| Literature DB >> 34556149 |
Hung-Ming Chi1, Tzu-Chien Hsiao2,3.
Abstract
BACKGROUND: Individuals with gaming disorder (GD) exhibit autonomic nervous system responses that indicate dysfunctional emotion regulation. Pulse rate variability (PRV) is a valuable biomarker for investigating the autonomic function of patients with mental disorders. Because individuals with GD dynamically regulate emotions during gaming, the PRV response relating to GD is not well understood. To investigate the dynamic PRV responses of individuals with GD, this study proposed the indexes of instantaneous PRV (iPRV) and instantaneous respiratory frequency (IFresp) of arterial blood pressure signals using empirical mode decomposition and normalized direct-quadrature algorithms. iPRV consists of low-frequency (LF), high-frequency (HF), and very high-frequency (VHF) bands. Moreover, a novel method of extended classifier system with continuous real-coded variables (XCSR) was used to detect GD and extract GD-related iPRV features using iPRV and IFresp as input data.Entities:
Keywords: Empirical mode decomposition; Gaming disorder; Instantaneous pulse rate variability; Machine learning system
Mesh:
Year: 2021 PMID: 34556149 PMCID: PMC8461950 DOI: 10.1186/s12938-021-00930-3
Source DB: PubMed Journal: Biomed Eng Online ISSN: 1475-925X Impact factor: 2.819
Demographic information and questionnaire scores of the LGD and HGD groups
| Characteristic | LGD ( | HGD ( | ||
|---|---|---|---|---|
| Gender (men, women) | 13, 4 | 6, 1 | 0.62 | |
| Age | 23 ± 3 | 22 ± 1 | 0.58 | |
| IGDQ | 0.94 ± 1.20 | 6.57 ± 1.51 | < 0.001 | |
| CIAS | 57.24 ± 4.35 | 78.71 ± 10.23 | < 0.001 | |
| Stimulus 1 | SAM_valence | 6.59 ± 1.33 | 7.29 ± 0.76 | 0.21 |
| SAM_arousal | 4.18 ± 2.35 | 5.71 ± 2.50 | 0.14 | |
| DEQ_happiness | 3.82 ± 1.74 | 5.86 ± 2.61 | 0.09 | |
| DEQ_surprise | 2.35 ± 1.77 | 3.86 ± 3.08 | 0.35 | |
| DEQ_anger | 1.41 ± 1.23 | 2.43 ± 1.81 | 0.11 | |
| DEQ_sadness | 1.29 ± 0.99 | 2.29 ± 1.98 | 0.23 | |
| DEQ_disgust | 1.29 ± 1.21 | 1.14 ± 0.38 | 0.80 | |
| DEQ_fear | 1.00 ± 0.00 | 1.43 ± 1.13 | 0.62 | |
| Stimulus 2 | SAM_valence | 4.65 ± 1.22 | 5.14 ± 1.77 | 0.58 |
| SAM_arousal | 6.59 ± 1.77 | 6.29 ± 1.98 | 0.70 | |
| DEQ_happiness | 2.82 ± 1.70 | 3.14 ± 2.04 | 0.80 | |
| DEQ_surprise | 5.12 ± 1.45 | 5.86 ± 2.54 | 0.49 | |
| DEQ_anger | 1.29 ± 0.85 | 2.00 ± 1.00 | 0.13 | |
| DEQ_sadness | 2.00 ± 1.46 | 1.57 ± 0.79 | 0.85 | |
| DEQ_disgust | 5.65 ± 2.26 | 4.86 ± 3.34 | 0.62 | |
| DEQ_fear | 5.18 ± 2.24 | 4.00 ± 2.31 | 0.26 | |
CIAS: Chen Internet Addiction Scale; DEQ: Discrete Emotions Questionnaire; HGD: high-risk gaming disorder; IGDQ: Internet Gaming Disorder Questionnaire; LGD: low-risk gaming disorder; SAM: Self-Assessment Manikin; p value for Mann–Whitney U test comparing LGD and HGD
Mean ± standard deviation of the iPRV and IFresp of participants with LGD and HGD
| feature | LGD | HGD | |||
|---|---|---|---|---|---|
| Trial 1 | Baseline 1 | Stimulus 1 | Baseline 1 | Stimulus 1 | |
| LF × 103 (ms2) | 4.77 ± 3.00 | 4.61 ± 4.30 | 9.64 ± 8.82§ | 9.33 ± 12.62§ | |
| HF × 103 (ms2) | 4.36 ± 4.85 | 5.30 ± 8.46 | 4.94 ± 3.72 | 10.22 ± 13.58§ | |
| VHF × 103 (ms2) | 7.19 ± 9.08 | 9.30 ± 14.19 | 10.34 ± 7.60 | 27.61 ± 41.37*§ | |
| LF/HF ratio | 2.22 ± 2.16 | 1.55 ± 1.03* | 2.60 ± 2.11 | 1.37 ± 0.56* | |
| nLF (%) | 37.31 ± 17.44 | 32.02 ± 15.31 | 37.11 ± 14.35 | 27.70 ± 8.45* | |
| nHF (%) | 23.87 ± 8.83 | 23.89 ± 5.96 | 21.26 ± 9.76 | 23.08 ± 7.97 | |
| nVHF (%) | 38.82 ± 11.53 | 44.09 ± 11.93* | 41.62 ± 7.76 | 49.21 ± 10.04* | |
| IFresp | 0.19 ± 0.08 | 0.23 ± 0.10* | 0.14 ± 0.07§ | 0.21 ± 0.10* | |
| Trial 2 | baseline_2 | stimuli_2 | baseline_2 | stimuli_2 | |
| LF × 103 (ms2) | 6.19 ± 6.17 | 4.73 ± 4.04 | 12.69 ± 13.81§ | 6.68 ± 5.43* | |
| HF × 103 (ms2) | 5.50 ± 7.31 | 4.61 ± 4.27 | 7.59 ± 7.92 | 9.47 ± 11.20§ | |
| VHF × 103 (ms2) | 10.11 ± 14.40 | 8.52 ± 8.50 | 16.36 ± 15.01 | 18.05 ± 18.17§ | |
| LF/HF ratio | 1.69 ± 1.40 | 1.34 ± 0.77 | 2.15 ± 1.10 | 1.03 ± 0.39*§ | |
| nLF (%) | 32.44 ± 15.44 | 29.79 ± 13.97 | 36.64 ± 10.41 | 23.05 ± 7.48*§ | |
| nHF (%) | 23.90 ± 6.90 | 24.37 ± 6.34 | 20.78 ± 7.93 | 23.91 ± 5.98 | |
| nVHF (%) | 43.66 ± 11.32 | 45.84 ± 12.96 | 42.58 ± 7.00 | 53.05 ± 9.07*§ | |
| IFresp | 0.22 ± 0.08 | 0.24 ± 0.07 | 0.16 ± 0.07§ | 0.22 ± 0.10* | |
*p < 0.01 for factorial ANOVA comparing baseline and stimulus
§p < 0.01 for factorial ANOVA comparing LGD and HGD groups
Fig. 1Classification accuracies of the XCSR for Stimuli 1 (a) and 2 (b)
Fig. 2Selection rates of iPRV and IFresp for both stimuli
Fig. 3Processing procedure for ABP signals
Fig. 4ABP signal and its ten corresponding IMFs
Fig. 5Overview of an XCSR (modified [24, 25])