| Literature DB >> 30121365 |
Owen O'Neil1, Manuel Murie Fernandez2, Jürgen Herzog3, Marta Beorchia4, Valerio Gower5, Furio Gramatica6, Klaus Starrost7, Lorenz Kiwull8.
Abstract
Virtual reality for the treatment of motor impairment is a burgeoning application of digital technology in neurorehabilitation. Virtual reality systems pose an opportunity for health care providers to augment the dose of task-oriented exercises delivered both in the clinic, and via telerehabilitation models in the home. The technology is almost exclusively applied as an adjunct to traditional approaches and is typically characterized by the use of gamified exergames which feature task-oriented physiotherapy exercises. At present, evidence for the efficacy of this technology is sparse, with some reviews suggesting it is the same or no better than conventional approaches. The purpose of this article is to provide real-world insights on the adoption of a virtual reality by 3 European clinics in 3 different service delivery models. These include an inpatient setting for Parkinson disease, a kiosk model for pediatric neurorehabilitation, and a home-based telerehabilitation model for neurologic patients. Motivations, settings, requirements for the pathology, outcomes, and challenges encountered during this process are reported with the objective of priming clinicians on what to expect when implementing virtual reality in neurorehabilitation.Entities:
Mesh:
Year: 2018 PMID: 30121365 DOI: 10.1016/j.pmrj.2018.08.375
Source DB: PubMed Journal: PM R ISSN: 1934-1482 Impact factor: 2.298