c1) | Watching engaged users (Category 2, c2) | Long engaged users (Category 3, c3) | Kruskal–Wallis analysis | Mann–Whitney-U analysis | ||||
| Mean | S.D | Mean | S.D | Mean | S.D | |||
| Playing time | 1289.23 | 252.23 | 936.52 | 51.20 | 2168.00 | 823.76 | 0.002** | c1 > c2 ** c3 > c2 ** |
| Active playing time | 739.08 | 311.62 | 832.30 | 272.63 | 1820.60 | 720.33 | 0.001** | c3 > c1 ** c3 > c2 ** |
| Played amount | 940.20 | 62.42 | 912.40 | 60.12 | 952.20 | 32.12 | 0.182 | |
| Actively played amount | 583.40 | 242.38 | 867.00 | 265.12 | 936.33 | 65.72 | 0.043* | c3 > c1 ** |
*p < 0.05 shows difference; **p < 0.01 shows the obvious difference