| Literature DB >> 35194390 |
Nannan Xi1,2, Juan Chen3,1, Filipe Gama1, Marc Riar4, Juho Hamari1.
Abstract
Information technologies exist to enable us to either do things we have not done before or do familiar things more efficiently. Metaverse (i.e. extended reality: XR) enables novel forms of engrossing telepresence, but it also may make mundate tasks more effortless. Such technologies increasingly facilitate our work, education, healthcare, consumption and entertainment; however, at the same time, metaverse bring a host of challenges. Therefore, we pose the question whether XR technologies, specifically Augmented Reality (AR) and Virtual Reality (VR), either increase or decrease the difficulties of carrying out everyday tasks. In the current study we conducted a 2 (AR: with vs. without) × 2 (VR: with vs. without) between-subject experiment where participants faced a shopping-related task (including navigating, movement, hand-interaction, information processing, information searching, storing, decision making, and simple calculation) to examine a proposed series of hypotheses. The NASA Task Load Index (NASA-TLX) was used to measure subjective workload when using an XR-mediated information system including six sub-dimensions of frustration, performance, effort, physical, mental, and temporal demand. The findings indicate that AR was significantly associated with overall workload, especially mental demand and effort, while VR had no significant effect on any workload sub-dimensions. There was a significant interaction effect between AR and VR on physical demand, effort, and overall workload. The results imply that the resources and cost of operating XR-mediated realities are different and higher than physical reality.Entities:
Keywords: Augmented reality; Metaverse; Mixed reality; NASA Task Load Index; Virtual reality; Workload
Year: 2022 PMID: 35194390 PMCID: PMC8852991 DOI: 10.1007/s10796-022-10244-x
Source DB: PubMed Journal: Inf Syst Front ISSN: 1387-3326 Impact factor: 6.191
Explanation of Each Dimension of Workload in NASA-TLX Based on Hart (2006)
| Sub-dimensions of workload | Explanation |
|---|---|
| Mental demand | Perceived mental and perceptual activity required by an individual to accomplish a given task (e.g., thinking, deciding, calculating, remembering, looking, searching). |
| Physical demand | Perceived physical activity required by an individual to accomplish a given task (e.g., pushing, pulling, turning, controlling, activating). |
| Temporal demand | Perceived time pressure due to rate or pace of the given task. |
| Effort | Perceived level of work (mental and physical) to realize performance level. |
| Performance | Perceived success in accomplishing the goals that are tied to the performed tasks. |
| Frustration | Perceived insecurity, discouragement, irritation, stress and annoyance versus perceived security, contentment, relaxation and complacency during task performance. |
The 2 (VR: with vs. without)×2 (AR: with vs. without) Between-Subject Experiment Design
| No. | Value* | Name | Reality | Information | Device | |||
|---|---|---|---|---|---|---|---|---|
| 1 | Without | Without | 0 | 0 | Non-XR shop | Physical | Traditional | N/A |
| 2 | Without | With | 0 | 1 | AR shop | Physical | Superimposed | HoloLens |
| 3 | With | Without | 1 | 0 | VR shop | Virtual | Traditional (digital) | Valve index & controllers |
| 4 | With | With | 1 | 1 | AV shop | Virtual | Superimposed | Valve index & controllers |
* Operationalization as dummy variable for VR and AR
Participant Characteristics (Mean and Standard Deviation)
| Measure | Group 1 | Group 2 | Group 3 | Group 4 | ||
|---|---|---|---|---|---|---|
| Gender | 67.50 % | 46.34 % | 50 % | 52.78 % | 1.396 | .246 |
| Age | 3.58 (1.40) | 3.24 (0.80) | 3.33 (1.02) | 3.11 (0.67) | 1.426 | .237 |
| Education | 1.63 (0.67) | 1.44 (0.59) | 1.55 (0.64) | 1.36 (0.54) | 1.388 | .248 |
| Income | 1.87 (1.34) | 1.68 (1.00) | 2.05 (1.53) | 1.32 (0.83) | 2.220 | .088 |
| Height | 5.93 (1.59) | 5.51 (1.75) | 5.30 (2.16) | 5.47 (1.65) | 0.859 | .464 |
| VR experience | 1.98 (1.10) | 1.95 (1.00) | 2.10 (1.01) | 1.61 (0.84) | 1.651 | .180 |
Gender was considered as a binary variable; the percentage of males in each group is presented in the table; Age was measured from 1 = less than 15 years old, 2 = 15-19, 3 = 20-24 to 11 = 60 or older; Education was measured from 1 = bachelor student, 2 = master student and 3 = PhD student; Income (pre-tax) was measured from 1 = 0-499 euros, 2 = 500-999 euros to 9 = 4000 euros or more; Height was measured from 1 = 150 cm or less, 2 = 151-155 cm, 3 = 156-160 cm, to 8 = Above 180 cm; VR experience was measured by the frequency of using VR devices, ranging from 1 = never, 4 = sometimes, to 7 = every day
Fig. 1Design of Four Shops in The Study. Note. In the Group 2, Microsoft HoloLens 1 was used to present “pop-up” information; Valve Index VR headset was used in both Group 3 and 4. See open-access video link https://cutt.ly/XR-shopping
Fig. 2Non-augmented (Group 1 & 3) vs Augmented (Group 2 & 4): Participant’s View
Descriptive Statistics of Overall Workload in Each Group
| Group | VR | AR | Shapiro-Wilk | ||||
|---|---|---|---|---|---|---|---|
| Statistic | |||||||
| 1 | Without | Without | 40 | 26.308 | 17.689 | 0.939 | .031 |
| 2 | Without | With | 41 | 40.081 | 20.861 | 0.973 | .423 |
| 3 | With | Without | 40 | 34.150 | 16.076 | 0.973 | .453 |
| 4 | With | With | 36 | 34.417 | 15.238 | 0.964 | .288 |
ANOVA with Overall Workload As Dependent Variable, AR and VR as Independent Variables
| Independent variables | Partial | |||||
|---|---|---|---|---|---|---|
| VR | 46.389 | 1 | 46.389 | .148 | .701 | .001 |
| AR | 1929.286 | 1 | 1929.286 | 6.173 | .014 | .039 |
| VR * AR | 1785.492 | 1 | 1785.492 | 5.713 | .018 | .036 |
Type III Sum of Squares; SS = Sum of Squares; MS = Mean Square
Pairwise Comparisons on Overall Workload
| (I) | (J) | 95% | |||||
|---|---|---|---|---|---|---|---|
| Lower | Upper | ||||||
| Without AR | Without VR | VR | -7.842* | 3.953 | .049 | -15.651 | -.032 |
| AR | Without VR | VR | 5.665 | 4.038 | .163 | -2.312 | 13.642 |
| Without VR | Without AR | AR | -13.773** | 3.929 | .001 | -21.535 | -6.011 |
| VR | Without AR | AR | -.267 | 4.061 | .948 | -8.290 | 7.757 |
* p < .05, ** p < .01, *** p < .001; MD = Mean Difference; SE = Std. Error
Fig. 3Interaction Effect of AR and VR on Overall Workload
Two-Way ANOVAs with Workload Subscales As Dependent Variables, AR and VR As Independent Variables
| Levene’s | AR | VR | AR*VR | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Partial | Partial | Partial | |||||||||
| Mental demand | 0.891 | .447 | 5.084 | .026 | .032 | 0.022 | .883 | .000 | 0.583 | .446 | .004 |
| Physical demand | 2.562 | .057 | 209.950 | .310 | .578 | 0.005 | .945 | .000 | 11.405 | .001 | .069 |
| Temporal demand | 1.014 | .388 | 2.264 | .134 | .015 | 0.205 | .652 | .001 | 2.588 | .110 | .017 |
| Effort | 2.670 | .050 | 6.500 | .012 | .041 | 0.139 | .709 | .001 | 5.647 | .019 | .036 |
| Performance | 2.567 | .057 | 1.098 | .296 | .007 | 0.503 | .479 | .003 | 0.469 | .495 | .003 |
| Frustration | 2.087 | .104 | 3.659 | .058 | .023 | 0.161 | .689 | .001 | 2.029 | .156 | .013 |
Fig. 4Interaction Effect of AR and VR on Physical Demand and Effort
Pairwise Comparisons—Physical Demand and Effort
| (I) | (J) | 95% | |||||
|---|---|---|---|---|---|---|---|
| Lower | Upper | ||||||
| Subscale: | |||||||
| Without AR | Without VR | VR | -13.750* | 5.816 | .019 | -25.240 | -2.260 |
| AR | Without VR | VR | 14.326* | 5.941 | .017 | 2.590 | 26.062 |
| Without VR | Without AR | AR | -16.354** | 5.780 | .005 | -27.773 | -4.934 |
| VR | Without AR | AR | 11.722 | 5.975 | .052 | -.082 | 23.527 |
| Subscale: | |||||||
| Without AR | Without VR | VR | -10.375 | 5.279 | .051 | -20.804 | .054 |
| AR | Without VR | VR | 7.558 | 5.392 | .163 | -3.095 | 18.210 |
| Without VR | Without AR | AR | -18.585** | 5.247 | .001 | -28.951 | -8.220 |
| VR | Without AR | AR | -.653 | 5.424 | .904 | -11.367 | 10.062 |
* p < .05, ** p < .01, *** p < .001; MD = Mean Difference; SE = Std. Error