Literature DB >> 20543383

Use of "serious health games" in health care: a review.

Samantha A Adams1.   

Abstract

This inter-disciplinary literature review examines current and potential uses of so-called "Serious Games" in health care. Based on a core body of 51 articles about Serious Games (12 pertaining specifically to health care), it briefly examines examples of use for training professionals, but focuses mostly on how games are used for patient treatment or education and how they can be used for disease prevention and health promotion. This article highlights considerations that must be made when designing and implementing Serious Games for these purposes.

Entities:  

Mesh:

Year:  2010        PMID: 20543383

Source DB:  PubMed          Journal:  Stud Health Technol Inform        ISSN: 0926-9630


  10 in total

1.  Samantha Adams Festschrift: Coming of Age-Samantha Adam's Career at Erasmus University Rotterdam.

Authors:  Jos Aarts
Journal:  Appl Clin Inform       Date:  2018-07-03       Impact factor: 2.342

2.  Healthy Gaming - Video Game Design to promote Health.

Authors:  E Brox; L Fernandez-Luque; T Tøllefsen
Journal:  Appl Clin Inform       Date:  2011-04-27       Impact factor: 2.342

Review 3.  Health promotion for adolescent childhood leukemia survivors: building on prevention science and ehealth.

Authors:  Diane L Elliot; Susan J Lindemulder; Linn Goldberg; Diane D Stadler; Jennifer Smith
Journal:  Pediatr Blood Cancer       Date:  2012-10-25       Impact factor: 3.167

Review 4.  Serious Games for Mental Health: Are They Accessible, Feasible, and Effective? A Systematic Review and Meta-analysis.

Authors:  Ho Ming Lau; Johannes H Smit; Theresa M Fleming; Heleen Riper
Journal:  Front Psychiatry       Date:  2017-01-18       Impact factor: 4.157

5.  Specialized Smartphone Intervention Apps: Review of 2014 to 2018 NIH Funded Grants.

Authors:  William B Hansen; Lawrence M Scheier
Journal:  JMIR Mhealth Uhealth       Date:  2019-07-29       Impact factor: 4.773

6.  Intelligent Rehabilitation Assistance Tools for Distal Radius Fracture: A Systematic Review Based on Literatures and Mobile Application Stores.

Authors:  Yalan Chen; Yijun Yu; Xin Lin; Zhenwei Han; Zhe Feng; Xinyi Hua; Dongliang Chen; Xiaotao Xu; Yuanpeng Zhang; Guheng Wang
Journal:  Comput Math Methods Med       Date:  2020-09-29       Impact factor: 2.238

7.  Promoting the health and wellbeing of children: A feasibility study of a digital tool among professionals.

Authors:  Magda Skogberg; Karolina Mackiewicz; Kristel Mänd; Lehte Tuuling; Indra Urdzina-Merca; Sanna Salanterä; Anni Pakarinen
Journal:  PLoS One       Date:  2022-03-22       Impact factor: 3.240

8.  eMedOffice: a web-based collaborative serious game for teaching optimal design of a medical practice.

Authors:  Andreas Hannig; Nicole Kuth; Monika Özman; Stephan Jonas; Cord Spreckelsen
Journal:  BMC Med Educ       Date:  2012-10-31       Impact factor: 2.463

9.  Innovative treatment modalities for urinary incontinence: a European survey identifying experience and attitude of healthcare providers.

Authors:  Arnoud W Kastelein; Maarten F A Dicker; Brent C Opmeer; Sonia S Angles; Kaisa E Raatikainen; Joan F Alonso; Diana Tăut; Olavi Airaksinen; Linda D Cardozo; Jan-Paul W R Roovers
Journal:  Int Urogynecol J       Date:  2017-04-21       Impact factor: 2.894

Review 10.  Therapeutic use of serious games in mental health: scoping review.

Authors:  Alice Dewhirst; Richard Laugharne; Rohit Shankar
Journal:  BJPsych Open       Date:  2022-02-02
  10 in total

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