| Literature DB >> 35006085 |
Melina Dederichs1, Felix Jan Nitsch2, Jennifer Apolinário-Hagen1.
Abstract
BACKGROUND: Medical students show low levels of e-mental health literacy. Moreover, there is a high prevalence of common mental illnesses among medical students. Mobile health (mHealth) apps can be used to maintain and promote medical students' well-being. To date, the potential of mHealth apps for promoting mental health among medical students is largely untapped because they seem to lack familiarity with mHealth. In addition, little is known about medical students' preferences regarding mHealth apps for mental health promotion. There is a need for guidance on how to promote competence-based learning on mHealth apps in medical education.Entities:
Keywords: co-design; eHealth; mHealth; medical education; medical student; mental health; mobile phone; participatory design
Year: 2022 PMID: 35006085 PMCID: PMC8787659 DOI: 10.2196/32017
Source DB: PubMed Journal: JMIR Med Educ ISSN: 2369-3762
Workshop contents.
| Workshop day | Educational content | Activity |
| 1 | Introduction, components and types of guidance for mHealtha apps, quality criteria for mHealth apps, and legal framework | Introductory lecture, group work, presentations and plenary discussions on relevant literature, legal aspects, and identification of existing mHealth apps that are safe to use and are also of high quality (MARS-Gb [ |
| 2 | Acceptability and user orientation, co-design and participatory design methods, and strategies and model for designing mHealth apps | Expert lecture (building your own mHealth app and insights into a medical student’s back pain app start-up), focus groups part 1 (reported elsewhere [ |
| 3 | Gamification, development and adjustment of mHealth apps, and avatars | Expert lecture (assessment of avatar of a certified medical app for insomnia, |
| 4 | Acceptance-facilitating interventions, adherence-facilitation, and implementation | Expert lecture (web-based marketing), persona development, journey mapping, implementation mapping, prototyping, development of personas in groups, and mock-ups and prototypes |
| 5 | Presentations and workshop evaluation | Presentations of the mHealth app concepts, feedback questionnaires, and feedback round |
amHealth: mobile health.
bMARS-G: Mobile App Rating Scale, German version.
cIDEAS: Integrate, Design, Assess, and Share.
Figure 1Logo of the app Moodly.
Figure 7Mock-up of the app Moodly: mood tracker.
Figure 2Mock-up of the app Moodly: users are asked whether they want to answer questions to personalize the app.
Figure 4Mock-up of the app Moodly: emergency help screen.
Figure 8Logo of the app Dreamy Pug.
Figure 19Mock-up of the app Dreamy Pug: sleep tracking.
Figure 15Mock-up of the app Dreamy Pug: assessment of personal data (here: age).
Figure 11Mock-up of the app Dreamy Pug: Screen adapts to different times of the day (here: Night screen).
Figure 13Mock-up of the app Dreamy Pug: Screen adapts to different times of the day (here: Evening screen).
Workshop evaluation (scale from 1=strongly disagree to 6=strongly agree).
| Question | Values, mean (SD) | Values, median (IQR) |
| “Before the workshop, I already knew a lot about the topics covered in the workshop” | 2.38 (1.10) | 2 (1.25) |
| “I learned a lot of new things in the workshop” | 4.58 (1.10) | 4.5 (2) |
| “I have learned a lot of useful things for my profession” | 3.77 (1.24) | 4 (2) |