| Literature DB >> 35105418 |
Alice Dewhirst1, Richard Laugharne2, Rohit Shankar2.
Abstract
BACKGROUND: There has been an increase in the development and application of serious games to support management of mental ill health, but their full impact is unclear. AIMS: Evaluation of the current evidence of acceptability and effectiveness of serious games in improving mental health disorders.Entities:
Keywords: Serious games; anxiety; bipolar disorder; depression; schizophrenia
Year: 2022 PMID: 35105418 PMCID: PMC8867878 DOI: 10.1192/bjo.2022.4
Source DB: PubMed Journal: BJPsych Open ISSN: 2056-4724
Characteristics of the randomised controlled trials that are included in the review
| Reference, year, country | Target group | Game title | Game format | Recruitment | Primary outcome measures | Setting | Study conditions | Post-treatment and follow-up assessments | Study attrition (%) | GRADE | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Anguera et al[ | Adults with late-life major depression | Project: EVO | Goal-oriented and problem-solving | Unclear, community-based patients | HRSD, PHQ-9, WHODAS-II, TOVA and delayed recognition task | Unclear, assumed home | 1. Serious game | 1. 12 | Post-treatment: 4 weeks; follow-up: 4 weeks | Post-treatment: 4.6% | Moderate |
| Bul et al[ | Children with ADHD | Plan-It Commander | Goal-oriented and problem-solving | Mental healthcare clinics | Parent-reported time-management skills, planning/organising skills and cooperation skills | Home | 1. Serious game | 1. 88 | Post-treatment: 10 weeks; follow-up: 10 weeks | Post-treatment: 10.6; follow-up: 18.2 | Moderate |
| Bul et al[ | Children with ADHD | Plan-It Commander | Goal-oriented and problem-solving | Mental healthcare clinics | Identify subgroups that were likely to get a high benefit from the treatment compared with the estimated treatment effect of the total group | Home | 1. Serious game | 1. 88 | Post-treatment: 10 weeks; follow-up: 10 weeks | Post-treatment: 10.6; follow-up: 18.2 | Moderate |
| Flaudias et al[ | Adults with alcohol use disorder and attentional bias score >0 | Cognitive bias modification game | Cognition training | University hospital | Hayling Test, AST, Classical Stroop, OCDS | Hospital | 1. Serious game | 1. 18 | Post-treatment:3 weeks | Unclear | Low |
| Gamito et al[ | Adults with alcohol dependence syndrome | Cognitive stimulation programme with several serious games | Cognition training | Private clinic | MMSE and FAB | Clinic | 1. Serious game | 1. 22 | Post-treatment: 4 weeks | Post-treatment: 6.76 | Very low |
| García-Baos et al[ | Children with ADHD | RECOGNeyes using eye-tracking software | Cognition training | Unclear | Probability and severity of ADHD, hyperactivity index, impulsivity index, dyslexia index, performance parameters in two separate tests, usability and enjoyability | Home | 1. Serious with eye-tracking | Post-treatment: 3 weeks | Unclear | Low | |
| Gülkesen et al[ | Adults with schizophrenia | ILFE | Cognition training | Unclear | Correct identification of facial expressions | Home and hospital | 1. Serious game | 1. 18 | Post-treatment: 4 weeks | Unclear | Very low |
| Lado-Codesido et al[ | Adults with schizophrenia | VOICES | Cognition training | Hospitals | RMV-SV | Clinic | 1. Serious game | 1. 27 | Post-treatment: 4 weeks | Post-treatment: 5.7 | Moderate |
| Maurin et al[ | Euthymic adults with bipolar disorder | BIPOLIFE | Goal-oriented and problem-solving | Hospital | MARS | Unclear | 1. Serious game and prior psychoeducational programme | 1. 20 | Post-treatment: 1 month; follow-up: 4 months | Post-treatment: 2.4; follow-up: 7.3 | High |
| Sanchez et al[ | Children with social skills challenges | Adventures aboard the S.S. GRIN | Goal-oriented and problem-solving | Email, social media, schools | ALQ, social self-efficacy, social anxiety, social dissatisfaction, PECK and bullying perpetration | Home | 1. Serious game | 1. 33 | Post-treatment: 9 weeks; follow-up: 1 week | Post-treatment: 26 | Moderate |
| Schoneveld et al[ | Children with elevated anxiety | MindLight | Goal-oriented and problem-solving | Schools | SCAS, time spent playing video games, programme expectations and game evaluations | School | 1. Serious game | 1. 68 | Post-treatment: 5 sessions; Follow-up: 3 months | Post-treatment: 8.8; follow-up: 15.4 | Low |
| Schoneveld et al[ | Children with elevated anxiety | MindLight | Goal-oriented and problem-solving | Schools | SCAS, time spent playing video games, programme expectations and programme ratings | School | 1. Serious game | 1. 86 | Post-treatment: 6 weeks; follow-up: 3 months, 6 months | Post-treatment: 17.2; follow-up: 3.4 | High |
| Semkovska and Ahern[ | Currently remitted adults with a history of depression | RehaCom | Cognition training | Primary healthcare sites | Neurocognitive functioning | Home | 1. Serious game | 1. 11 | Post-treatment: 5 weeks | Post-treatment: 4.5% | High |
| Wols et al[ | Children with elevated anxiety | MindLight | Goal-oriented and problem-solving | Schools | How SCAS scores related to in-game play behaviours and if changes in in-game play behaviours predicted changes in anxiety symptoms | School | 1. Serious game | 1. 86 | Post-treatment: 6 weeks; follow-up: 3 months, 6 months | Post-treatment: 17.2; follow-up: 3.4 | Moderate |
GRADE, Grading of Recommendations, Assessment, Development and Evaluations; HRSD, Hamilton Rating Scale for Depression; PHQ-9, Patient Health Questionnaire; WHODAS-II, World Health Organization Disability Assessment Schedule II; TOVA, Test of Variables of Attention; PST, problem-solving therapy; ADHD, attention-deficit hyperactivity disorder; TAU, treatment as usual; AST, alcohol Stroop test; OCDS, Obsessive Compulsive Drinking Scale; MMSE, Mini-Mental Examination Test; FAB, Frontal Assessment Battery; ILFE, I am Learning Facial Expressions; RMV-SV, Reading the Mind in the Voice – Spanish Version; MARS, Medication Adherence Rating Scale; ALQ, Achieved Learning Questionnaire; PECK, Personal Experiences Checklist; SCAS, Spence Children’s Anxiety Scale; CBT, cognitive–behavioural therapy.
Significant outcomes and qualitative results of the studies
| Mental disorder | Number of studies | Outcomes favouring serious game | Outcomes favouring control |
|---|---|---|---|
| Anxiety | 4 | Sanchez et al[ | Schoneveld et al[ |
| ADHD | 3 | Bul et al[ | Bul et al[ |
| Depression | 2 | Anguera et al[ | Anguera et al[ |
| Schizophrenia | 2 | Gülkesen et al[ | Gülkesen et al[ |
| Alcohol use disorder | 2 | Flaudias et al[ | Flaudias et al[ |
| Bipolar disorder | 1 | Maurin et al[ | Maurin et al[ |
CBT, cognitive–behavioural therapy; ADHD, attention-deficit hyperactivity disorder; RMV-SV, Reading the Mind in the Voice – Spanish Version.
GRADE rating criteria and individual study scores
| Study | Overall GRADE score | Risk of bias | Imprecision | Inconsistency | Indirectness | Publication bias |
|---|---|---|---|---|---|---|
| Anguera et al[ | Moderate | Moderate | High | High | High | High |
| Bul et al[ | Moderate | Moderate | High | High | High | High |
| Bul et al[ | Moderate | Moderate | High | High | High | High |
| Flaudias et al[ | Low | Low | High | High | High | High |
| Gamito et al[ | Very low | Low | High | High | Moderate | High |
| García-Baos et al[ | Low | Low | High | High | High | High |
| Gülkesen et al[ | Very low | Low | High | High | Moderate | High |
| Lado-Codesido[ | Moderate | Moderate | High | High | High | High |
| Maurin et al[ | High | High | High | High | High | High |
| Sanchez et al[ | Moderate | Moderate | High | High | High | High |
| Schoneveld et al[ | Low | Moderate | High | High | Moderate | High |
| Schoneveld et al[ | High | High | High | High | High | High |
| Semkovska and Ahern[ | High | High | High | High | High | High |
| Wols et al[ | Moderate | Moderate | High | High | Moderate | High |
GRADE, Grading of Recommendations, Assessment, Development and Evaluations.
Comparison of current review with other previous reviews
| Review | Methodology | Scope of review | Clinical area | Intervention | Number of studies | Conclusion |
|---|---|---|---|---|---|---|
| Fleming et al, 2014[ | Systematic review | Systematic review of serious games for the treatment and prevention of depression | Depression | Serious games | 9 | Interventions promising but evidence limited |
| Li et al, 2014[ | Systematic review and meta-analysis | Systematic review and meta-analysis of game-based digital interventions on the effectiveness and effect size in depression | Depression | Game-based digital interventions | 19 | Findings support effectiveness |
| Li et al, 2016[ | Systematic review and meta-analysis | Systematic review and meta-analysis of exergames on the effectiveness and effect size in depression | Depression | Exergames | 9 | Small but significant positive effect of exergames |
| Fleming et al, 2017[ | Scoping review | Scoping review exploring the potential and opportunities of serious games and gamification. Review of systemic reviews identifying systematic reviews of depression | Mental health | Serious games and gamification | Not applicable | Applied games have considerable potential to help mental health, direct comparisons between game-based interventions and non-game based interventions lacking |
| This review | Scoping review | Clinical effect of serious games as a treatment | Mental illnesses including depression, anxiety, attention-deficit hyperactivity disorder, alcohol dependence bipolar disorder, schizophrenia | Serious games | 14 | See Discussion |
| Search term | |
|---|---|
| 1 | (serious game*).ti,ab |
| 2 | (video game*).ti,ab |
| 3 | ‘COMPUTER GAMES’/ OR ‘DIGITAL GAME-BASED LEARNING’/ OR ‘DIGITAL GAMING’/ OR ‘SIMULATION GAMES’/ OR ‘ROLE PLAYING GAMES’/ |
| 4 | (2 OR 3) |
| 5 | (therap*).ti,ab |
| 6 | (4 AND 5) |
| 7 | (1 OR 6) |
| 8 | (mental health).ti,ab |
| 9 | exp ‘MENTAL HEALTH’/ |
| 10 | (mental illness).ti,ab |
| 11 | exp ‘MENTAL DISORDERS’/ |
| 12 | (depression).ti,ab |
| 13 | ‘DEPRESSION (EMOTION)’/ |
| 14 | (anxiety).ti,ab |
| 15 | exp ‘ANXIETY DISORDERS’/ |
| 16 | (problem drinking).ti,ab |
| 17 | ‘ALCOHOL USE DISORDER’/ OR exp ‘ALCOHOL ABUSE’/ |
| 18 | (schizophrenia).ti,ab |
| 19 | SCHIZOPHRENIA/ |
| 20 | (‘obsessive compulsive disorder’ OR ‘OCD’).ti,ab |
| 21 | ‘OBSESSIVE COMPULSIVE DISORDER’/ |
| 22 | (‘post-traumatic stress disorder’ OR ‘PTSD’).ti,ab |
| 23 | ‘POSTTRAUMATIC STRESS DISORDER’/ |
| 24 | (‘attention-deficit hyperactivity disorder’ OR ‘ADHD’).ti,ab |
| 25 | ‘ATTENTION DEFICIT DISORDER WITH HYPERACTIVITY’/ |
| 26 | 8 OR 9 OR 10 OR 11 OR 12 OR 13 OR 14 OR 15 OR 16 OR 17 OR 18 OR 19 OR 20 OR 21 OR 22 OR 23 OR 24 OR 25 |
| 27 | 7 AND 26 |
| 28 | 27 [DT 2016-2020] |
| Search term | |
|---|---|
| 1 | (serious game*).ti,ab |
| 2 | (videogame*).ti,ab |
| 3 | ‘VIDEO GAME’/ OR ‘VIDEO GAMES’ |
| 4 | (2 OR 3) |
| 5 | (therap*).ti,ab |
| 6 | (4 AND 5) |
| 7 | (1 OR 6) |
| 8 | (mental health).ti,ab |
| 9 | ‘MENTAL HEALTH’/ |
| 10 | (mental illness).ti,ab |
| 11 | ‘MENTAL DISEASE’/ |
| 12 | (depression).ti,ab |
| 13 | DEPRESSION/ |
| 14 | (anxiety).ti,ab |
| 15 | ‘ANXIETY DISORDER’/ |
| 16 | (problem drinking).ti,ab |
| 17 | ALCOHOLISM/ |
| 18 | (schizophrenia).ti,ab |
| 19 | SCHIZOPHRENIA/ |
| 20 | (‘obsessive compulsive disorder’ OR ‘OCD’).ti,ab |
| 21 | ‘OBSESSIVE COMPULSIVE DISORDER’ |
| 22 | (‘post-traumatic stress disorder’ OR ‘PTSD’).ti,ab |
| 23 | ‘POSTTRAUMATIC STRESS DISORDER’/ |
| 24 | (‘attention-deficit hyperactivity disorder’ OR ‘ADHD’).ti,ab |
| 25 | ‘ATTENTION DEFICIT DISORDER WITH HYPERACTIVITY’/ OR ‘ATTENTION DEFICIT HYPERACTIVITY DISORDER’/ |
| 26 | 8 OR 9 OR 10 OR 11 OR 12 OR 13 OR 14 OR 15 OR 16 OR 17 OR 18 OR 19 OR 20 OR 21 OR 22 OR 23 OR 24 OR 25 |
| 27 | 7 AND 26 |
| 28 | 27 [DT 2016-2020] |
| Search term | |
|---|---|
| 1 | (serious game*).ti,ab |
| 2 | (video game*).ti,ab |
| 3 | ‘VIDEO GAMES’/ |
| 4 | 2 OR 3 |
| 5 | (therap*).ti,ab |
| 6 | 4 AND 5 |
| 7 | 1 OR 6 |
| 8 | (mental health).ti,ab |
| 9 | ‘MENTAL HEALTH’/ |
| 10 | (mental illness).ti,ab |
| 11 | (depression).ti,ab |
| 12 | ‘DEPRESSION’/ |
| 13 | (anxiety).ti,ab |
| 14 | exp ‘ANXIETY DISORDERS’/ |
| 15 | (problem drinking).ti,ab |
| 16 | (schizophrenia).ti,ab |
| 17 | SCHIZOPHRENIA/ |
| 18 | (‘obsessive compulsive disorder’ OR ‘OCD’).ti,ab |
| 19 | ‘OBSESSIVE-COMPULSIVE DISORDER’/ |
| 20 | (‘post-traumatic stress disorder’ OR ‘PTSD’).ti,ab |
| 21 | ‘STRESS DISORDERS, POST-TRAUMATIC’/ |
| 22 | (‘attention-deficit hyperactivity disorder’ OR ‘ADHD’).ti,ab |
| 23 | ‘ATTENTION DEFICIT AND DISRUPTIVE BEHAVIOR DISORDERS’/ OR ‘ATTENTION DEFICIT DISORDER WITH HYPERACTIVITY’/ |
| 24 | 8 OR 9 OR 10 OR 11 OR 12 OR 13 OR 14 OR 15 OR 16 OR 17 OR 18 OR 19 OR 20 OR 21 OR 22 OR 23 |
| 25 | 7 AND 24 |
| 26 | 25 [DT 2016-2020] |