| Literature DB >> 33841282 |
Andrea Vogt1, Patrick Albus1, Tina Seufert1.
Abstract
One challenge while learning scientific concepts is to select relevant information and to integrate different representations of the learning content into one coherent mental model. Virtual reality learning environments (VRLEs) offer new possibilities to support learners and foster learning processes. Whether learning in VR is successful, however, depends to a large extent on the design of the VRLE and the learners themselves. Hence, adding supportive elements in VRLEs, such as annotations, might facilitate the learning process by guiding attention and supporting the selection of relevant information. Additionally, the mapping of pictorial and verbal information is eased by these annotations. The beneficial effect of annotations is highly dependent on learners' intrinsic motivation as intrinsic motivation while learning also affects the information selection and visual search patterns. In our experimental study (N = 61), we compared two conditions: learning in a VRLE with or without annotations. We measured the learning outcome on three different levels (knowledge, comprehension, and application). Additionally, we investigated intrinsic motivation as a moderator for the effect of annotations on learning outcome. We found no significant main effect of annotations on learning outcome. The moderating effect of intrinsic motivation for annotations on the overall learning outcome was significant. Our results imply that learners are either intrinsically motivated or need additional support by annotations as these support the selection of relevant information in the VRLE and therefore enable them to learn successfully. Which type or quantity of annotations supports learning processes best needs to be explored in future research.Entities:
Keywords: coherence formation; intrinsic motivation; mental models; multiple representations in multimedia learning; signaling; virtual reality
Year: 2021 PMID: 33841282 PMCID: PMC8024467 DOI: 10.3389/fpsyg.2021.645032
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1Virtual reality learning material with (left) and without (right) annotations.
Means and standard deviations of the different experimental conditions.
| Prior knowledge (%) | 23.85 (14.50) | 24.45 (14.49) |
| Intrinsic motivation ( | 8.94 (1.60) | 8.76 (1.64) |
| Overall | 64.07 (14.87) | 57.20 (23.07) |
| Knowledge | 61.29 (19.00) | 53.74 (23.43) |
| Comprehension | 64.20 (24.00) | 58.80 (28.60) |
| Application | 70.33 (34.33) | 62.67 (31.00) |
Figure 2Means and standard deviations of the learning outcome on the three levels knowledge, comprehension and application of the two conditions.
Results of the ANOVA depending on the level of learning outcome.
| Knowledge | 1.86 | 0.177 | 0.031 |
| Comprehension | 0.65 | 0.425 | 0.011 |
| Application | 0.83 | 0.366 | 0.014 |
Multiple regression model including prior knowledge, intrinsic motivation, and overall learning outcome.
| Intercept | −0.45 | 0.42 | −1.10 | 0.276 |
| Annotations | 1.00 | 0.62 | 1.62 | 0.110 |
| Prior knowledge | 0.51 | 0.11 | 4.69 | <0.001 |
| Intrinsic motivation | 0.53 | 0.20 | 2.73 | 0.008 |
| Intercept | −0.42 | 0.39 | −1.06 | 0.295 |
| Annotations | 1.01 | 0.59 | 1.73 | 0.090 |
| Prior knowledge | 0.47 | 0.11 | 4.57 | <0.001 |
| Intrinsic motivation | 0.97 | 0.25 | 3.90 | <0.001 |
| Motivation*Annotations | −0.98 | 0.37 | −2.65 | 0.011 |
p < 0.001,
p < 0.05. Model 1: .
Figure 3Learning outcome dependent on learners' intrinsic motivation (“low:” one standard deviation below the mean, “medium:” at the mean, and “high” one standard deviation above the mean) and experimental condition.
Figure 4Johnson-Neyman interval for intrinsic motivation moderating the relationship between the treatment factor annotations and learning outcome.