Literature DB >> 33186304

Which is good for pre-operative anxiety? Midazolam, video games or teaching with cartoons: A randomised trial.

Bahar Sakızcı Uyar1, Reyhan Polat, Merve Bolat, Aslı Donmez.   

Abstract

BACKGROUND: Pre-operative anxiety in children has been associated with adverse clinical outcomes such as difficulty in anaesthesia induction, emergence delirium and negative postoperative behavioural changes. Therefore, pre-operative anxiety should be alleviated in both children and clinicians.
OBJECTIVE: We investigated the effect on pre-operative anxiety of premedication with midazolam, playing video games or watching a cartoon about anaesthesia.
DESIGN: A prospective randomised trial.
SETTING: Single-centre study performed between August 2018 and June 2019. PATIENTS: We enrolled 138 patients aged 5 to 8 years undergoing elective surgery.
INTERVENTIONS: After evaluating baseline (T0) anxiety levels using the modified Yale Pre-operative Anxiety Scale (mYPAS) in the pre-operative holding area, 0.5 mg kg-1 oral midazolam was given to Group M, a tablet with videogame applications was given to Group T, and Group S watched the cartoon 'Şüko Is Being Operated'. mYPAS values were recorded a further three times: 20 min after the intervention (T1), while entering the operating room (T2), and during mask induction of anaesthesia (T3). MAIN OUTCOME MEASURES: The primary endpoint was the change in children's anxiety levels from baseline. The secondary endpoint was cooperation during mask induction.
RESULTS: The baseline mYPAS scores were comparable (40.7, 42.6 and 40.7 in groups M, S and T respectively). The mean mYPAS scores at T1 were 32.6, 34.7, 26.8 and at T2 were 38.6, 42.7, 35 in groups M, S and T, respectively. There were significant differences between groups S and T at T1 and T2 (P < 0.001, P = 0.010). A significant decrease was found in Group T compared with both groups M and S from T0 to T1 (P = 0.002). mYPAS values at T3 were 38.3, 43.7, 39.5 in groups M, S and T, respectively, with no difference between the groups (P = 0.224). Mask acceptance scores were similar in all groups (P = 0.912).
CONCLUSIONS: The passive teaching technique of watching a video for reducing anxiety levels was not effective. However, active distraction with videogames was found to be a valuable method to reduce pre-operative anxiety. TRIAL REGISTRATION: ClinicalTrials.gov identifier: NCT03530670.
Copyright © 2020 European Society of Anaesthesiology and Intensive Care. Unauthorized reproduction of this article is prohibited.

Entities:  

Year:  2021        PMID: 33186304     DOI: 10.1097/EJA.0000000000001384

Source DB:  PubMed          Journal:  Eur J Anaesthesiol        ISSN: 0265-0215            Impact factor:   4.330


  2 in total

1.  Smartphone Interventions Effect in Pediatric Subjects on the Day of Surgery: A Meta-Analysis.

Authors:  Li Li; Jianping Ma; Dan Ma; Xiaokang Zhou
Journal:  Front Surg       Date:  2021-12-16

Review 2.  The Effectiveness of Serious Games in Alleviating Anxiety: Systematic Review and Meta-analysis.

Authors:  Alaa Abd-Alrazaq; Mohannad Alajlani; Dari Alhuwail; Jens Schneider; Laila Akhu-Zaheya; Arfan Ahmed; Mowafa Househ
Journal:  JMIR Serious Games       Date:  2022-02-14       Impact factor: 3.364

  2 in total

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