Literature DB >> 15013260

Playing violent electronic games, hostile attributional style, and aggression-related norms in German adolescents.

Barbara Krahé1, Ingrid Möller.   

Abstract

The relationship was examined between exposure to and preference for violent electronic games and aggressive norms as well as hostile attributional style. Following a pilot study to sample widely used electronic games varying in violent content, 231 eighth-grade adolescents in Germany reported their use of and attraction to violent electronic games. They also completed measures of hostile attributional style and endorsement of aggressive norms. There were significant gender differences in usage and attraction to violent electronic games, with boys scoring higher than girls. Significant relationships were found between attraction to violent electronic games and the acceptance of norms condoning physical aggression. Violent electronic games were linked indirectly to hostile attributional style through aggressive norms. The findings are discussed with respect to North American research on the aggression-enhancing effect of violent electronic games.

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Year:  2004        PMID: 15013260     DOI: 10.1016/j.adolescence.2003.10.006

Source DB:  PubMed          Journal:  J Adolesc        ISSN: 0140-1971


  9 in total

1.  Efficacy of an intervention to reduce the use of media violence and aggression: an experimental evaluation with adolescents in Germany.

Authors:  Ingrid Möller; Barbara Krahé; Robert Busching; Christina Krause
Journal:  J Youth Adolesc       Date:  2011-03-22

2.  Desensitization to media violence: links with habitual media violence exposure, aggressive cognitions, and aggressive behavior.

Authors:  Barbara Krahé; Ingrid Möller; L Rowell Huesmann; Lucyna Kirwil; Juliane Felber; Anja Berger
Journal:  J Pers Soc Psychol       Date:  2011-04

3.  Digital Game Playing and Direct and Indirect Aggression in Early Adolescence: The Roles of Age, Social Intelligence, and Parent-Child Communication.

Authors:  Marjut Wallenius; Raija-Leena Punamäki; Arja Rimpelä
Journal:  J Youth Adolesc       Date:  2006-12-15

4.  The effect of online violent video games on levels of aggression.

Authors:  Jack Hollingdale; Tobias Greitemeyer
Journal:  PLoS One       Date:  2014-11-12       Impact factor: 3.240

5.  Friendly fire: Longitudinal effects of exposure to violent video games on aggressive behavior in adolescent friendship dyads.

Authors:  Geert P Verheijen; William J Burk; Sabine E M J Stoltz; Yvonne H M van den Berg; Antonius H N Cillessen
Journal:  Aggress Behav       Date:  2018-01-24       Impact factor: 2.917

6.  The contagious impact of playing violent video games on aggression: Longitudinal evidence.

Authors:  Tobias Greitemeyer
Journal:  Aggress Behav       Date:  2019-08-13       Impact factor: 2.917

7.  Extended classifier system with continuous real-coded variables for feature extraction of instantaneous pulse-rate variability and respiration of individuals with gaming disorder.

Authors:  Hung-Ming Chi; Tzu-Chien Hsiao
Journal:  Biomed Eng Online       Date:  2021-09-23       Impact factor: 2.819

8.  I am right, you are wrong: how biased assimilation increases the perceived gap between believers and skeptics of violent video game effects.

Authors:  Tobias Greitemeyer
Journal:  PLoS One       Date:  2014-04-10       Impact factor: 3.240

9.  Predicting Chinese Adolescent Internet Gaming Addiction From Peer Context and Normative Beliefs About Aggression: A 2-Year Longitudinal Study.

Authors:  Ping Su; Chengfu Yu; Wei Zhang; Sha Liu; Yang Xu; Shuangju Zhen
Journal:  Front Psychol       Date:  2018-07-06
  9 in total

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