| Literature DB >> 34156650 |
Marlies Gunst1, Isabelle De Meyere1, Hannah Willems1, Birgitte Schoenmakers2.
Abstract
INTRODUCTION: To improve the quality of life in nursing homes, meaningful activities and social contact are indispensable. Exergames can play a role addressing these needs.Entities:
Keywords: Care quality; Exergames; Nursing home; Older persons
Mesh:
Year: 2021 PMID: 34156650 PMCID: PMC8794998 DOI: 10.1007/s40520-021-01903-1
Source DB: PubMed Journal: Aging Clin Exp Res ISSN: 1594-0667 Impact factor: 3.636
Composition of questionnaire by outcome and source
| 26 questions/statements | Source ( |
|---|---|
| Six statements on sleep quality | Domus Medica guideline sleep disorders (9) |
| Ten statements on mental wellbeing | Bel Rai (11) OPQOL-35 (12) RAND 36 (13) |
| Four statements on pain complaints | Bel Rai (10) |
| Six statements + two questions + two tasks to assess cognitive functioning | IQCODE-N (14) NHG guidelines dementia (15) |
Characteristics of residents
| Characteristics | Total ( | Intervention group ( | Control group ( |
|---|---|---|---|
| Gender | |||
| Male | 10 | 6 | 4 |
| Female | 22 | 9 | 13 |
| Age | |||
| < 76j | 3 | 2 | 1 |
| 76–80j | 3 | 0 | 3 |
| > 80j | 26 | 13 | 13 |
| Education | |||
| education until 14y | 13 | 7 | 6 |
| education until 16y | 7 | 4 | 3 |
| education until 18y | 8 | 3 | 5 |
| education until > 18y | 3 | 1 | 2 |
| Duration of stay | |||
| 1j | 11 | 6 | 5 |
| 1–3j | 14 | 6 | 8 |
| > 3j | 7 | 3 | 4 |
| Walking aid | |||
| None | 8 | 3 | 5 |
| Stick | 1 | 0 | 1 |
| Walker | 21 | 12 | 9 |
| Wheel chair | 2 | 1 | 1 |
| Marital status | |||
| Not married | 3 | 0 | 3 |
| Married | 9 | 4 | 5 |
| Divorced | 2 | 2 | 0 |
| Widow(er) | 18 | 9 | 9 |
| Children | |||
| 0 | 5 | 2 | 3 |
| 1 | 6 | 1 | 5 |
| 2 | 4 | 2 | 2 |
| > 2 | 17 | 10 | 7 |
| Earlier sport | |||
| Yes | 17 | 7 | 10 |
| No | 15 | 8 | 7 |
| Earlier video games | |||
| Yes | 4 | 1 | 3 |
| No | 28 | 14 | 14 |
| Earlier exergames | |||
| Yes | 2 | 1 | 1 |
| No | 30 | 14 | 16 |
Effect of exergaming versus usual care on wellbeing, sleep, pain, and cognition
| Median score on questionnaire | Intervention group | Control group | ||||
|---|---|---|---|---|---|---|
| 0 m | 3 m | 6 m | 0 m | 3 m | 6 m | |
| Wellbeing rated by residents/50 | 42 | 44.5 | 45 | 41 | 41 | 41 |
| Wellbeing rated by staff/20 | 18 | 18 | 16 | 14 | 17 | 16 |
| Sleeping score rated by residents/30 | 23 | 24 | 28 | 24 | 25 | 25 |
| Sleeping score rated by staff/10 | 7 | 7.5 | 8 | 7 | 7 | 7 |
| Pain score rated by residents/20 | 18 | 18.5 | 20 | 17 | 14 | 16 |
| Pain score rated by staff/op5 | 4 | 4 | 4 | 4 | 4 | 4 |
| Cognitive function rated by residents/30 | 24 | 26 | 26 | 23 | 27 | 26 |
| Cognitive function rated by staff/30 | 13.5 | 13 | 13 | 12 | 11 | 11 |
| (Mean) Cognitive function objective/2 | 1.8 | 1.9 | 1.7 | 1.2 | 1.6 | 1.5 |
| (Mean) Clock drawing test/5 | 3.1 | 2.9 | 3.5 | 2 | 1.8 | 2.5 |
| Stroop colour-word test in seconds | 28 | 29.5 | 28 | 37 | 30.5 | 30.5 |
Average fun and intensity score in exergaming group
| Average score | Intervention group/time points | ||
|---|---|---|---|
| 0 m | 3 m | 6 m | |
| VAS (fun) | 8.7 | 8.9 | 9 |
| Borg (intensity) | 10.9 | 11.6 | 13.1 |
Advantages and disadvantages of exergames reported by residents
| Number of answers | |
|---|---|
| Advantages | |
| Feeling fitter | 5 |
| Social contact | 2 |
| Being busy | 2 |
| Other than usual activity | 1 |
| Competition | 1 |
| New sport | 1 |
| Disadvantages | |
| Pain arms or back | 3 |
| Fear of falling | 1 |
Positive effects, advantages, disadvantages, and suggestions for future reported by coaches
| Number of answers | |
|---|---|
| Positive effect | |
| Fun | 3 |
| Competition | 3 |
| Innovative | 3 |
| Motivated residents | 2 |
| Ground-breaking | 1 |
| Integration in care centre | 1 |
| Recall of sports, memories | 1 |
| Advantages | |
| Exercising | 5 |
| No extra material investment, easy to apply | 3 |
| Social contacts | 2 |
| Bringing seniors in contact with ‘modern times’ | 1 |
| Playing with family/visitors | 1 1 |
| Disadvantages | |
| Low accessibility for disabled residents | 3 |
| Coaching | 3 |
| Limited variation in games | 3 |
| Games not always intuitive | 2 |
| Exclusion of residents | 1 |
| English | 1 |
| Future | |
| Games for seniors | 4 |
| Lower frequency | 3 |
| More inclusive | 1 |
| Not playing in warm season | 1 |