| Literature DB >> 35874327 |
Abstract
Digital reality technologies (such as AR, VR, and MR) have recently become a key component of promoting creative and cultural industries (CCIs) worldwide to transform static cultural heritage exhibits into more engaging, entertaining, and immersive experiences. These technologies present an exciting example of studying how consumers would respond to the potential invasion of privacy due to these technologies. This literature review study mainly focuses on one essential branch of CCIs: museums and their applications of digital reality technologies. Because many of these location-based AR applications by museums are inherently sensitive to users' locational information, there is also a rising concern of the potential infringement of personal privacy (RQ1). A thorough examination of existing literature on how consumers respond to privacy concerns related to the museum's AR applications will help uncover how scholars have approached and studied these crucial issues in the literature (RQ2). Unlike traditional literature review analyses, we employed a text mining of retrieved 715 studies articles from Business Source Complete and Engineering Village (E.I.) databases to answer our two research questions. Our study found that privacy and user(s) /visitor(s) has dramatically increased since 2017, echoing the rising concerns of other privacy-invasive technologies. Most notably, key phrases extracted from the literature corpus include "security and privacy," "privacy and security," "privacy risks," "privacy concerns," "privacy issues," "user privacy," "location privacy," "privacy protection," and "privacy preserving" that are most pertinent to the rapid implementation of AR technology in the museum sector. Discussions and implications are provided.Entities:
Keywords: augmented reality; cross-cultural study; cultural and creative industry; literature review analysis; locational information; museums; privacy; text mining
Year: 2022 PMID: 35874327 PMCID: PMC9297455 DOI: 10.3389/fpsyg.2022.869865
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Extracted key words from the literature corpus.
| Frequency | % Total | No. Cases | % Cases | TF-IDF | |
| System | 412 | 0.36% | 197 | 27.55% | 230.7 |
| Privacy | 477 | 0.42% | 240 | 33.57% | 226.1 |
| Learning | 284 | 0.25% | 128 | 17.90% | 212.2 |
| Applications | 377 | 0.33% | 198 | 27.69% | 210.2 |
| Computing | 189 | 0.16% | 56 | 7.83% | 209.1 |
| Mobile | 387 | 0.34% | 211 | 29.51% | 205.1 |
| User | 439 | 0.38% | 248 | 34.69% | 201.9 |
| Data | 324 | 0.28% | 180 | 25.17% | 194.1 |
| Users | 352 | 0.31% | 204 | 28.53% | 191.7 |
| Cultural | 288 | 0.25% | 155 | 21.68% | 191.2 |
| Information | 404 | 0.35% | 243 | 33.99% | 189.4 |
| Visitors | 318 | 0.28% | 185 | 25.87% | 186.7 |
| Technology | 358 | 0.31% | 229 | 32.03% | 177.0 |
| Technologies | 320 | 0.28% | 201 | 28.11% | 176.4 |
| Experience | 314 | 0.27% | 198 | 27.69% | 175.1 |
| Security | 195 | 0.17% | 97 | 13.57% | 169.2 |
| Heritage | 218 | 0.19% | 122 | 17.06% | 167.4 |
| Application | 283 | 0.25% | 191 | 26.71% | 162.2 |
| Digital | 245 | 0.21% | 156 | 21.82% | 162.0 |
| Smart | 166 | 0.14% | 76 | 10.63% | 161.6 |
| Devices | 233 | 0.20% | 149 | 20.84% | 158.7 |
| Design | 245 | 0.21% | 163 | 22.80% | 157.3 |
| Location | 166 | 0.14% | 81 | 11.33% | 157.0 |
| Content | 200 | 0.17% | 124 | 17.34% | 152.2 |
| Systems | 189 | 0.16% | 119 | 16.64% | 147.2 |
| Objects | 177 | 0.15% | 106 | 14.83% | 146.7 |
| Exhibition | 154 | 0.13% | 84 | 11.75% | 143.2 |
| Model | 160 | 0.14% | 94 | 13.15% | 141.0 |
| Interactive | 192 | 0.17% | 136 | 19.02% | 138.4 |
| Interaction | 188 | 0.16% | 136 | 19.02% | 135.5 |
| Edge | 101 | 0.09% | 33 | 4.62% | 134.9 |
| Development | 173 | 0.15% | 127 | 17.76% | 129.8 |
| Display | 132 | 0.12% | 76 | 10.63% | 128.5 |
| Game | 116 | 0.10% | 58 | 8.11% | 126.5 |
| Cloud | 97 | 0.08% | 37 | 5.17% | 124.8 |
| Environment | 163 | 0.14% | 124 | 17.34% | 124.0 |
| Device | 127 | 0.11% | 79 | 11.05% | 121.5 |
| Time | 153 | 0.13% | 116 | 16.22% | 120.8 |
| Physical | 142 | 0.12% | 103 | 14.41% | 119.5 |
| App | 106 | 0.09% | 56 | 7.83% | 117.2 |
| Provide | 160 | 0.14% | 134 | 18.74% | 116.4 |
| Proposed | 130 | 0.11% | 92 | 12.87% | 115.8 |
| Present | 159 | 0.14% | 136 | 19.02% | 114.6 |
| Experiences | 130 | 0.11% | 97 | 13.57% | 112.8 |
| Work | 144 | 0.13% | 118 | 16.50% | 112.7 |
| Public | 112 | 0.10% | 71 | 9.93% | 112.3 |
| Visual | 111 | 0.10% | 75 | 10.49% | 108.7 |
| Guide | 96 | 0.08% | 53 | 7.41% | 108.5 |
| People | 121 | 0.11% | 91 | 12.73% | 108.3 |
| Access | 105 | 0.09% | 67 | 9.37% | 108.0 |
| Social | 112 | 0.10% | 78 | 10.91% | 107.8 |
| Services | 102 | 0.09% | 63 | 8.81% | 107.6 |
| Approach | 123 | 0.11% | 97 | 13.57% | 106.7 |
| Project | 106 | 0.09% | 74 | 10.35% | 104.4 |
| Video | 93 | 0.08% | 54 | 7.55% | 104.3 |
| Context | 126 | 0.11% | 109 | 15.24% | 102.9 |
| Visitor | 100 | 0.09% | 68 | 9.51% | 102.2 |
| Method | 98 | 0.09% | 66 | 9.23% | 101.4 |
| Participants | 94 | 0.08% | 60 | 8.39% | 101.2 |
| Navigation | 74 | 0.06% | 31 | 4.34% | 100.9 |
| Network | 85 | 0.07% | 47 | 6.57% | 100.5 |
Extracted key phrases from the literature corpus.
| Frequency | No. Cases | % Cases | TF- IDF | |
| Cultural heritage | 147 | 92 | 12.87% | 130.9 |
| Mobile devices | 61 | 47 | 6.57% | 72.1 |
| Security and privacy | 55 | 39 | 5.45% | 69.5 |
| Cloud computing | 49 | 14 | 1.96% | 83.7 |
| Internet of things | 49 | 40 | 5.59% | 61.4 |
| Privacy concerns | 44 | 29 | 4.06% | 61.2 |
| Head mounted | 33 | 32 | 4.48% | 44.5 |
| User experience | 33 | 28 | 3.92% | 46.4 |
| Edge computing | 32 | 15 | 2.10% | 53.7 |
| Privacy protection | 31 | 20 | 2.80% | 48.2 |
| Mobile application | 29 | 24 | 3.36% | 42.7 |
| Smart glasses | 28 | 15 | 2.10% | 47.0 |
| User interface | 27 | 20 | 2.80% | 41.9 |
| Artificial intelligence | 24 | 22 | 3.08% | 36.3 |
| Fog computing | 24 | 7 | 0.98% | 48.2 |
| Location privacy | 24 | 8 | 1.12% | 46.8 |
| Mobile device | 23 | 19 | 2.66% | 36.2 |
| Internet of things IoT | 22 | 22 | 3.08% | 33.3 |
| Access control | 20 | 11 | 1.54% | 36.3 |
| Mobile applications | 20 | 17 | 2.38% | 32.5 |
| Location based services | 19 | 11 | 1.54% | 34.4 |
| Privacy issues | 19 | 17 | 2.38% | 30.9 |
| Google glass | 18 | 17 | 2.38% | 29.2 |
| Proposed system | 18 | 15 | 2.10% | 30.2 |
| Social media | 18 | 18 | 2.52% | 28.8 |
| Deep learning | 17 | 8 | 1.12% | 33.2 |
| Digital technologies | 17 | 16 | 2.24% | 28.1 |
| Informal learning | 17 | 12 | 1.68% | 30.2 |
| Low latency | 17 | 17 | 2.38% | 27.6 |
| Mobile app | 17 | 11 | 1.54% | 30.8 |
| Low cost | 16 | 14 | 1.96% | 27.3 |
| Guidance system | 15 | 9 | 1.26% | 28.5 |
| Large scale | 15 | 14 | 1.96% | 25.6 |
| Machine learning | 15 | 11 | 1.54% | 27.2 |
| Physical objects | 15 | 12 | 1.68% | 26.6 |
| Privacy and security | 15 | 15 | 2.10% | 25.2 |
| Visitors experience | 15 | 13 | 1.82% | 26.1 |
| Wide range | 15 | 14 | 1.96% | 25.6 |
| Article presents | 14 | 14 | 1.96% | 23.9 |
| Computation offloading | 14 | 2 | 0.28% | 35.7 |
| Guide system | 14 | 10 | 1.40% | 26.0 |
| Privacy risks | 14 | 13 | 1.82% | 24.4 |
| Visitor experience | 14 | 13 | 1.82% | 24.4 |
| Archaeological sites | 13 | 10 | 1.40% | 24.1 |
| Computer vision | 13 | 12 | 1.68% | 23.1 |
| Design process | 13 | 12 | 1.68% | 23.1 |
| Eye tracking | 13 | 7 | 0.98% | 26.1 |
| Natural history | 13 | 10 | 1.40% | 24.1 |
| Digital information | 12 | 11 | 1.54% | 21.8 |
| Head mounted displays | 12 | 12 | 1.68% | 21.3 |
| Navigation system | 12 | 8 | 1.12% | 23.4 |
| QR codes | 12 | 9 | 1.26% | 22.8 |
| Smart toys | 12 | 4 | 0.56% | 27.0 |
| User privacy | 12 | 11 | 1.54% | 21.8 |
| Audio guides | 11 | 11 | 1.54% | 19.9 |
| Big data | 11 | 10 | 1.40% | 20.4 |
| Case studies | 11 | 11 | 1.54% | 19.9 |
| Cutting edge | 11 | 8 | 1.12% | 21.5 |
| Decision making | 11 | 5 | 0.70% | 23.7 |
| Design and implementation | 11 | 11 | 1.54% | 19.9 |
| Exhibition system | 11 | 6 | 0.84% | 22.8 |
| Indoor positioning | 11 | 8 | 1.12% | 21.5 |
| Information technology | 11 | 11 | 1.54% | 19.9 |
| Learning experience | 11 | 10 | 1.40% | 20.4 |
| Microsoft hololens | 11 | 10 | 1.40% | 20.4 |
| Personal information | 11 | 6 | 0.84% | 22.8 |
| Privacy preserving | 11 | 7 | 0.98% | 22.1 |
| Sensor data | 11 | 7 | 0.98% | 22.1 |
| Context aware | 10 | 9 | 1.26% | 19.0 |
| Continuous sensing | 10 | 4 | 0.56% | 22.5 |
| Digital content | 10 | 8 | 1.12% | 19.5 |
| Display system | 10 | 9 | 1.26% | 19.0 |
| Energy consumption | 10 | 5 | 0.70% | 21.6 |
| Future work | 10 | 10 | 1.40% | 18.5 |
| High level | 10 | 8 | 1.12% | 19.5 |
| Historical relics | 10 | 2 | 0.28% | 25.5 |
| Human computer interaction | 10 | 10 | 1.40% | 18.5 |
| Immersive experiences | 10 | 6 | 0.84% | 20.8 |
| Lessons learned | 10 | 10 | 1.40% | 18.5 |
| Location information | 10 | 9 | 1.26% | 19.0 |
| Point of view | 10 | 9 | 1.26% | 19.0 |
| Points of interest | 10 | 8 | 1.12% | 19.5 |
| Sensitive information | 10 | 8 | 1.12% | 19.5 |
| Smart devices | 10 | 9 | 1.26% | 19.0 |
| User interaction | 10 | 9 | 1.26% | 19.0 |
| Visual information | 10 | 7 | 0.98% | 20.1 |
FIGURE 1Trend analysis of privacy-related publications between 1996 and 2022.
FIGURE 2Trend analysis of museum users/visitors-related publications between 1996 and 2022.