Literature DB >> 25586229

Physiological indicators of pathologic video game use in adolescence.

Sarah M Coyne1, W Justin Dyer2, Rebecca Densley2, Nathan M Money3, Randal D Day2, James M Harper2.   

Abstract

PURPOSE: Pathologic video game use (PVGU) has been associated with a host of negative psychological, physical, and social outcomes during adolescence; however, little research has examined physiological predictors of such use. The purpose of the study was to examine physiological predictors of the development of PVGU across adolescence.
METHODS: The article involves a 1-year longitudinal study across midadolescence. Participants were 374 adolescents and their parents from a large metropolitan area in the Northwest United States. PVGU was assessed via questionnaire, as were a number of control variables. A number of physiological indicators including respiratory sinus arrhythmia (RSA) and galvanic skin conductance (indices of parasympathetic and sympathetic nervous system activity, respectively) were measured during baseline, a cognitively stimulating task (Rubik's cube), and a family problem-solving task.
RESULTS: Less RSA withdrawal to a cognitively simulating task was related to greater pathologic video game symptoms, but less RSA withdrawal to a family problem-solving task was associated with the presence of pathologic video game symptoms (p < .05). For girls only, galvanic skin conductance activation during the family problem solving was related to greater pathologic video game symptoms (p < .01).
CONCLUSIONS: These findings suggest that adolescents who do not find cognitive tasks stimulating physiologically have a greater severity of PVGU. Additionally, adolescents who show physiological signs of stress in a family task were more likely to have PVGU symptoms and only girls have more severe PVGU levels. This study is the first to show that physiological indicators predict PVGU over time in adolescence and has important implications regarding the prevention and treatment of PVGU in adolescence.
Copyright © 2015 Society for Adolescent Health and Medicine. Published by Elsevier Inc. All rights reserved.

Entities:  

Keywords:  Adolescence; Computer game; Internet addiction; Media; Pathologic; Physiology; Video game

Mesh:

Year:  2015        PMID: 25586229     DOI: 10.1016/j.jadohealth.2014.10.271

Source DB:  PubMed          Journal:  J Adolesc Health        ISSN: 1054-139X            Impact factor:   5.012


  9 in total

1.  Family Financial Stress and Adolescent Sexual Risk-Taking: The Role of Self-Regulation.

Authors:  AliceAnn Crandall; Brianna M Magnusson; M Lelinneth B Novilla; Lynneth Kirsten B Novilla; W Justin Dyer
Journal:  J Youth Adolesc       Date:  2016-07-26

2.  The Longitudinal Impact of Screen Time on Adolescent Development: Moderation by Respiratory Sinus Arrhythmia.

Authors:  Wesley Sanders; Justin Parent; Jamie L Abaied; Rex Forehand; Sarah Coyne; W Justin Dyer
Journal:  J Adolesc Health       Date:  2018-10       Impact factor: 5.012

Review 3.  Video Game Use in the Treatment of Amblyopia: Weighing the Risks of Addiction.

Authors:  Chaoying S Xu; Jessica S Chen; Ron A Adelman
Journal:  Yale J Biol Med       Date:  2015-09-03

4.  Relationships of internet gaming reasons to biological indicators and risk of internet gaming addiction in Korean adolescent male game users.

Authors:  Nahyun Kim; Mi Ja Kim; Tonda L Hughes; Hyeweon Kwak; In Deok Kong
Journal:  BMC Psychiatry       Date:  2020-06-30       Impact factor: 3.630

5.  Genetic association of human Corticotropin-Releasing Hormone Receptor 1 (CRHR1) with Internet gaming addiction in Korean male adolescents.

Authors:  Jooyeon Park; Jin-Young Sung; Dae-Kwang Kim; In Deok Kong; Tonda L Hughes; Nahyun Kim
Journal:  BMC Psychiatry       Date:  2018-12-20       Impact factor: 3.630

6.  Bullying Victimization and Problem Video Gaming: The Mediating Role of Externalizing and Internalizing Problems.

Authors:  Jérémie Richard; Loredana Marchica; William Ivoska; Jeffrey Derevensky
Journal:  Int J Environ Res Public Health       Date:  2021-02-17       Impact factor: 3.390

7.  Is the proposed distinction of gaming disorder into a predominantly online vs. offline form meaningful? Empirical evidence from a large German speaking gamer sample.

Authors:  Christian Montag; Bruno Schivinski; Halley M Pontes
Journal:  Addict Behav Rep       Date:  2021-11-01

8.  Extended classifier system with continuous real-coded variables for feature extraction of instantaneous pulse-rate variability and respiration of individuals with gaming disorder.

Authors:  Hung-Ming Chi; Tzu-Chien Hsiao
Journal:  Biomed Eng Online       Date:  2021-09-23       Impact factor: 2.819

Review 9.  Problematic internet use: A scoping review - longitudinal research on a contemporary social problem, 2006-2017.

Authors:  Daniel Dahl; Karin Helmersson Bergmark
Journal:  Nordisk Alkohol Nark       Date:  2020-09-22
  9 in total

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