| Literature DB >> 32537264 |
Huansheng Ning1,2, Rongyang Li1, Xiaozhen Ye1, Yudong Zhang3, Lu Liu3.
Abstract
Dementia is a severe disease threatening ageing societies, which not only causes great harm to patients both physically and psychologically but also places a heavy burden on patients' families. Medications have been used for the treatment of dementia but with little success. However, serious games, as a new form of dementia therapy, stand out from various therapeutic methods and pave the way for dementia treatment. In the field of serious games for dementia care (SGDC) in ageing societies, there exists abundant research related to this topic. While, a detailed review of the development route and a category framework for characteristics of dementia are still needed. Besides, due to the large number of games, it is difficult to select out effective ones. Yet, there is no unified and comprehensive assessment methods for SGDC. So a reliable assessment model is worth studying. In this paper, we review these existing research work on SGDC from two perspectives: (1) the development of SGDC; (2) the different symptoms in different dementia stages. We also propose a comprehensive and professional assessment model of the therapeutic effectiveness of SGDC to compensate for the simplicity of existing assessment methods. Finally, a discussion related to SGDC is presented.Entities:
Keywords: Dementia care; ageing societies; assessment; serious games; therapy
Year: 2020 PMID: 32537264 PMCID: PMC7279699 DOI: 10.1109/JTEHM.2020.2998055
Source DB: PubMed Journal: IEEE J Transl Eng Health Med ISSN: 2168-2372 Impact factor: 3.316
FIGURE 1.The evolution of SGDC.
Comparison Among Different Kinds of Games for SGDC
| Game Type | Related Technologies | Targeted Symptoms |
|---|---|---|
| Board Games | — | mainly aimed at cognitive impairment |
| Video Games | Game Engine technologies, Computer Graphics, etc. | mainly aimed at cognitive impairment |
| VR Games | Somatosensory technology, 3D graphics generation technology, Sensor technology, etc. | cognitive impairment & physical disorder |
FIGURE 2.The category of SGDC based on different symptoms and stages of dementia.
Serious Games for Different Symptoms in Different Dementia Stages
| Stages | Game types | Related literature | Games | Improved abilities |
|---|---|---|---|---|
| Early Stage | Cognitive | Byun et al. | Fitt&Hick Game | Discernment Short-term memory Reaction |
| Kitakoshi et al. | Memory Game | Reaction Memory | ||
| Boletsis et al. | Pinball Recall | Problem solving Logical reasoning | ||
| Anguera et al. | NeuroRacer | Hand-eye coordination | ||
| Tost et al. | Smart Ageing | Memory Attention Spatial orientation | ||
| Middle Stage | Cognitive | Tong et al. | Executive Timed Target Game | Reaction |
| Imbeault et al. | Point-click Game | Planning Objects recognizing | ||
| Lin et al. | Planting Game | Observation | ||
| Hamada et al. | Pet-type Robot | Communication Observation Body movement | ||
| Tapus et al. | Socially Assistive Robot | Communication Memory | ||
| Physical | Soares et al. | SIRTET Game | Balance Muscle strength | |
| Jung et al. | Wii | Overall well-being | ||
| Agmon et al. | WiiFit | Balance Attention and coordination Quick motor response | ||
| Integrated (cognitive &physical) | Unbehaun et al. | Exergame | Memory Limbs and muscles strength | |
| de-Urturi et al. | Kinect-based Virtual Game | Body movement Objects recognizing | ||
| Kayama et al. | Kinect-based Exercise Game | Fall prevention Planning | ||
| Chilukoti et al. | Assistive Technology System | Muscle strength Problem solving Memory | ||
| AAB Arntzen | Learning Game | Cognitive abilities Physical abilities | ||
| Late Stage | Cognitive | N/A | ||
| Physical | N/A | |||
| Integrated (cognitive&physical) | N/A | |||
FIGURE 3.The assessment model of therapeutic effectiveness of SGDC.