| Literature DB >> 36211703 |
Shirley Man-Man Sit1,2, Agnes Yuen-Kwan Lai2, Tai-On Kwok3, Hoi-Wa Wong1, Yiu-Lun Wong3, Edward Chow3, Yu-Kwong Kwok3, Man-Ping Wang2, Sai-Yin Ho1, Tai-Hing Lam1.
Abstract
Background: The acceleration of population aging calls for simple and effective interventions catered for older people. Gerontechnology, the combination of gerontology and technology, can promote quality of life in older adults. However, public health-related events incorporating information communication technology (ICT) for older people have seldom been evaluated. Objective: We reported the development and evaluation of two simple and brief digital health promotion games hosted at the annual Hong Kong Gerontech and Innovation Expo cum Summit (GIES) in 2018 and 2019 to promote well-being.Entities:
Keywords: Hong Kong; augmented reality; community event; digital technologies; family happiness; gerontechnology; health promotion; information and communication technology
Mesh:
Year: 2022 PMID: 36211703 PMCID: PMC9539530 DOI: 10.3389/fpubh.2022.923271
Source DB: PubMed Journal: Front Public Health ISSN: 2296-2565
Participant characteristics of the Jockey Club SMART Family-Link (JCSFL) Project game booths at the Gerontech and Innovation Expo cum Summit (GIES) 2018 and 2019.
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| Male | 562 (29.3) | 316 (26.6) | 246 (33.7) |
| Female | 1,342 (70.1) | 870 (73.4) | 472 (64.7) |
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| Children and teenagersb | 78 (4.4) | 73 (6.2) | 5 (0.7) |
| Adults | 579 (30.2) | 336 (28.3) | 243 (34.1) |
| Older adults | 1,241 (64.8) | 777 (65.5) | 464 (65.2) |
Missing data excluded.
aAge intervals include children and teenagers (<12, 12–17), adults (18–59), and older adults (60 and above).
bGrouped together due to small numbers.
cGIES attendees that visited the game booths and completed the questionnaire survey.
Figure 1Age group of JCSFL Project game booth participants at GIES 2018 and 2019.
Figure 2Number and age groups of JCSFL Project game booth participants by time at GIES 2018.
Figure 3Number and age groups of JCSFL Project game booth participants by time at GIES 2019.
Satisfaction toward JCSFL Project game booths at GIES 2018 and 2019.
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| Overall | 1,915 | 4.60 ± 0.63 | 1,186 | 4.64 ± 0.60 | 729 | 4.54 ± 0.68 | 0.002 |
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| Male | 562 | 4.53 ± 0.67 | 316 | 4.54 ± 0.66 | 246 | 4.51 ± 0.69 | |
| Female | 1,342 | 4.63 ± 0.62 | 870 | 4.67 ± 0.57 | 472 | 4.55 ± 0.68 | |
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| Children/teenagers/younger adults | 654 | 4.53 ± 0.71 | 407 | 4.56 ± 0.70 | 247 | 4.49 ± 0.72 | |
| Older adults | 1,238 | 4.64 ± 0.58 | 775 | 4.68 ± 0.53 | 463 | 4.58 ± 0.73 | |
| Satisfaction score of 4 or 5 (%) | 1,812 | 94.6 | 1,122 | 94.7 | 690 | 92.0 | 0.021 |
| Willing to share happy things or feelings from activities with family (%) | 1,843 | 95.9 | 1,137 | 96.9 | 706 | 94.1 | 0.003 |
Satisfaction score on a scale of 1 (not satisfied at all) to 5 (very satisfied).
Figure 4Personal and family happiness scores of JCSFL Project game booth participants at GIES 2018.
Perceived benefits from JCSFL Project game booth at GIES 2019 (N = 718).
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| Enhance healthy living habits | 62.4 | 61.0 | 62.5 | 0.69 | 62.6 | 62.1 | 0.71 |
| Enhance personal happiness | 61.6 | 61.0 | 62.5 | 0.92 | 59.7 | 62.7 | 0.51 |
| Reduce stress | 35.5 | 40.2 | 33.3 | 0.06 | 36.6 | 34.5 | 0.83 |
| Enhance community connection | 15.5 | 16.3 | 14.8 | 0.61 | 15.6 | 15.9 | 0.62 |
| Increase monetary wealtha | 2.9 | 3.7 | 2.5 | 0.40 | 2.5 | 3.2 | 0.79 |
| Any personal benefit | 90.3 | 90.7 | 90.0 | 0.79 | 91.4 | 89.7 | 0.59 |
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| Enhance family happiness | 15.6 | 17.9 | 14.2 | 0.19 | 14.4 | 16.8 | 0.44 |
| Improve family relationships | 10.8 | 13.4 | 9.1 | 0.08 | 8.2 | 12.3 | 0.19 |
| Any family benefit | 18.4 | 20.3 | 17.4 | 0.33 | 16.0 | 20.3 | 0.22 |
| Other benefitsb | 7.0 | 4.1 | 8.7 | 0.02 | 7.0 | 6.9 | 0.83 |
aCounterfactual answer option.
bExamples of benefits submitted by participants include: gained new knowledge, new experience, able to learn about the JCSFL project.
cChildren and teenagers were excluded due to small numbers.
Game satisfaction and happiness scores at GIES 2018.
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| 1–3 | 63 | 6.76 ± 1.73 | 63 | 6.62 ± 1.85 | ||
| 4–5 | 1,119 | 8.32 ± 1.68 | 1,109 | 8.11 ± 1.96 | ||
Satisfaction score on a scale of 1 (not satisfied at all) to 5 (very satisfied).
Personal and family happiness on a scale of 0 (very unhappy) to 10 (very happy).
Game satisfaction and perceived benefits of enhanced personal and family happiness at GIES 2019.
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| Yes | 4.1 | 57.5 | |
| No | 3.9 | 34.5 | |
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| Yes | 1.1 | 14.6 | |
| No | 6.9 | 77.4 | |
Satisfaction score on a scale of 1 (not satisfied at all) to 5 (very satisfied).