| Literature DB >> 35712230 |
Sylvie Bernaerts1, Bert Bonroy2, Jo Daems2, Romy Sels2, Dieter Struyf3, Inge Gies4, Wessel van de Veerdonk5.
Abstract
Accumulating evidence supports the use of virtual reality (VR) as an effective pain and anxiety management tool for pediatric patients during specific medical procedures in dedicated patient groups. However, VR is still not widely adopted in everyday clinical practice. Feasibility and acceptability measures of clinicians' experiences are often missing in studies, thereby omitting an important stakeholder in VR use in a clinical setting. Therefore, the aim of this mixed-methods study was to investigate the feasibility, acceptability, tolerability (primary outcomes), and preliminary effectiveness (secondary outcome) of Relaxation-VR in both pediatric patients aged 4-16 years and clinicians. Relaxation-VR is a VR application prototype aimed to provide distraction and relaxation for a variety of patient populations and procedures and is used to reduce anxiety, stress (tension) and pain for children in hospital. Multiple measures of acceptability, feasibility and tolerability, and pre-to-post changes in measures of pain, anxiety, stress and happiness were assessed in pediatric patients. At the end of the study, acceptability and feasibility of VR use was assessed in clinicians. Results indicate that VR use (in particular, the Relaxation-VR prototype) for both distraction and relaxation is acceptable, feasible and tolerable for a variety of pediatric patients aged 4-16 years, as assessed in both patients and clinicians, and can reduce anxiety, pain and tension (stress), and increase happiness in a hospital setting.Entities:
Keywords: acceptability; anxiety; feasibility; implementation; pediatrics; relaxation; stress; virtual reality
Year: 2022 PMID: 35712230 PMCID: PMC9192964 DOI: 10.3389/fdgth.2022.866119
Source DB: PubMed Journal: Front Digit Health ISSN: 2673-253X
Demographic information and baseline descriptives.
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| Gender | 30 F/21 M | 12 F/0 M |
| Age ( | 10.88 (3.17) | 30.08 (8.00) |
| Study site | 39 B/12 SM | 9 B/3 SM |
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| No | 26/51 | |
| Yes | 24/51 | |
| Gaming | 11/24 | |
| Culture | 8/24 | |
| Owns VR headset | 4/24 | |
| Hospital | 1/24 | |
| Unknown | 1/51 |
M, mean; SD, standard deviation; B, UZ Brussel; SM, AZ Sint-Maarten.
Culture-related prior knowledge of VR refers to experience with VR in musea and/or exhibits.
11 nurses and 1 remedial educationalist.
Figure 1Flow chart.
Figure 2Images of Relaxation-VR modules 1 (A), 2 (B), and 3 (C).
Descriptive statistics of pediatric participants.
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| Use again | 50 | 16.10 | 26.19 | 3.00 |
| Recommend to others | 50 | 11.84 | 15.76 | 4.00 |
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| Usability (ease of use) | 49 | 15.31 | 22.22 | 4.00 |
| Likeability (fun) | 50 | 13.92 | 21.12 | 2.50 |
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| Quit prematurely | 51 | 10 | 33 | 8 |
| Technical issues | 51 | 5 | 38 | 8 |
| Suggested changes | 51 | 18 | 33 | 0 |
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| Eye | 51 | 1.03 | 1.55 | |
| Head/neck | 51 | 0.76 | 1.43 | |
| Fatigue | 51 | 1.12 | 1.43 | |
| Dizzy/motion sickness | 51 | 0.77 | 1.39 |
N, number; M, mean; SD, standard deviation; Med, median.
Descriptive statistics of clinicians.
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| Performance expectancy (4 items) | 12 | 3.25 | 0.90 | 0.83 |
| Effort expectancy (3 items) | 12 | 4.11 | 0.48 | 0.81 |
| Attitude (4 items) | 12 | 4.19 | 0.59 | 0.86 |
| Social influence (4 items) | 12 | 3.42 | 0.66 | 0.65 |
| Fear (3 items) | 12 | 1.78 | 0.51 | 0.64 |
| Intention to use (3 items) | 12 | 4.11 | 0.88 | 0.77 |
| Self-efficacy (4 items) | 12 | 3.63 | 0.70 | 0.72 |
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| CSQ-3 (3 items) | 12 | 9.42 | 1.88 | 9.5 |
| SUS (10 items) | 12 | 70.83 | 12.45 | 73.75 |
CSQ-3, Client Satisfaction Questionnaire-3; SUS, System Usability Scale, Unified Theory of Acceptance and use of technology questionnaire.
Note that the Effort Expectancy subscale and Fear subscale originally consisted of 4 items. Based on the poor internal consistencies of the 4-item subscales (Cronbach's α effort expectancy= 0.61; Cronbach's α fear= 0.22), one item from each scale was excluded from analysis. The Facilitating conditions subscale (4 items) has been eliminated from analyses, as the Cronbach's α was negative.
Figure 3Pre-to-post changes in anxiety (A), pain (B), tension (C), and happiness (D). The * symbol indicates the significant group difference at the significance level of p < 0.001.