Literature DB >> 34251578

A Game a Day Keeps Cognitive Decline Away? A Systematic Review and Meta-Analysis of Commercially-Available Brain Training Programs in Healthy and Cognitively Impaired Older Adults.

Lan Nguyen1, Karen Murphy2, Glenda Andrews2.   

Abstract

The rising prevalence rates of age-related cognitive impairment are a worldwide public concern, bringing about a surge in the number of "brain training" programs commercially available to the general public. Numerous companies advertise that their products improve memory and protect against cognitive decline, though researchers have voiced concerns regarding the validity of such claims. To address this issue, the current meta-analytic investigation examined evidence from 43 studies (encompassing 2,636 participants) to evaluate the efficacy of commercial training programs within two separate populations: healthy older adults and older adults with mild cognitive-impairment (MCI). Seven programs were identified: BrainGymmer, BrainHQ, CogMed, CogniFit, Dakim, Lumosity, and MyBrainTrainer. Analyses yielded small, significant near-transfer effects for both healthy and MCI samples. Far-transfer was not observed for the MCI sample, whereas a small, significant effect was found for subjective but not objective measures of far-transfer in the healthy sample. Analyses of individual domains (combining near-and far-transfer outcomes) yielded significant transfer to executive-functioning, memory, and processing-speed in healthy older adults. After adjusting for publication bias, only the effect size for processing speed remained significant. Transfer to attention, objective everyday functioning, fluid-intelligence, and visuospatial domains was not significant. Thus, whilst "brain training" may be suitable for enjoyment and entertainment purposes, there is currently insufficient empirical evidence to support that such training can improve memory, general cognition, or everyday functioning. This area of research is still in its infancy and warrants further investigation to provide more substantial evidence regarding the efficacy of this rapidly expanding industry.
© 2021. The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature.

Entities:  

Keywords:  Brain training; Cognitive aging; Cognitive training; Meta-analysis; Older adults; Transfer

Mesh:

Year:  2021        PMID: 34251578     DOI: 10.1007/s11065-021-09515-2

Source DB:  PubMed          Journal:  Neuropsychol Rev        ISSN: 1040-7308            Impact factor:   6.940


  64 in total

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Authors:  Chandramallika Basak; Shuo Qin; Margaret A O'Connell
Journal:  Psychol Aging       Date:  2020-02-03

4.  Mood improvement reduces memory complaints in depressed patients.

Authors:  R Antikainen; T Hänninen; K Honkalampi; J Hintikka; H Koivumaa-Honkanen; A Tanskanen; H Viinamäki
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5.  Video game training to improve selective visual attention in older adults.

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Journal:  Comput Human Behav       Date:  2013-07-01

6.  Computer and Videogame Interventions for Older Adults' Cognitive and Everyday Functioning.

Authors:  Patrícia Belchior; Anna Yam; Kelsey R Thomas; Daphne Bavelier; Karlene K Ball; William C Mann; Michael Marsiske
Journal:  Games Health J       Date:  2018-09-29

7.  Computer-based cognitive training for mild cognitive impairment: results from a pilot randomized, controlled trial.

Authors:  Deborah E Barnes; Kristine Yaffe; Nataliya Belfor; William J Jagust; Charles DeCarli; Bruce R Reed; Joel H Kramer
Journal:  Alzheimer Dis Assoc Disord       Date:  2009 Jul-Sep       Impact factor: 2.703

8.  Cognitive training for people with mild to moderate dementia.

Authors:  Alex Bahar-Fuchs; Anthony Martyr; Anita My Goh; Julieta Sabates; Linda Clare
Journal:  Cochrane Database Syst Rev       Date:  2019-03-25

9.  Effects of Video Game Training on Measures of Selective Attention and Working Memory in Older Adults: Results from a Randomized Controlled Trial.

Authors:  Soledad Ballesteros; Julia Mayas; Antonio Prieto; Eloísa Ruiz-Marquez; Pilar Toril; José M Reales
Journal:  Front Aging Neurosci       Date:  2017-11-01       Impact factor: 5.750

10.  Training changes processing of speech cues in older adults with hearing loss.

Authors:  Samira Anderson; Travis White-Schwoch; Hee Jae Choi; Nina Kraus
Journal:  Front Syst Neurosci       Date:  2013-11-28
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  3 in total

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Authors:  Michel Audiffren; Nathalie André; Roy F Baumeister
Journal:  Front Neurosci       Date:  2022-04-28       Impact factor: 5.152

2.  Perioperative cognitive evaluation and training: the use of digital games for assessment and prevention of cognitive decline after major non-cardiac surgery.

Authors:  André P Schmidt; Maria José C Carmona
Journal:  Braz J Anesthesiol       Date:  2021-11-14

Review 3.  Horizons in Human Aging Neuroscience: From Normal Neural Aging to Mental (Fr)Agility.

Authors:  K Richard Ridderinkhof; Harm J Krugers
Journal:  Front Hum Neurosci       Date:  2022-06-29       Impact factor: 3.473

  3 in total

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