| Literature DB >> 34817390 |
Chong Li1, Xinyu Song2, Jie Jia1,3,4, Peter Shull2, Shugeng Chen1, Chuankai Wang1, Jieying He1, Yongli Zhang1, Shuo Xu1, Zhijie Yan1.
Abstract
BACKGROUND: A serious game-based cellphone augmented reality system (CARS) was developed for rehabilitation of stroke survivors, which is portable, convenient, and suitable for self-training.Entities:
Keywords: augmented reality; cognitive function; home-based rehabilitation; serious game; stroke; upper limb motor function
Year: 2021 PMID: 34817390 PMCID: PMC8663710 DOI: 10.2196/30184
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Figure 1Hardware for the cellphone augmented reality rehabilitation system. (Left) Phone: iPhone XR, iOS 13. (Center) Cellphone cases and gloves. (Right) Method of wearing.
Figure 2Three augmented reality–based serious games for rehabilitation of upper limb motor function and cognitive function. (Left) Pyramid Reach. (Center) Add VS Sub. (Right) Stroop Game.
Figure 3Two training methods. (Left) The participant training individually with the affected side. (Right) The participant using the unaffected side to assist the affected side for training.
Figure 4Flowchart for participant selection and assignment. AR: augmented reality.
Baseline demographic and clinical characteristics of the patients.
| Variable | Experimental group (N=15) | Control group (N=15) | |||||
| Age (years), median (IQR) | 62 (24) | 57 (32) | 0.062a | .96 | |||
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| 0.144b | .70 | |||||
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| Male | 10 (66) | 9 (60) |
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| Female | 5 (33) | 6 (40) |
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| Time from onset (days), mean (SD) | 78.2 (40) | 69.2 (51) | 0.530c | 0.60 | |||
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| 0.133b | .71 | |||||
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| Left | 8 (53) | 7 (46) |
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| Right | 7 (46) | 8 (53) |
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| MMSEd, median (IQR) | 26 (4) | 25 (3) | 0.168a | .87 | |||
| FMA-UEe, median (IQR) | 30 (18) | 25 (23) | 0.583a | .56 | |||
| ARATf, median (IQR) | 14 (17) | 12 (22) | 0.417a | .68 | |||
| BS-Ug, median (IQR) | 3 (1) | 3 (1) | 0.024a | .99 | |||
| BS-Hg, median (IQR) | 3 (2) | 4 (3) | 0.085a | .93 | |||
| MMTh shoulder, median (IQR) | 3 (0) | 3 (0) | 0.338a | .81 | |||
| MMT elbow, median (IQR) | 3 (0) | 3 (1) | 0.898a | .53 | |||
| MMT (wrist), median (IQR) | 1 (3) | 3 (1) | 1.346a | .20 | |||
| BIi, mean (SD) | 64.67 (12) | 63 (13) | 0.354c | .72 | |||
| AVSj, mean (SD) | 17.8 (4) | 19.47 (6) | 0.841c | .41 | |||
| SGk, mean (SD) | 11.67 (5) | 13 (6) | 0.625c | .53 | |||
aWilcoxon rank sum test.
bChi-square test.
cTwo-tailed t test.
dMMSE: Mini-Mental State Examination.
eFMA-UE: Fugl-Meyer Assessment of the Upper Extremity.
fARAT: Action Research Arm Test.
gBS: Brunnstrom stage (U: upper extremity; H: hand).
hMMT: manual muscle test.
iBI: Barthel index.
jAVS: Add VS Sub.
kSG: Stroop Game.
Comparison of outcomes in the experimental group and control group.
| Outcomes | Experimental group (N=15) | Control group (N=15) | |||||
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| Pretest | Posttest | Pretest | Posttest | |||
| FMA-UEa, median (IQR) | 30 (18) | 41 (21) | .001 | 25 (23) | 33 (26) | .001 | |
| ARATb, median (IQR) | 14 (17) | 21 (23) | .001 | 12 (22) | 16 (24) | .001 | |
| MMSEc, median (IQR) | 26 (4) | 27 (2) | .005 | 25 (5) | 25 (4) | .004 | |
| BS-Ud, median (IQR) | 3 (1) | 4 (1) | ﹤.001 | 3 (1) | 4 (2) | .008 | |
| BS-Hd, median (IQR) | 3 (2) | 4 (3) | .007 | 4 (3) | 4 (3) | .034 | |
| MMTe shoulder, median (IQR) | 3 (0) | 4 (1) | .001 | 3 (0) | 4 (0) | .002 | |
| MMT elbow, median (IQR) | 3 (0) | 4 (0) | ﹤.001 | 3 (1) | 4 (0) | .005 | |
| MMT wrist, median (IQR) | 1 (3) | 3 (2) | .001 | 3 (1) | 3 (2) | .014 | |
| BIf, median (IQR) | 65 (25) | 75 (15) | .002 | 60 (25) | 65 (20) | .01 | |
| AVSg, median (IQR) | 17 (4) | 25 (5) | .001 | 18 (10) | 23 (10) | .001 | |
| SGh, median (IQR) | 10 (6) | 18 (10) | .001 | 12 (7) | 15 (8) | .001 | |
aFMA-UE: Fugl-Meyer Assessment of the Upper Extremity.
bARAT: Action Research Arm Test.
cMMSE: Mini-Mental State Examination.
dBS: Brunnstrom stage (U: upper extremity; H: hand).
eMMT: manual muscle test.
fBI: Barthel index.
gAVS: Add VS Sub.
hSG: Stroop Game.
Figure 5Longitudinal changes in motor outcomes with the experimental group showing significantly greater improvements than the control group in FMA-UE and ARAT. ARAT: Action Research Arm Test; BI: Barthel index; BS: Brunnstrom stage (U: upper extremity; H: hand); FMA-UE: Fugl-Meyer Assessment of the Upper Extremity; MMT: manual muscle test (S: shoulder; E: elbow; W: wrist).
Figure 6Longitudinal changes in Add VS Sub (AVS), Stroop Game (SG), and Mini-Mental State Examination (MMSE) with the experimental group showing significantly greater improvements than the control group in AVS and SG. AVS: Add VS Sub; MMSE: Mini-Mental State Examination; SG: Stroop Game.
Figure 7Line charts of 15 patients’ daily scores for 3 serious games. The average score of 5 trails represents a session, and each color represents a patient.
Results of the acceptability questionnairea.
| Questions | Score, mean (SD) |
| Q1. Did you enjoy your experience with the system? | 4.27 (0.704) |
| Q2. Were you successful using the system? | 4.33 (0.816) |
| Q3. Were you able to control the system? | 4.67 (0.617) |
| Q4. Is the information provided by the system clear? | 4.40 (0.737) |
| Q5. Did you feel comfortable during your experience with the system? | 4.40 (0.632) |
| Q6. Do you think that this system will be helpful for your rehabilitation? | 4.27 (0.884) |
| Q7. Do you think this system can be used for home-based rehabilitation? | 4.67 (0.617) |
aThe questionnaire includes 7 questions, each with a score of 1 to 5 (1, strongly disagree; 2, disagree; 3, neutral; 4, agree; 5, strongly agree).