Literature DB >> 33879182

Getting into a "Flow" state: a systematic review of flow experience in neurological diseases.

Beatrice Ottiger1, Erwin Van Wegen2,3, Katja Keller1, Tobias Nef4, Thomas Nyffeler1,4, Gert Kwakkel2,3,5, Tim Vanbellingen6,7.   

Abstract

BACKGROUND: Flow is a subjective psychological state that people report when they are fully involved in an activity to the point of forgetting time and their surrounding except the activity itself. Being in flow during physical/cognitive rehabilitation may have a considerable impact on functional outcome, especially when patients with neurological diseases engage in exercises using robotics, virtual/augmented reality, or serious games on tablets/computer. When developing new therapy games, measuring flow experience can indicate whether the game motivates one to train. The purpose of this study was to identify and systematically review current literature on flow experience assessed in patients with stroke, traumatic brain injury, multiple sclerosis and Parkinson's disease. Additionally, we critically appraised, compared and summarized the measurement properties of self-reported flow questionnaires used in neurorehabilitation setting.
DESIGN: A systematic review using PRISMA and COSMIN guidelines.
METHODS: MEDLINE Ovid, EMBASE Ovid, CINAHL EBSCO, SCOPUS were searched. Inclusion criteria were (1) peer-reviewed studies that (2) focused on the investigation of flow experience in (3) patients with neurological diseases (i.e., stroke, traumatic brain injury, multiple sclerosis and/or Parkinson's disease). A qualitative data synthesis was performed to present the measurement properties of the used flow questionnaires.
RESULTS: Ten studies out of 911 records met the inclusion criteria. Seven studies measured flow in the context of serious games in patients with stroke, traumatic brain injury, multiple sclerosis and Parkinson's disease. Three studies assessed flow in other activities than gaming (song-writing intervention and activities of daily living). Six different flow questionnaires were used, all of which were originally validated in healthy people. None of the studies presented psychometric data in their respective research population.
CONCLUSION: The present review indicates that flow experience is increasingly measured in the physical/cognitive rehabilitation setting in patients with neurological diseases. However, psychometric properties of used flow questionnaires are lacking. For exergame developers working in the field of physical/cognitive rehabilitation in patients with neurological diseases, a valid flow questionnaire can help to further optimize the content of the games so that optimal engagement can occur during the gameplay. Whether flow experiences can ultimately have positive effects on physical/cognitive parameters needs further study.

Entities:  

Keywords:  Flow experience; Gaming; Neurological diseases; Systematic review

Year:  2021        PMID: 33879182     DOI: 10.1186/s12984-021-00864-w

Source DB:  PubMed          Journal:  J Neuroeng Rehabil        ISSN: 1743-0003            Impact factor:   4.262


  14 in total

1.  The Canadian occupational performance measure: an outcome measure for occupational therapy.

Authors:  M Law; S Baptiste; M McColl; A Opzoomer; H Polatajko; N Pollock
Journal:  Can J Occup Ther       Date:  1990-04       Impact factor: 1.614

2.  Exergaming-Based Dexterity Training in Persons With Parkinson Disease: A Pilot Feasibility Study.

Authors:  Judith J W van Beek; Erwin E H van Wegen; Stephan Bohlhalter; Tim Vanbellingen
Journal:  J Neurol Phys Ther       Date:  2019-07       Impact factor: 3.649

Review 3.  Virtual Reality for Neurorehabilitation: Insights From 3 European Clinics.

Authors:  Owen O'Neil; Manuel Murie Fernandez; Jürgen Herzog; Marta Beorchia; Valerio Gower; Furio Gramatica; Klaus Starrost; Lorenz Kiwull
Journal:  PM R       Date:  2018-08-16       Impact factor: 2.298

Review 4.  Intrinsic or Extrinsic? Using Videogames to Motivate Stroke Survivors: A Systematic Review.

Authors:  LaTasha R Swanson; David M Whittinghill
Journal:  Games Health J       Date:  2015-02-24

5.  Serious Games for Parkinson's Disease Fine Motor Skills Rehabilitation Using Natural Interfaces.

Authors:  Antônio Augusto Foletto; Marcos Cordeiro d'Ornellas; Ana Lucia Cervi Prado
Journal:  Stud Health Technol Inform       Date:  2017

6.  Flow experience and the mobilization of attentional resources.

Authors:  Marcelo Felipe de Sampaio Barros; Fernando M Araújo-Moreira; Luis Carlos Trevelin; Rémi Radel
Journal:  Cogn Affect Behav Neurosci       Date:  2018-08       Impact factor: 3.282

7.  COSMIN guideline for systematic reviews of patient-reported outcome measures.

Authors:  C A C Prinsen; L B Mokkink; L M Bouter; J Alonso; D L Patrick; H C W de Vet; C B Terwee
Journal:  Qual Life Res       Date:  2018-02-12       Impact factor: 4.147

8.  Evaluating the User Experience of Exercising Reaching Motions With a Robot That Predicts Desired Movement Difficulty.

Authors:  Navid Shirzad; H F Machiel Van der Loos
Journal:  J Mot Behav       Date:  2015-05-06       Impact factor: 1.328

9.  Older adults' engagement with a video game training program.

Authors:  Patrícia Belchior; Michael Marsiske; Shannon Sisco; Anna Yam; William Mann
Journal:  Act Adapt Aging       Date:  2012-12-19

10.  The effect on subjective quality of life of occupational therapy based on adjusting the challenge-skill balance: a randomized controlled trial.

Authors:  Ippei Yoshida; Kazuki Hirao; Ryuji Kobayashi
Journal:  Clin Rehabil       Date:  2019-07-04       Impact factor: 3.477

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  4 in total

1.  Can avatar homophily influence flow and exploratory behaviour of online users?

Authors:  Fahad Alblehai
Journal:  Educ Inf Technol (Dordr)       Date:  2022-05-28

Review 2.  Advancing the Study of "Goals of Best Practice": Toward Achieving Optimal Best - Educational Implications to Developments in Flow Research and Positive Optimal Psychology.

Authors:  Huy P Phan; Bing Hiong Ngu
Journal:  Front Psychol       Date:  2022-04-11

3.  Usability of Two New Interactive Game Sensor-Based Hand Training Devices in Parkinson's Disease.

Authors:  Lea Saric; Samuel E J Knobel; Manuela Pastore-Wapp; Tobias Nef; Fred W Mast; Tim Vanbellingen
Journal:  Sensors (Basel)       Date:  2022-08-21       Impact factor: 3.847

4.  Using Large-Scale Sensor Data to Test Factors Predictive of Perseverance in Home Movement Rehabilitation: Optimal Challenge and Steady Engagement.

Authors:  Edgar De Jesus Ramos Muñoz; Veronica Ann Swanson; Christopher Johnson; Raeda K Anderson; Amanda R Rabinowitz; Daniel K Zondervan; George H Collier; David J Reinkensmeyer
Journal:  Front Neurol       Date:  2022-06-20       Impact factor: 4.086

  4 in total

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