| Literature DB >> 34121958 |
Patrick Andrew Kerin Carey1, Paul Delfabbro1, Daniel King2.
Abstract
The specific nature of harm and functional impairment in the context of gaming disorder (GD) has received limited attention. In this study, we present one of the first concerted attempts to measure the types and degree of harm experienced by people displaying signs of problem gaming. Attempts were made to assess the extent to which types of harm were attributable to gaming as opposed to other factors. The study also investigated potential behavioural indicators of harmful involvement, including exposure to loot boxes. A sample of 471 regular gamers (M = 380, F = 73), recruited through the online platform Prolific, completed a survey where problem gaming was identified using Petry et al.'s (2014) checklist. Individuals who met the cut-off for gaming disorder scored higher than the non-problem group on most dimensions of harm, with physical and psychological types being the most common issues. Loot box expenditure was low (M = $25 in 3 months, for the 10.8% of respondents who played loot boxes) but significantly positively associated with the degree of gaming-related financial harm. This study shows that problem gaming is most strongly associated with physical or psychological harm and that financial harms may manifest in gaming activities that facilitate continuous spending options.Entities:
Keywords: Gambling; Gaming; Harm; Internet gaming disorder; Loot boxes
Year: 2021 PMID: 34121958 PMCID: PMC8183313 DOI: 10.1007/s11469-021-00556-5
Source DB: PubMed Journal: Int J Ment Health Addict ISSN: 1557-1874 Impact factor: 11.555
Demographic characteristics of groups classified by IGD status (N = 471)
| Variable | Overall | IGD | No IGD | |
|---|---|---|---|---|
| N (%) | N (%) | N (%) | ||
| Gender | ||||
| Male | 380 (80.7) | 65 (77.4) | 315 (81.4) | |
| Female | 73 (15.5) | 14 (16.7) | 59 (15.2) | |
| Other | 18 (3.8) | 5 (6.0) | 13 (3.4) | Ns |
| Age | ||||
| 18–30 | 375 (79.6) | 70 (83.3) | 305 (78.8) | |
| 31–40 | 73 (15.5) | 11 (13.1) | 62 (16.0) | |
| 41–50 | 16 (3.4) | 2 (2.4) | 14 (3.6) | |
| 51–60 | 3 (0.6) | 0 (0.0) | 3 (0.8) | |
| 61+ | 4 (0.8) | 1 (1.2) | 3 (0.8) | Ns |
| Employment | ||||
| Full-time | 162 (34.4) | 25 (29.8) | 137 (35.4) | |
| Part-time | 52 (11.0) | 10 (11.9) | 42 (10.9) | |
| Student | 141 (29.9) | 25 (29.8) | 116 (30.0) | |
| Other | 116 (24.6) | 24 (28.6) | 92 (23.8) | Ns |
| Relationship status | ||||
| Single | 270 (57.3) | 42 (50.0) | 228 (58.9) | |
| In relationship/married | 196 (41.6) | 41 (48.8) | 155 (40.1) | |
| Divorced/separated | 5 (1.1) | 1 (1.2) | 4 (1.0) | Ns |
| Living situation | ||||
| With parents | 267 (56.7) | 49 (58.3) | 218 (56.3) | |
| Renting | 124 (26.3) | 23 (27.4) | 101 (26.1) | |
| Owning and occupying | 80 (17.0) | 12 (14.3) | 68 (17.6) | Ns |
| Raising US$2000 in emergency | ||||
| Easily | 128 (27.2) | 20 (23.8) | 108 (27.9) | |
| With sacrifices | 177 (37.6) | 27 (32.1) | 150 (38.8) | |
| Drastic measures | 113 (24.0) | 27 (32.1) | 86 (22.2) | |
| Unable to do it | 53 (11.3) | 10 (11.9) | 43 (11.1) | Ns |
| Health behaviour | ||||
| Smokes (weekly or more) | 54 (11.5) | 8 (9.5) | 46 (11.9) | Ns |
| Vapes (weekly or more) | 52 (11.0) | 12 (14.3) | 40 (10.3) | Ns |
| Recreational drugs (weekly or more) | 27 (5.7) | 4 (4.8) | 23 (5.9) | Ns |
| Gambling (weekly or more) | 60 (12.7) | 14 (16.7) | 46 (11.9) | Ns |
Note. Participants were classified as IGD if meeting IGD criteria as per Petry et al.’s (2014) measure. Participants were classified as No IGD if not meeting these criteria. χ = p value of a chi-square test of independence. Ns = not significant, p > .05
Total harm counts by IGD status (N = 471)
| Category | Overall | IGD | No IGD | |||
|---|---|---|---|---|---|---|
| M (SD) | M (SD) | M (SD) | d | |||
| General harm | 14.9 (7.54) | 20.7 (8.51) | 13.6 (6.70) | 8.35 | < 0.001 | 0.93 |
| Any harm | 4.48 (5.55) | 10.8 (8.55) | 3.11 (3.35) | 13.5 | < 0.001 | 1.18 |
| Moderate harm | 1.00 (2.44) | 3.15 (4.50) | 0.53 (1.29) | 9.78 | < 0.001 | 0.79 |
Note. T-score, p value, and Cohen’s d are all in reference to independent samples t-tests between IGD statuses
M (SD) harm counts within each domain of harm by IGD status. (N = 471)
| Category | Overall | IGD (n = 84) | No IGD (n = 387) | |||
|---|---|---|---|---|---|---|
| M (SD) | M (SD) | M (SD) | d | |||
| General harm | ||||||
| Financial | 2.24 (2.25) | 3.43 (3.02) | 1.99 (1.96) | 5.48 | < 0.001 | 0.57 |
| Health | 4.05 (2.19) | 5.38 (2.31) | 3.75 (2.06) | 6.42 | < 0.001 | 0.74 |
| Psychological | 6.13 (2.84) | 7.82 (2.16) | 5.77 (2.84) | 6.24 | < 0.001 | 0.81 |
| Social | 2.29 (2.17) | 3.52 (2.55) | 2.02 (1.98) | 5.97 | < 0.001 | 0.66 |
| Work and Study | 1.48 (1.59) | 2.33 (1.89) | 1.29 (1.45) | 5.63 | < 0.001 | 0.62 |
| Other | 0.19 (0.64) | 0.57 (1.21) | 0.11 (0.39) | 6.24 | < 0.001 | 0.51 |
| Any harm | ||||||
| Financial | 0.61 (1.37) | 1.46 (2.36) | 0.42 (0.94) | 6.64 | < 0.001 | 0.58 |
| Health | 1.45 (1.77) | 3.35 (2.44) | 1.03 (1.27) | 12.5 | < 0.001 | 1.19 |
| Psychological | 1.59 (2.09) | 3.71 (2.73) | 1.13 (1.59) | 11.6 | < 0.001 | 1.15 |
| Social | 0.77 (1.45) | 2.00 (2.26) | 0.50 (1.03) | 9.34 | < 0.001 | 0.85 |
| Work and Study | 0.80 (1.33) | 1.68 (1.82) | 0.61 (1.12) | 6.99 | < 0.001 | 0.71 |
| Other | 0.07 (0.43) | 0.25 (0.90) | 0.03 (0.20) | 4.32 | < 0.001 | 0.34 |
| Moderate harm | ||||||
| Financial | 0.10 (0.45) | 0.25 (0.78) | 0.06 (0.33) | 3.49 | < 0.001 | 0.31 |
| Health | 0.41 (0.98) | 1.31 (1.71) | 0.22 (0.56) | 10.3 | < 0.001 | 0.86 |
| Psychological | 0.30 (0.97) | 0.95 (1.80) | 0.16 (0.57) | 7.22 | < 0.001 | 0.59 |
| Social | 0.18 (0.70) | 0.63 (1.32) | 0.09 (0.42) | 6.70 | < 0.001 | 0.55 |
| Work and Study | 0.25 (0.74) | 0.65 (1.14) | 0.16 (0.59) | 5.71 | < 0.001 | 0.54 |
| Other | 0.01 (0.09) | 0.01 (0.11) | 0.01 (0.09) | 0.38 | 0.71 | 0 |
Note. T-score, p value, and Cohen’s d all reference independent samples t-tests
Fig. 1Number of Internet gaming disorder (IGD) criteria endorsed through the Petry et al. (2014) measure, versus general, any, and moderate harm reported. (N = 471)
Pearson correlations between loot box expenditure and financial harm
| Measure | 1 | 2 | 3 |
|---|---|---|---|
| 1. Loot box expenditure | |||
| 2. General harm, financial | 0.02 | ||
| 3. Any harm, financial | 0.14** | 0.51*** | |
| 4. Moderate harm, financial | 0.22*** | 0.21*** | 0.51*** |
Note. Loot box expenditure pertained to spending activity in the past 3 months. Participants reported a value in the currency of their choice, with conversion to US dollars performed by the researchers using Table CC. ** p < .01, *** p < .001
Pearson correlations between survey variables and harm counts
| Measure | General harm | Any harm | Moderate harm |
|---|---|---|---|
| IGD criteria endorsed | 0.47*** | 0.59*** | 0.46*** |
| Gaming hours per week | 0.15** | 0.18*** | 0.21*** |
| Expenditure, loot boxes | 0.02 | 0.17*** | 0.20*** |
| Expenditure, other microtransactions | 0.05 | 0.05 | 0.04 |
| Expenditure, gaming software | 0.05 | 0.08 | 0.05 |
| Expenditure, gaming in general | 0.05 | 0.03 | 0.01 |
| Financial vulnerability | 0.26*** | 0.03 | 0.05 |
| K10 | 0.44*** | 0.18*** | 0.14** |
| PGSI | 0.20*** | 0.42*** | 0.35*** |
| Benefits of gaming | − 0.01 | − 0.01 | − 0.04 |
| Age range | − 0.11* | − 0.09 | − 0.06 |
| Caffeine consumption | 0.10* | 0.15** | 0.13** |
| Smoking frequency | 0.14** | 0.02 | 0.03 |
| Vaping frequency | − 0.01 | 0.00 | 0.01 |
| Drug use frequency | 0.08 | 0.03 | 0.00 |
Notes. * p < 0.05, ** p < 0.01, *** p < 0.001