| Literature DB >> 34601921 |
Abstract
In the last several decades, ample evidence from across evolutionary biology, behavioural economics and econophysics has solidified our knowledge that reputation can promote cooperation across different contexts and environments. Higher levels of cooperation entail higher final payoffs on average, but how are these payoffs distributed among individuals? This study investigates how public and objective reputational information affects payoff inequality in repeated social dilemma interactions in large groups. I consider two aspects of inequality: excessive dispersion of final payoffs and diminished correspondence between final payoff and cooperative behaviour. I use a simple heuristics-based agent model to demonstrate that reputational information does not always increase the dispersion of final payoffs in strategically updated networks, and actually decreases it in randomly rewired networks. More importantly, reputational information almost always improves the correspondence between final payoffs and cooperative behaviour. I analyse empirical data from nine experiments of the repeated Trust, Helping, Prisoner's Dilemma and Public Good games in networks of ten or more individuals to provide partial support for the predictions. Our research suggests that reputational information not only improves cooperation but may also reduce inequality. This article is part of the theme issue 'The language of cooperation: reputation and honest signalling'.Entities:
Keywords: agent-based model; cooperation; experiments; inequality; networks; reputation
Mesh:
Year: 2021 PMID: 34601921 PMCID: PMC8487746 DOI: 10.1098/rstb.2020.0299
Source DB: PubMed Journal: Philos Trans R Soc Lond B Biol Sci ISSN: 0962-8436 Impact factor: 6.237
Figure 1(a) Agent-based models reveal that reputation (shown in red) generally decreases the dispersion of payoffs in randomly rewired networks but might increase in networks with strategic updating when the percentage of steady defectors is sufficiently high. (b) Reputation almost always results in better correspondence between payoffs and cooperative behaviour. The plots show (a) the mean Gini coefficient of accumulated payoffs and (b) the mean Pearson correlation between proportion of periods cooperating and final payoff when no reputational information is available (r = 0; grey) and when agents know everyone's actions in the previous period (r = 1; red). The means are calculated over 1000 runs in networks of N = 100 agents who start interaction in a random network with m = 2 partners on average and play for T = 100 periods. The simulations vary the per cent of steady defectors (x-axis) and steady altruists (y-axis), with the rest being conditional cooperators.
Summary of the experimental data. The games played in the experiments are Prisoner's Dilemma (PD), targeted Prisoner's Dilemma (tPD), Public Good (PG), Helping (HG) and Trust (TG) games. Payoffs are shown for CC, CD, DC, DD for PD and CC, CD, D for TG. For HG, the payoff numbers correspond to cost, benefit for the gift, and for PG, c (c) is the amount contributed by the player (all players) to the public good. N is the number of unique participants, N—number of networks, N—network size, T—number of periods. Network refers to network structure, m—the number of interaction partners, and updating—how the network is updated. Values in brackets refer to the network in the first period only. Reputation refers to reputation tracking, with the number indicating the number of previous periods over which the partner's actions are observed; all—observe all actions in previous periods; avg—observe average behaviour over all previous periods; last—observe average behaviour over previous four-period-long phase; part—observe average behaviour over 50% of previous periods; loc—observe average behaviour for partners' partners only; 1 + 1—observe partner's action in last period, as well as the action of the partner's partner from the period before that.
| experim. | game: payoffs | network | updating | reputation | |||||
|---|---|---|---|---|---|---|---|---|---|
| BOLT04 | TG: 50, 70, 35 | 144 | 9 | 16 | 30 | pair | 1 | random | 0, all |
| BOLT05a | HG: −0.25, 1.25 | 96 | 6 | 16 | 14 | pair | 1 | random | 0, 1, 1 + 1 |
| BOLT05b | HG: −0.75, 1.25 | 96 | 6 | 16 | 14 | pair | 1 | random | 0, 1, 1 + 1 |
| SEIN06 | HG: −150, 250 | 112 | 8 | 14 | >90 | pair | 1 | random | 1, 6 |
| STAH13 | PD: 80, 10, 90, 20 | 92 | 8 | 22, 24 | 24, 39 | pair | 1 | random | 0, 1 |
| BAYE16a | PG: 100 – | 224 | 12 | 16–20 | 24 | pair | 1 | random | 0, last |
| CUES15 | PD: 7, 0, 10, 0 | 243 | 22 | 17–25 | 25 | (cycle) | (4) | strategic | 0, 1, 3, 5 |
| BAYE16b | PG: 100 – | 224 | 12 | 16–20 | 24 | pair | 1 | disincent. strategic | 0, last |
| BAYE16c | PG: 100 – | 224 | 12 | 16–20 | 24 | pair | 1 | incent. strategic | 0, last |
| KAME17a | PG: 10 – | 120 | 12 | 10 | 40 | pair | 1 | strategic | 0, part, avg |
| KAME17b | PG: 10 – | 130 | 13 | 10 | 40 | pair | 1 | strategic | 0, part, avg |
| HARR18a | tPD: 50, −50, 100, 0 | 334 | 20 | 12–24 | 12 | (random) | (4) | part strategic | 0, avg |
| HARR18b | tPD: 50, −50, 100, 0 | 334 | 20 | 12–24 | 12 | (random) | (4) | strategic | 0, avg |
| MELA18a | PD: 50, −50, 100, 0 | 810 | 15 | 19–28 | 16 | (random) | (4) | strategic | 0, loc, avg |
| MELA18b | PD: 50, −50, 100, 0 | 810 | 15 | 19–28 | 16 | (clustered) | (4) | strategic | 0, loc, avg |
| MELA18c | tPD: 50, −50, 100, 0 | 810 | 15 | 19–28 | 16 | (random) | (4) | strategic | 0, loc, avg |
| MELA18d | tPD: 50, −50, 100, 0 | 810 | 15 | 19–28 | 16 | (clustered) | (4) | strategic | 0, loc, avg |
| MELA18e | PD: 50, −50, 100, 0 | 472 | 16 | 19–28 | 16 | (random) | (4) | slow strategic | 0, loc, avg |
| MELA18f | tPD: 50, −50, 100, 0 | 472 | 14 | 19–28 | 16 | (random) | (4) | slow strategic | 0, loc, avg |
Figure 2(a) The empirical analyses confirm that reputational information decreases the dispersion of final payoffs in randomly rewired networks. (b) As predicted, in networks with strategic updating, reputational information could increase the dispersion of final payoffs, as in CUES15, but this does not occur in most cases. The figure shows boxplots of the Gini coefficient for final payoffs for each experimental condition and results from Mann–Whitney tests comparing each condition with reputation with the control condition (reputation = 0) in each experiment (Mann–Whitney U on top and 2-sided p-value on bottom, with asterisk if p < 0.05). Description of the experimental set-ups and treatment conditions can be found in table 1.
Figure 3Reputational information generally improves the correspondence of payoffs to cooperation. The overall effect, however, is only significant in strategically updated networks (b) if MELAa-d is excluded, where the level of cooperation is greater than 95%. The figure shows boxplots of the Pearson correlation between final payoffs and individual cooperation, the latter defined as the proportion of periods in which the participant chose to cooperate. The text shows results from Mann–Whitney tests comparing each condition with reputation with the control condition (reputation = 0) in each experiment (Mann–Whitney U on top and 2-sided p-value on bottom, with asterisk if p < 0.05).