| Literature DB >> 34063034 |
Anava A Wren1, Nicole Neiman1,2, Thomas J Caruso2, Samuel Rodriguez2, Katherine Taylor2, Martine Madill2, Hal Rives2, Linda Nguyen3.
Abstract
The aim of this pilot study was to assess: (1) the feasibility and acceptability of a Mindfulness-Based Virtual Reality (MBVR) intervention among children and young adults with Inflammatory Bowel Disease (IBD), and (2) the preliminary efficacy of MBVR on key psychological (anxiety) and physical (pain) outcomes. Participants were 62 children to young adults with IBD (M = 15.6 years; 69.4% Crohn's disease; 58% male) recruited from an outpatient pediatric IBD clinic. Participants completed a baseline assessment, underwent the 6-min MBVR intervention, completed a post-intervention assessment and study satisfaction survey, and provided qualitative feedback. Results suggest strong feasibility and acceptability. Participants reported high levels of satisfaction with MBVR including high levels of enjoyment (M = 4.38; range 1-5) and relaxation (M = 4.35; range 1-5). Qualitative data revealed several key themes including participants interest in using MBVR in IBD medical settings (e.g., hospitalizations, IBD procedures, IBD treatments), as well as in their daily lives to support stress and symptom management. Preliminary analyses demonstrated improvements in anxiety (t = 4.79, p = 0.001) and pain (t = 3.72, p < 0.001) following MBVR. These findings provide initial support for the feasibility and acceptability of MBVR among children and young adults with IBD. Results also suggest MBVR may improve key IBD outcomes (e.g., anxiety, pain) and highlight the importance of conducting a randomized controlled trial and more rigorous research to determine intervention efficacy.Entities:
Keywords: Inflammatory Bowel Disease; Mindfulness-Based Interventions; Virtual Reality; mindfulness
Year: 2021 PMID: 34063034 PMCID: PMC8147916 DOI: 10.3390/children8050368
Source DB: PubMed Journal: Children (Basel) ISSN: 2227-9067
Figure 1Study flow.
Figure 2Mindfulness-Based Virtual Reality (MBVR) Application and Set-Up. The MBVR application was pre-loaded on a Samsung Gear VR headset equipped with a Samsung Galaxy S8 smartphone. Participants could engage with the MBVR experience sitting upright in a chair or supine in a medical exam bed.
Figure 3MBVR Experience. (A) This panel shows the first scene in MBVR (i.e., peaceful meadow with a waterfall) and the butterfly that supports participants pace their breath. (B) This panel displays the second scene in MBVR (i.e., night sky with northern lights) and the breath mist that supports participants pace their breath.
Qualitative feedback: A selection of responses about participants’ MBVR experience and areas for future use.
| MBVR Experience | Representative Quotations |
|---|---|
| Relaxation | “Really good for soothing Crohn’s.” |
| Enjoyment | “I wish they had this technology or other anxiety/pain management offered to me when I was a younger patient.” |
|
| |
| Clinical | “Would be helpful for people in the hospital or undergoing procedures or injections (e.g., blood draws, MRI, colonoscopy, infusion).” |
| Non-clinical (e.g., daily life) | “Would be helpful before exams and matches.” |
| User experience | “IBD kids could choose their setting (i.e., mountains, beach, forest, etc.).” |
Qualitative feedback regarding MBVR experiences was gathered post-intervention from a satisfaction survey and a brief semi-structured interview with research staff.
Ratings of Feasibility and Acceptability by Age Group.
| Satisfaction Questions Rated on a 1 (Poor/Not at All) to 5 (Ideal/Excellent) Scale | Mean | SD |
|---|---|---|
|
| ||
| Enjoyment | 4.43 | 0.80 |
| Relaxation | 4.35 | 0.79 |
| Length of MBVR | 3.88 | 1.17 |
| Home use | 4.05 | 1.10 |
|
| ||
| Enjoyment | 4.26 | 1.05 |
| Relaxation | 4.37 | 0.96 |
| Length of MBVR | 4.26 | 0.99 |
| Home use | 4.21 | 1.08 |