Literature DB >> 25945816

Evaluating the User Experience of Exercising Reaching Motions With a Robot That Predicts Desired Movement Difficulty.

Navid Shirzad1,2, H F Machiel Van der Loos2.   

Abstract

The notion of an optimal difficulty during practice has been articulated in many areas of cognitive psychology: flow theory, the challenge point framework, and desirable difficulties. Delivering exercises at a participant's desired difficulty has the potential to improve both motor learning and users' engagement in therapy. Motivation and engagement are among the contributing factors to the success of exercise programs. The authors previously demonstrated that error amplification can be used to introduce levels of challenge into a robotic reaching task, and that machine-learning algorithms can dynamically adjust difficulty to the desired level with 85% accuracy. Building on these findings, we present the results of a proof-of-concept study investigating the impacts of practicing under desirable difficulty conditions. A control condition with a predefined random order for difficulty levels was deemed more suitable for this study (compared to constant or continuously increasing difficulty). By practicing the task at their desirable difficulties, participants in the experimental group perceived their performance at a significantly higher level and reported lower required effort to complete the task, in comparison to a control group. Moreover, based on self-reports, participants in the experimental group were willing, on average, to continue the training session for 4.6 more training blocks (∼45 min) compared to the control group's average. This study demonstrates the efficiency of delivering the exercises at the user's desired difficulty level to improve the user's engagement in exercise tasks. Future work will focus on clinical feasibility of this approach in increasing stroke survivors' engagement in their therapy programs.

Entities:  

Keywords:  challenge point; desirable difficulty; machine learning prediction; motor performance; physiological signals; rehabilitation robotics; user engagement

Mesh:

Year:  2015        PMID: 25945816     DOI: 10.1080/00222895.2015.1035430

Source DB:  PubMed          Journal:  J Mot Behav        ISSN: 0022-2895            Impact factor:   1.328


  4 in total

1.  On identifying kinematic and muscle synergies: a comparison of matrix factorization methods using experimental data from the healthy population.

Authors:  Navid Lambert-Shirzad; H F Machiel Van der Loos
Journal:  J Neurophysiol       Date:  2016-11-16       Impact factor: 2.714

2.  Error-Related Negativity-Based Robot-Assisted Stroke Rehabilitation System: Design and Proof-of-Concept.

Authors:  Akshay Kumar; Lin Gao; Jiaming Li; Jiaxin Ma; Jianming Fu; Xudong Gu; Seedahmed S Mahmoud; Qiang Fang
Journal:  Front Neurorobot       Date:  2022-04-25       Impact factor: 3.493

3.  The Relationship Between Engagement and Neurophysiological Measures of Attention in Motion-Controlled Video Games: A Randomized Controlled Trial.

Authors:  Amber M Leiker; Matthew Miller; Lauren Brewer; Monica Nelson; Maria Siow; Keith Lohse
Journal:  JMIR Serious Games       Date:  2016-04-21       Impact factor: 4.143

Review 4.  Getting into a "Flow" state: a systematic review of flow experience in neurological diseases.

Authors:  Beatrice Ottiger; Erwin Van Wegen; Katja Keller; Tobias Nef; Thomas Nyffeler; Gert Kwakkel; Tim Vanbellingen
Journal:  J Neuroeng Rehabil       Date:  2021-04-20       Impact factor: 4.262

  4 in total

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