Literature DB >> 32027185

Game-Based Virtual Reality Interventions to Improve Upper Limb Motor Function and Quality of Life After Stroke: Systematic Review and Meta-analysis.

Pablo Domínguez-Téllez1, Jose A Moral-Muñoz2,3, Alejandro Salazar3,4,5, Esteban Casado-Fernández1, David Lucena-Antón6.   

Abstract

Stroke is the main cause of disability in adulthood. Recent advances in virtual reality (VR) technologies have led to its increased use in the rehabilitation of stroke patients. A systematic review and meta-analysis of randomized controlled trials (RCTs) was conducted to determine the effectiveness of game-based reality on upper limb (UL) motor function and quality of life after stroke. In March 2018, a search of the following databases was performed: PubMed, PEDro, Web of Science, Scopus, The Cochrane Library, and Medline at EBSCO. The selection criteria were all RCTs published in English or Spanish during the past 10 years. The PEDro scale was used to evaluate the methodological quality of the studies. A total of 20 clinical trials were included in the systemic review, of which 15 contributed information to the meta-analysis. Favorable results were found for VR interventions on UL motor function (Fugl-Meyer Assessment for upper extremity, standardized mean difference [SMD] = 1.53, 95% CI [0.51-2.54]) and quality of life (functional independence measure, SMD = 0.77, 95% CI [0.05-1.49]). The results demonstrate the potential benefits of VR interventions on the recovery of UL motor function and on quality of life after stroke.

Entities:  

Keywords:  Meta-analysis; Physical therapy; Stroke; Virtual reality

Mesh:

Year:  2020        PMID: 32027185     DOI: 10.1089/g4h.2019.0043

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  12 in total

1.  Self-Directed Exergaming for Stroke Upper Limb Impairment Increases Exercise Dose Compared to Standard Care.

Authors:  Michelle Broderick; Leeza Almedom; Etienne Burdet; Jane Burridge; Paul Bentley
Journal:  Neurorehabil Neural Repair       Date:  2021-08-27       Impact factor: 3.919

2.  Long-term Effectiveness and Adoption of a Cellphone Augmented Reality System on Patients with Stroke: Randomized Controlled Trial.

Authors:  Chong Li; Xinyu Song; Jie Jia; Peter Shull; Shugeng Chen; Chuankai Wang; Jieying He; Yongli Zhang; Shuo Xu; Zhijie Yan
Journal:  JMIR Serious Games       Date:  2021-11-23       Impact factor: 4.143

3.  Safety, feasibility, acceptability and preliminary effects of the Neurofenix platform for Rehabilitation via HOMe Based gaming exercise for the Upper-limb post Stroke (RHOMBUS): results of a feasibility intervention study.

Authors:  Cherry Kilbride; Daniel J M Scott; Tom Butcher; Meriel Norris; Alyson Warland; Nana Anokye; Elizabeth Cassidy; Karen Baker; Dimitrios A Athanasiou; Guillem Singla-Buxarrais; Alexander Nowicky; Jennifer Ryan
Journal:  BMJ Open       Date:  2022-02-28       Impact factor: 2.692

4.  A novel upper-limb tracking system in a virtual environment for stroke rehabilitation.

Authors:  Kuan Cha; Jinying Wang; Yan Li; Longbin Shen; Zhuoming Chen; Jinyi Long
Journal:  J Neuroeng Rehabil       Date:  2021-11-27       Impact factor: 4.262

Review 5.  A Review of Hand Function Rehabilitation Systems Based on Hand Motion Recognition Devices and Artificial Intelligence.

Authors:  Yuexing Gu; Yuanjing Xu; Yuling Shen; Hanyu Huang; Tongyou Liu; Lei Jin; Hang Ren; Jinwu Wang
Journal:  Brain Sci       Date:  2022-08-15

6.  Effects of a Rehabilitation Program Using a Wearable Device on the Upper Limb Function, Performance of Activities of Daily Living, and Rehabilitation Participation in Patients with Acute Stroke.

Authors:  Yun-Sang Park; Chang-Sik An; Chae-Gil Lim
Journal:  Int J Environ Res Public Health       Date:  2021-05-21       Impact factor: 3.390

7.  Analysis of the Muscular Activity, Peak Torque in the Lower Limbs, and Static Balance after Virtual Rehabilitation in Women with Fibromyalgia: A Randomized Controlled Study.

Authors:  Marcelo Silva de Carvalho; Leonardo Cesar Carvalho; Ricardo da Silva Alves; Flavia da Silva Menezes; Elenara da Costa Gomes; Andressa Frazin; Denise Hollanda Iunes
Journal:  Games Health J       Date:  2021-06

Review 8.  Leap Motion Controller Video Game-Based Therapy for Upper Extremity Motor Recovery in Patients with Central Nervous System Diseases. A Systematic Review with Meta-Analysis.

Authors:  Irene Cortés-Pérez; Noelia Zagalaz-Anula; Desirée Montoro-Cárdenas; Rafael Lomas-Vega; Esteban Obrero-Gaitán; María Catalina Osuna-Pérez
Journal:  Sensors (Basel)       Date:  2021-03-15       Impact factor: 3.576

Review 9.  Effects of Exergaming in Patients with Cardiovascular Disease Compared to Conventional Cardiac Rehabilitation: A Systematic Review and Meta-Analysis.

Authors:  Carles Blasco-Peris; Laura Fuertes-Kenneally; Tomas Vetrovsky; José Manuel Sarabia; Vicente Climent-Paya; Agustín Manresa-Rocamora
Journal:  Int J Environ Res Public Health       Date:  2022-03-15       Impact factor: 3.390

10.  Effects of Balance Training Using a Virtual Reality Program in Hemiplegic Patients.

Authors:  Jung-Ah Kwon; Yoon-Kyum Shin; Deok-Ju Kim; Sung-Rae Cho
Journal:  Int J Environ Res Public Health       Date:  2022-02-28       Impact factor: 3.390

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