| Literature DB >> 30186196 |
Jorge Bacca1, Silvia Baldiris2,3, Ramon Fabregat1.
Abstract
Research on Augmented Reality (AR) in education has demonstrated that AR applications designed with diverse components boost student motivation in educational settings. However, most of the research conducted to date, does not define exactly what those components are and how these components positively affect student motivation. This study, therefore, attempts to identify some of the components that positively affect student motivation in mobile AR learning experiences to contribute to the design and development of motivational AR learning experiences for the Vocational Education and Training (VET) level of education. To identify these components, a research model constructed from the literature was empirically validated with data obtained from two sources: 35 students from four VET institutes interacting with an AR application for learning for a period of 20 days, and a self-report measure obtained from the Instructional Materials Motivation Survey (IMMS). We found that the following variables: use of scaffolding, real-time feedback, degree of success, time on-task and learning outcomes are positively correlated with the four dimensions of the ARCS model of motivation: Attention, Relevance, Confidence, and Satisfaction. Implications of these results are also described.Entities:
Keywords: ARCS; augmented reality; learning experiences; motivation; vocational education and training
Year: 2018 PMID: 30186196 PMCID: PMC6113567 DOI: 10.3389/fpsyg.2018.01486
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Studies that used the ARCS model to analyze the impact of AR on student motivation.
| Study | Attention | Relevance | Confidence | Satisfaction | Learning domain/topic |
|---|---|---|---|---|---|
| + | + | ✓ | ✓ | Food chain (science) | |
| ✓ | ✓ | ✓ | + | Aquatic animals and plants (science) | |
| ✓ | + | + | ✓ | Principles of electricity | |
| ✓ | + | + | ✓ | Math | |
| ✓ | + | + | ✓ | Italian renaissance art | |
| + | + | + | ✓ | Liberal arts | |
| + | + | + | + | Creative design teaching | |
Studies that report variables that might impact on student motivation.
| Author(s) | Variable - predictor (feature, aspect, trait, etc.) | Impact on student motivation |
|---|---|---|
| Usability | Despite the usability issues in mobile AR, student motivation can be improved. | |
| Immersion and interaction | Immersion and interactivity features are predictors of student motivation, but immersion is a stronger predictor. | |
| Type of AR content (static and dynamic) Type of guiding strategies (procedure-guided or question-guided) | Learners in the static-AR and the procedure-guided strategy outperformed those learners in the dynamic-AR and the question-guided strategy in the dimension of intrinsic goal orientation | |
| Learning styles | Learning styles do not affect learning motivation in mobile AR instruction. | |
| Engagement Enjoyment Fun Ease of use | Engagement, Enjoyment and Fun were significant predictors of student motivation. Ease of use was not a predictor of motivation. | |
Modules of the Paint-cAR application and the 5-VARLE.
| Module in the application | Variable measured by the monitoring Module (the 5-VARLE) | Description of the variable | Events measured |
|---|---|---|---|
| Scaffolding Module | This variable represents the use of the Scaffolding Module in the Paint-cAR application during the ARLE. | The number of times that each student uses the Scaffolding Module. | |
| Real-time feedback Module | This variable represents the use of the Real-time feedback Module when students interact with objects in the ARLE. | The number of times that each student read the feedback provided by the application in the AR experience. This event is registered when students do not ignore the message of feedback (close it). | |
| Assessment Module | This variable represents the results of students when they answer the tests in the application. | A ratio of the number of test approved and the number of test answered in the application. | |
| AR Module | This variable represents the number of successful activities completed in the ARLE. This means when students succeed in selecting the correct product or tool they need to use for each step in the process of repairing paint on a car. | Number of correct products or tools selected in each one of the steps in the process of repairing paint on a car. | |
| This variable represents the amount of time that students spend in the ARLE using the Paint-cAR application. | The amount of time in seconds that students spend on the ARLE. | ||
Events measured in the 5-VARLE.
| Variable measured by the Monitoring Module (the 5-VARLE) | Description of events tracked | Number of events tracked |
|---|---|---|
| Registers the number of times that each student uses the Scaffolding Module during the ARLE. | 1150 | |
| The variable registers the exact moment when students received feedback after a mistake is made during the completion of a learning activity in the AR experience. | 766 | |
| The variable registers when students successfully complete a task in the ARLE. This includes selecting the appropriate products or tools to use for each step in the repairing process. | 852 | |
| This variable stores a ratio of the number of test approved and the number of test answered in the application. Each test is managed by the Assessment Module and consists of five multiple-choice questions. The questions for each test are randomly selected from a database of 109 questions classified by topic and created by the teacher. The test is approved with the five correct answers. | 309 | |
| This variable registers the amount of time that students spend on the ARLE. | 7781 | |
Correlation between the dimensions of the ARCS model and the variables in hypothesis H1, H2, H3, H4, and H5.
| Use of Scaffolding (H1) | Real-time feedback (H2) | Degree of success (H3) | Learning outcomes (H4) | Time on-task (H5) | |
|---|---|---|---|---|---|
| Attention | — | — | — | — | |
| Relevance | — | — | |||
| Confidence | — | — | — | — | |
| Satisfaction | — | ||||