| Literature DB >> 34942926 |
Alessandra Giordano1, Michele Boffano2, Raimondo Piana2, Roberto Mutani1, Alessandro Cicolin1.
Abstract
PURPOSE: the evaluation of body image perception, pain coping strategies, and dream content, together with phantom limb and telescoping phenomena in patients with sarcoma who underwent surgery for limb amputation.Entities:
Keywords: amputation; body image; body schema; cancer; dream; dream content; sarcoma; self-perception
Year: 2021 PMID: 34942926 PMCID: PMC8699339 DOI: 10.3390/brainsci11121625
Source DB: PubMed Journal: Brain Sci ISSN: 2076-3425
Clinical data percentage and Wilcoxon Test results between T0 and T1 questionnaires subscales.
| T0 % | T1 % | ||||
|---|---|---|---|---|---|
| PLS § | 100 | 100 | |||
| Stump pain | 40 | 45 | |||
| Telescoping | 35 | 25 | |||
| Limb in dreams | 50 | 50 | |||
| Mean T0 | Std. Dev. T0 | Mean T1 | Std. Dev. T1 | Sign. | |
| BICI §§_ | 30.40 | 13.26 | 37.65 | 15.78 | 0.052 |
| WHY §§§_interference | 0.87 | 0.86 | 1.70 | 1.62 | 0.0009 * |
| WHY_support | 3.85 | 1.71 | 3.43 | 1.90 | 0.006 * |
| WHY_pain_sev | 1.96 | 1.37 | 2.46 | 1.64 | 0.002 * |
| WHY_life_contr | 2.95 | 1.95 | 2.28 | 1.19 | 0.049 * |
| WHY_aff_distr | 2.97 | 1.81 | 1.34 | 0.88 | 0.000 * |
| WHY_neg_resp | 0.66 | 0.80 | 0.43 | 0.66 | 0.012 * |
| WHY_solic_resp | 3.84 | 1.40 | 3.49 | 1.99 | 0.078 |
| WHY_dist_resp | 2.57 | 1.32 | 2.75 | 1.69 | 0.959 |
| WHY_house_chores | 1.40 | 1.57 | 2.21 | 2.12 | 0.039 * |
| WHY_out_work | 0.36 | 0.90 | 0.50 | 0.75 | 0.064 |
| WHY_act_away | 1.11 | 1.37 | 1.91 | 1.39 | 0.017 * |
| WHY_soc_act | 2.13 | 1.71 | 3.28 | 1.27 | 0.005 * |
| WHY_gen_act | 1.18 | 1.13 | 2.11 | 1.15 | 0.005 * |
* Statistically significant; § PLS: Phantom Limb Sensations; §§ BICI: Body Image Concern Inventory; §§§ WHY: West Haven-Yale Multidimensional Pain Inventory (WHYMPI) subscales.
Male at T0 vs. norms and Female at T0 vs. norms and Male at T1 vs. norms and Female at T1 vs. norms.
| Male T0 | Male Norms | Female T0 | Female Norms | Male | Male Norms | Female T1 | Female Norms | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
§
| ||||||||||||
| Male/Female | 75% | 67% | 0.371 | 13% | 48% | * 0.022 | 78% | 67% | 0.239 | 50% | 48% | 0.915 |
| Familiarity | 53% | 45% | 0.282 | 50% | 58% | 0.502 | 56% | 45% | 0.170 | 60% | 58% | 0.900 |
| Friends | 24% | 31% | 0.296 | 6% | 37% | ** 0.001 | 27% | 31% | 0.534 | 40% | 37% | 0.802 |
| Family | 22% | 12% | * 0.049 | 44% | 19% | * 0.033 | 24% | 12% | * 0.036 | 13% | 19% | 0.533 |
| Dead and Imaginary | 2% | 0% | 0.254 | 6% | 1% | 0.230 | 5% | 0% | * 0.041 | 6% | 1% | 0.221 |
| Animal | 6% | 6% | 0.941 | 6% | 4% | 0.793 | 5% | 6% | 0.668 | 12% | 4% | 0.240 |
|
§
| ||||||||||||
| Aggression/Friendliness | 57% | 59% | 0.829 | 71% | 51% | 0.274 | 55% | 59% | 0.693 | 0% | 51% | ** 0.001 |
| Befriender | 20% | 50% | 0.152 | 50% | 47% | 0.935 | 80% | 50% | 0.158 | 50% | 47% | 0.909 |
| Aggressor | 64% | 40% | 0.114 | 40% | 33% | 0.744 | 50% | 40% | 0.557 | 0% | 33% | 0.223 |
| Physical Aggression | 23% | 50% | * 0.044 | 33% | 34% | 0.980 | 8% | 50% | ** 0.000 | 0% | 34% | 0.080 |
|
§
| ||||||||||||
| Indoor Setting | 38% | 48% | 0.345 | 50% | 61% | 0.580 | 37% | 48% | 0.187 | 67% | 61% | 0.737 |
| Familiar Setting | 73% | 62% | 0.340 | 100% | 79% | * 0.034 | 81% | 62% | 0.085 | 63% | 79% | 0.315 |
|
§
| ||||||||||||
| Self-Negativity | 59% | 65% | 0.465 | 60% | 66% | 0.698 | 67% | 65% | 0.713 | 38% | 66% | * 0.046 |
| Bodily Misfortunes | 48% | 29% | 0.097 | 100% | 35% | ** 0.000 | 19% | 29% | 0.295 | 33% | 35% | 0.953 |
| Negative Emotions | 36% | 80% | ** 0.002 | 50% | 80% | 0.192 | 77% | 80% | 0.758 | 43% | 80% | * 0.036 |
| Dreamer-Involved Success | 50% | 51% | 0.959 | 100% | 42% | * 0.016 | 40% | 51% | 0.412 | 0% | 42% | * 0.016 |
| Torso/Anatomy | 20% | 31% | 0.436 | 0% | 20% | * 0.041 | 0% | 31% | ** 0.000 | 0% | 20% | ** 0.006 |
| § | ||||||||||||
| Aggression | 20% | 47% | ** 0.000 | 22% | 44% | * 0.047 | 17% | 47% | ** 0.000 | 00% | 44% | ** 0.000 |
| Friendliness | 20% | 38% | * 0.012 | 11% | 42% | ** 0.002 | 19% | 38% | ** 0.005 | 21% | 42% | 0.096 |
| Sexuality | 0% | 12% | ** 0.000 | 0% | 4% | 0.112 | 0% | 12% | ** 0.000 | 0% | 4% | 0.159 |
| Misfortune | 30% | 36% | 0.367 | 22% | 33% | 0.296 | 38% | 36% | 0.776 | 21% | 33% | 0.319 |
| Good Fortune | 20% | 6% | ** 0.005 | 6% | 6% | 0.994 | 21% | 6% | ** 0.002 | 36% | 6% | ** 0.003 |
| Success | 7% | 15% | 0.089 | 11% | 08% | 0.614 | 13% | 15% | 0.672 | 0% | 8% | * 0.039 |
| Failure | 11% | 15% | 0.450 | 0% | 10% | ** 0.008 | 19% | 15% | 0.515 | 21% | 10% | 0.229 |
| Striving | 18% | 27% | 0.178 | 11% | 15% | 0.658 | 28% | 27% | 0.923 | 21% | 15% | 0.515 |
§ In bold: DreamSAT output categories; * Statistically Significant; ** Highly statistically significant.
Male T0 vs. T1 and Female T0 vs. T1.
| Males T0 | Males T1 | Females T0 | Females T1 | |||
|---|---|---|---|---|---|---|
|
§
| ||||||
| Male/Female | 75% | 78% | 0.784 | 13% | 50% | 0.166 |
| Familiarity | 53% | 55% | 0.855 | 50% | 64% | 0.481 |
| Friends | 24% | 28% | 0.747 | 6% | 55% | ** 0.003 |
| Family | 22% | 23% | 0.995 | 44% | 0% | ** 0.000 |
| Dead and Imaginary | 2% | 2% | 0.892 | 6% | 9% | 0.721 |
| Animal | 6% | 5% | 0.807 | 6% | 0% | 0.214 |
|
§
| ||||||
| Aggression/Friendliness | 57% | 55% | 0.894 | 71% | 0% | 0.060 |
| Befriender | 20% | 80% | * 0.042 | 50% | 100% | 0.200 |
| Aggressor | 64% | 50% | 0.552 | 40% | 0% | 0.211 |
| Physical Aggression | 23% | 8% | 0.262 | 33% | 0% | 0.254 |
|
§
| ||||||
| Indoor Setting | 38% | 39% | 0.933 | 50% | 71% | 0.426 |
| Familiar Setting | 73% | 83% | 0.528 | 100% | 67% | * 0.042 |
|
§
| ||||||
| Self-Negativity | 59% | 66% | 0.565 | 60% | 50% | 0.734 |
| Bodily Misfortunes | 48% | 20% | 0.078 | 100% | 0% | ** 0.000 |
| Negative Emotions | 36% | 78% | 0.054 | 50% | 25% | 0.459 |
| Dreamer-Involved Success | 50% | 63% | 0.640 | 100% | 25% | 0.087 |
| Torso/Anatomy | 20% | 0% | 0.060 | 0% | 0% | 1.000 |
| § | ||||||
| Aggression | 20% | 24% | 0.693 | 22% | 0% | * 0.013 |
| Friendliness | 20% | 27% | 0.486 | 11% | 10% | 0.927 |
| Sexuality | 0% | 0% | 1.000 | 0% | 0% | 1.000 |
| Misfortune | 30% | 36% | 0.528 | 22% | 20% | 0.890 |
| Good Fortune | 20% | 18% | 0.803 | 6% | 10% | 0.671 |
| Success | 7% | 15% | 0.239 | 11% | 0% | 0.085 |
| Failure | 11% | 9% | 0.744 | 0% | 0% | 1.000 |
| Striving | 18% | 18% | 1.000 | 11% | 0% | 0.085 |
§ In bold: DreamSAT output categories; * Statistically Significant; ** Highly statistically significant.