| Literature DB >> 35175214 |
Jennifer Sonney1,2, Emily E Cho2, Qiming Zheng2, Julie A Kientz2.
Abstract
BACKGROUND: The school-age years, approximately ages 7 through 11, represent a natural transition when children begin assuming some responsibility for their asthma management. Previously, we designed a theoretically derived, tailored parent-child shared asthma management mobile health app prototype, Improving Asthma Care Together (IMPACT).Entities:
Keywords: asthma; family health informatics; mHealth; parent–child shared management; participatory design; prototype; school-age children; usability
Year: 2022 PMID: 35175214 PMCID: PMC8895285 DOI: 10.2196/34117
Source DB: PubMed Journal: JMIR Pediatr Parent ISSN: 2561-6722
Figure 1Human Centered Design Process.
Figure 2Octalysis framework and core drive motivations. Adapted, with permission, from [38].
Dyad participation by evaluation cycle (N=12 parent–child dyads).
| Dyad number | Evaluation cycle |
| 1 | 1, 3, 4, 5, 6 |
| 2 | 1, 2, 4, 6 |
| 3 | 1, 3, 4, 5, 6 |
| 4 | 4, 5, 6 |
| 5 | 1 |
| 6 | 4 |
| 7 | 5, 6 |
| 8 | 5 |
| 9 | 2 |
| 10 | 1 |
| 11 | 1, 3 |
| 12 | 2, 4 |
Figure 3Octalysis Framework for gamification and behavioral design. Reproduced, with permission, from [38]. UI: user interface.
Ideation phase: gamification brainstorming results.
| Core drive and concept brainstorm | Prioritya | ||
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| N/Ac | N/A | |
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| Setting and achieving measurable goals (promotes accomplishment)d | 1 | |
| Positive reinforcement (congratulations when goal met)d | 1 | ||
| Leveling up or other reward systemd | 2 | ||
| Progress bar for rewardsd | 2 | ||
| Badges for achievements | 2 | ||
| To-do list for app activitiesd | 3 | ||
| Step-by-step onboardingd | 4 | ||
| Hotspots during onboardingd | 4 | ||
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| Choice of a list of recommended goals and option to write own goals (blank fill)d | 1 | |
| Real-time feedback during goal progress reportsd | 1 | ||
| Customize app backgrounds or decor with accumulated rewards | 4 | ||
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| Customize profile with avatard | 1 | |
| Virtual pet or mascotd | 2 | ||
| Accumulated rewards as currency for a virtual “good” | 2 | ||
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| Shared app engagement with parent and childd | 1 | |
| Option to share results with health care providerd | 3 | ||
| Asthma tips from health care professionals (mentorship) | 4 | ||
| Chat forum (collaboration) | 4 | ||
| Leaderboard to inspire competition | 4 | ||
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| Progressively more difficult to earn rewardsd | 2 | |
| Reward options progressively expand with ongoing used | 2 | ||
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| Unlocking new rewardsd | 2 | |
| Streaks | 3 | ||
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| Surprise rewards | 3 | |
a1=highest priority and 4=lowest priority.
bCD: core drive.
cN/A: not applicable.
dDepicts concepts that emerged in the final prototype.
Design foci, evaluation, and key insights by cycle (N=12 dyads).
| Cycle | Participants and visit type | Design foci | Evaluation | Key insights |
| 1 | n=6 dyads |
Dashboard: Asthma Symptoms and C-ACTa Goal-setting flow Progress reporting flow |
Dashboard display for asthma symptoms and C-ACT (PPb) Goal-setting flow (TAc, SSd) Progress report flow (TA, SS) |
Separate symptom and C-ACT graphical displays. Simplify layout. Modify color scheme. Retain goal choices, improve flow. Response or celebration for achieved goal. Need more child engagement. Good parent–child interaction during use. |
| 2 | n=3 dyads |
Add avatar for user profiles Simplified dashboard Revised goal-setting flow Enhanced progress reporting flow C-ACT flow |
Various avatar options (PP) Goal-setting flow (TA, SS) Progress report flow (TA, SS) ACT completion and interpretation (TA, SS) |
Preferred animal avatars. Liked ability to customize. Flows improved and clear. Love celebration response when goal achieved. Color schemes much improved. Add legend for C-ACT interpretation. |
| 3 | n=3 dyads |
Introduce animal mascot and reward system concepts Revise C-ACT flow with legend |
Animal mascots (PP) Color themes (PP) Reward systems (TA) Legend for C-ACT (TA, SS) |
Love the animal mascot and rewards, preferred dog theme. Integrate animal mascot with reward system. C-ACT legend is clear. Show symptoms first on dashboard. New feature suggestions—medication tracking, data export. |
| 4 | n=6 dyads |
Introduce home spirometer concept Refined dog mascot and reward theme |
Spirometer integration with app (SS) Dog mascot with bone reward system (TA, SS) |
All participants desire home spirometer integration. Children love dog mascot that grows with rewards. Easily understood reward system, progress bars. |
| 5 | n=5 dyads |
Onboarding To-do list New background or accessories Streak Medication tracking Spirometer in dashboard and performance incentive |
Onboarding (PP) To-do list (PP) Background and accessories (TA, SS) Streak (PP, SS) Medication tracking (PP, SS) Spirometer in dashboard (TA, SS) |
Dyads preferred sequential onboarding flow with prompts. Scrollable to-do list with “done” checkmarks. Add prompt on dashboard if there are items to do. Children did not care for new backgrounds or accessories. Prefer additional pets/mascots. Children did care for streaks. Dyads prefer calendar plus reminders for medication tracking. Spirometer tracking needs to be simplified with export function. Different spirometer performance incentive (windmill) ok, but could be improved. |
| 6 | n=5 dyads |
Animal mascot unlocks “Maintenance phase” Onboarding To-do list Medication tracking Spirometer incentive and tracking |
New animal mascot unlocks (TA, SS) Maintenance phase concept (TA, SS) Onboarding (TA, SS) To-do list (TA, SS) Medication tracking (TA, SS) Spirometer incentive and tracking (TA, SS) |
Love animal mascot unlocks. Love maintenance phase concept, suggest “mute” for goals, retain everything else. Refinements were all clear. Keep calendar for medication use and add option for medication reminders. Consider minor edits for consistent language, color scheme. |
aC-ACT: Childhood Asthma Control Test.
bPP: parallel prototyping.
cTA: think aloud.
dSS: semistructured interview.
Figure 4App mascot prototypes.
Figure 5Design and evaluation foci by cycle.