Literature DB >> 27018356

Development of an Exergame for Urban-dwelling Older Adults With Functional Limitations: Results and Lessons Learned.

Sarah L Szanton, Rachel K Walker, Jyong H Lim, Laura Fisher, Andong Zhan, Laura N Gitlin, Roland J Thorpe, Andreas Terzis.   

Abstract

BACKGROUND: Falls at home are common and potentially fatal for disabled older adults. To address this problem, we created an academic-community partnership involving disabled, urban-dwelling older adults and their families, the housing authority, a Tai Chi master, and a university.
OBJECTIVES: We conducted a pilot to assess safety, acceptability, and feasibility of a Wii-based exergame designed to increase disabled older adults' strength and balance.
METHODS: A working prototype was developed and evaluated. Then, we piloted a refined version with 19 disabled urban-dwelling older adults.
RESULTS: The program was enjoyable, feasible, and acceptable. Participants described multiple functional improvements. Of the 16 who completed at least three gaming sessions, average balance score increased 25% and gait speed increased 19%.
CONCLUSIONS: This pilot showed promising results for improving strength and balance in the home setting, and yielded valuable lessons about health technology development with community partners.

Entities:  

Mesh:

Year:  2016        PMID: 27018356     DOI: 10.1353/cpr.2016.0005

Source DB:  PubMed          Journal:  Prog Community Health Partnersh        ISSN: 1557-0541


  4 in total

1.  Use of theory to guide development and application of sensor technologies in Nursing.

Authors:  Bonnie Gance-Cleveland; Catherine C McDonald; Rachel K Walker
Journal:  Nurs Outlook       Date:  2020-07-01       Impact factor: 3.250

2.  "Think of It Like a Game": Older Adults' and Health Professionals' Perspectives on Interactive Exercise Technology Design.

Authors:  Ainsley C J Smith; Jessica Belgrave Sookhoo; Caitlin McArthur; Stephen Surlin; Adekunle Akinyemi; Paula Gardner; Alexandra Papaioannou
Journal:  Physiother Can       Date:  2021       Impact factor: 1.039

3.  Affective Game Planning for Health Applications: Quantitative Extension of Gerontoludic Design Based on the Appraisal Theory of Stress and Coping.

Authors:  Najmeh Khalili-Mahani; Bob De Schutter
Journal:  JMIR Serious Games       Date:  2019-06-06       Impact factor: 4.143

Review 4.  The use of co-design in developing physical activity interventions for older adults: a scoping review.

Authors:  Natalie Constantin; Holly Edward; Hayley Ng; Anna Radisic; Amy Yule; Alina D'Asti; Cassandra D'Amore; Julie C Reid; Marla Beauchamp
Journal:  BMC Geriatr       Date:  2022-08-08       Impact factor: 4.070

  4 in total

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