| Literature DB >> 35061784 |
Jo Clubb1, Chris Towlson2, Steve Barrett3.
Abstract
The aim of this study was to assess the measurement properties of external training load measures across three formats of standardised training games. Eighty-eight players from two English professional soccer clubs participated in the study spanning three consecutive seasons. External training load data was collected from three types of standardised game format drills (11v11, 10v10, 7v7+6) using Global Positioning Systems. For each external training load metric in each game format, the following measurement properties were calculated; coefficient of variation (CV%) to determine between- and within-subject reliability, intraclass coefficient correlation (ICC) to determine test-retest reliability, and signal-to-noise ratio (SNR) to determine sensitivity. Total distance (TD) and PlayerLoad™ (PL) demonstrated good sensitivity (TD SNR = 1.6-4.6; PL SNR = 1.2-4.3) on a group level. However, a wide variety of within-subject reliability was demonstrated for these variables (TD CV% = 1.7-36.3%; PL CV% = 4.3-39.5%) and corresponding intensity measures calculated per minute. The percentage contribution of individual planes to PL showed the lowest between-subject CV% (CV% = 2-7%), although sensitivity varied across formats (SNR = 0.3-1.4). High speed running demonstrated poor reliability across all three formats of SSG (CV% = 51-103%, ICC = 0.03-0.53). Given the measurement properties of external training load measures observed in this study, specifically the within-subject variation, reliability across trials of standardised training games should be calculated on an individual level. This will allow practitioners to detect worthwhile changes across trials of standardised game format drills. Such information is important for the appropriate implementation of training and monitoring strategies in soccer.Entities:
Mesh:
Year: 2022 PMID: 35061784 PMCID: PMC8782283 DOI: 10.1371/journal.pone.0262274
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Standardised conditions of game formats.
| Condition | 11v11 | 10v10 | 7v7+6 |
|---|---|---|---|
| Players | 2 teams of 11, including a Goalkeeper on each team | 2 teams of 10, including a Goalkeeper on each team | 2 teams of 7, including a Goalkeeper on each team. Plus a third team of 6 outfield players on the boundary of the pitch to act as ‘wall players’. |
| Dimensions | 60x40m | 60x40m | 22.9x16.5m |
| Sets | 2 sets | 2 sets | 6 sets in total; 4 working sets and 2 as ‘wall players’. |
| Time On Per Set | 10 minutes | 10 minutes | 2 minutes |
| Time Off Between Sets | 2 minutes | 2 minutes | 45 seconds |
| Scheduling of Game | On the training day prior to the next match and at least 48 hours after the previous match | ||
Activity profile metrics and reliability for different formats of standardised soccer games.
| Variable | Mean ± SD | SWC | Between-subject CV% | SNR | ICC (90% CI) | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 10v10 | 11v11 | 7v7+6 | 10v10 | 11v11 | 7v7+6 | 10v10 | 11v11 | 7v7+6 | 10v10 | 11v11 | 7v7+6 | 10v10 | 11v11 | 7v7+6 | |
| TD | 2115.2 ± 243.7 | 2078.6 ± 250.5 | 1106.7 ± 136.0 | 48.7 | 50.1 | 27.2 | 6.1 | 6.5 | 7.9 | 2.0 | 1.6 | 4.6 | 0.73 | 0.74 | 0.59 |
| Good | Good | Good | (0.63–0.83) | (0.64–0.84) | (0.41–0.76) | ||||||||||
| MPM | 99.3 ± 11.4 | 98.5 ± 11.9 | 67.8 ± 8.2 | 2.3 | 2.4 | 1.6 | 6.1 | 6.5 | 7.9 | 0.8 | 1.1 | 0.7 | 0.75 | 0.75 | 0.63 |
| Poor | Good | Poor | (0.65–0.84) | (0.64–0.84) | (0.45–0.78) | ||||||||||
| HSRa | 67.6 ± 45.9 | 51.6 ± 39.1 | 9.2 | 7.8 | 78.9 | 102.5 | 0.49 | 0.53 | |||||||
| (0.36–0.64) | (0.36–0.70) | ||||||||||||||
| HSRr | 7.3 ± 9.2 | 1.8 | 51.4 | 0.03 | |||||||||||
| (-0.1–0.25) | |||||||||||||||
| PL | 208.2 ± 37.2 | 200.8 ± 38.1 | 113.8 ± 18.6 | 7.4 | 7.6 | 3.7 | 7.9 | 8.9 | 8.5 | 1.2 | 1.2 | 4.3 | 0.83 | 0.81 | 0.79 |
| Good | Good | Good | (0.75–0.90) | (0.73–0.89) | (0.66–0.89) | ||||||||||
| PL/min | 9.8 ± 1.7 | 9.5 ± 1.8 | 7.0 ± 1.2 | 0.3 | 0.4 | 0.2 | 8.0 | 8.9 | 8.5 | 0.4 | 0.5 | 0.6 | 0.83 | 0.82 | 0.79 |
| Poor | Poor | Poor | (0.76–0.90) | (0.74–0.89) | (0.66–0.88) | ||||||||||
| PL/metre | 0.10 ± 0.01 | 0.10 ± 0.01 | 0.10 ± 0.01 | 0.002 | 0.002 | 0.002 | 3.8 | 4.4 | 5.0 | 0.7 | 0.8 | 0.4 | 0.91 | 0.88 | 0.79 |
| Poor | Poor | Poor | (0.87–0.95) | (0.83–0.93) | (0.67–0.89) | ||||||||||
| PLAP (%) | 23.9 ± 1.5 | 24.5 ± 1.7 | 25.0 ± 2.0 | 0.3 | 0.3 | 0.4 | 3.7 | 4.9 | 6.7 | 0.4 | 1.4 | 0.3 | 0.66 | 0.53 | 0.39 |
| Poor | Good | Poor | (0.55–0.78) | (0.39–0.68) | (0.19–0.61) | ||||||||||
| PLML (%) | 25.8 ± 1.5 | 25.6 ± 1.6 | 27.2 ± 1.4 | 0.3 | 0.3 | 0.3 | 2.9 | 3.2 | 3.4 | 0.7 | 0.8 | 0.3 | 0.79 | 0.76 | 0.59 |
| Poor | Poor | Poor | (0.70–0.87) | (0.66–0.85) | (0.41–0.76) | ||||||||||
| PLV (%) | 49.3 ± 2.1 | 48.8 ± 2.2 | 46.7 ± 1.9 | 0.4 | 0.4 | 0.4 | 2.0 | 2.1 | 2.9 | 0.7 | 1.2 | 0.3 | 0.80 | 0.80 | 0.56 |
| Poor | Good | Poor | (0.72–0.88) | (0.71–0.88) | (0.37–0.74) | ||||||||||
TD—Total Distance; MPM—Metres per minute; HSRa—High Speed Running (Absolute) distance above 5.5m/s; HSRr—High Speed Running (Relative) distance covered above 65% individual maximum velocity; PL—PlayerLoad™ Vector Magnitude; PL/min—PlayerLoad™ per minute; PL/metre—PlayerLoad™ per metre; PLAP (%)—% contribution to PlayerLoad™ in the Anterior-Posterior plane; PLML (%)—% contribution to PlayerLoad™ in the Medial-Lateral plane; PLV (%)—% contribution to PlayerLoad™ in the Vertical plane; SD—Standard deviation; SWC—Smallest Worthwhile Change; CV%—Coefficient of variation; SNR—Signal-to-noise ratio, average of weekly % change in group mean divided by CV%; ICC—Intraclass correlation coefficient; CI—Confidence intervals.
Fig 1A violin plot of the within-subject CV for each external training load measure across three different SSG formats.
TD—Total distance; m/min—metres per minute; PL—PlayerLoad™; PL/min—PlayerLoad™ per minute; PL/metre—PlayerLoad™ per metre; PLAP (%)—% contribution to PlayerLoad™ in the Anterior-Posterior plane; PLML (%)—% contribution to PlayerLoad™ in the Medial-Lateral plane; PLV (%)—% contribution to PlayerLoad™ in the Vertical plane; CV%—Coefficient of variation.