Literature DB >> 26182071

Intrinsic or Extrinsic? Using Videogames to Motivate Stroke Survivors: A Systematic Review.

LaTasha R Swanson1, David M Whittinghill1.   

Abstract

OBJECTIVE: The main objective of this study was to explore, via a systematic review of available literature, the effectiveness of videogame-based rehabilitation interventions on the motivation and health outcomes of stroke patients.
MATERIALS AND METHODS: Using a systematic literature review of 18 articles, we sought to address three key research questions: (1) Do videogames improve function or health outcomes among stroke survivors? (2) Do videogames increase stroke patients' motivation to engage in rehabilitation exercise and activities? (3) Which motivational techniques, principles, and theoretical frameworks have been applied in the reviewed studies? A key word search was conducted, and articles were coded for inclusion of motivational theories or principles, intervention effectiveness, and participants' motivation to perform tasks. Three motivational frameworks and principles were used (self-determination theory [SDT], flow theory, and operant conditioning) to investigate intrinsic and extrinsic approaches.
RESULTS: Past research suggests videogame-based interventions are effective at improving and increasing a variety of health-related outcomes, including motor functioning, energy expenditure, muscle strength, and recovery times in stroke patients.
CONCLUSIONS: Past evidence shows videogame-based interventions are a promising tool to motivate stroke patients' engagement in effective rehabilitation activities. This study also identifies an opportunity for future research to apply motivational theories from SDT to studies on stroke rehabilitation and videogames.

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Year:  2015        PMID: 26182071     DOI: 10.1089/g4h.2014.0074

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  7 in total

Review 1.  [Use of smartphone apps in secondary stroke prevention].

Authors:  Viktoria Fruhwirth; Christian Enzinger; Elisabeth Weiss; Andreas Schwerdtfeger; Thomas Gattringer; Daniela Pinter
Journal:  Wien Med Wochenschr       Date:  2019-09-18

2.  Comparison of neuromuscular and cardiovascular exercise intensity and enjoyment between standard of care, off-the-shelf and custom active video games for promotion of physical activity of persons post-stroke.

Authors:  Judith E Deutsch; Aurora James-Palmer; Harish Damodaran; Urska Puh
Journal:  J Neuroeng Rehabil       Date:  2021-04-14       Impact factor: 4.262

Review 3.  Getting into a "Flow" state: a systematic review of flow experience in neurological diseases.

Authors:  Beatrice Ottiger; Erwin Van Wegen; Katja Keller; Tobias Nef; Thomas Nyffeler; Gert Kwakkel; Tim Vanbellingen
Journal:  J Neuroeng Rehabil       Date:  2021-04-20       Impact factor: 4.262

4.  Haptic Adaptive Feedback to Promote Motor Learning With a Robotic Ankle Exoskeleton Integrated With a Video Game.

Authors:  Guillermo Asín-Prieto; Aitor Martínez-Expósito; Filipe O Barroso; Eloy J Urendes; Jose Gonzalez-Vargas; Fady S Alnajjar; Carlos González-Alted; Shingo Shimoda; Jose L Pons; Juan C Moreno
Journal:  Front Bioeng Biotechnol       Date:  2020-02-21

5.  Evaluation of a Newly Developed Smartphone App for Risk Factor Management in Young Patients With Ischemic Stroke: A Pilot Study.

Authors:  Viktoria Fruhwirth; Lisa Berger; Thomas Gattringer; Simon Fandler-Höfler; Markus Kneihsl; Andreas Schwerdtfeger; Elisabeth Margarete Weiss; Christian Enzinger; Daniela Pinter
Journal:  Front Neurol       Date:  2022-01-05       Impact factor: 4.003

6.  Making the Best Out of IT: Design and Development of Exergames for Older Adults With Mild Neurocognitive Disorder - A Methodological Paper.

Authors:  Patrick Manser; Eling D de Bruin
Journal:  Front Aging Neurosci       Date:  2021-12-09       Impact factor: 5.750

7.  Serious Games for Training Myoelectric Prostheses through Multi-Contact Devices.

Authors:  Rosa M Carro; Fernando G Costales; Alvaro Ortigosa
Journal:  Children (Basel)       Date:  2022-03-16
  7 in total

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