Literature DB >> 23835649

Intrinsic motivation and attentional capture from gamelike features in a visual search task.

Andrew T Miranda1, Evan M Palmer.   

Abstract

In psychology research studies, the goals of the experimenter and the goals of the participants often do not align. Researchers are interested in having participants who take the experimental task seriously, whereas participants are interested in earning their incentive (e.g., money or course credit) as quickly as possible. Creating experimental methods that are pleasant for participants and that reward them for effortful and accurate data generation, while not compromising the scientific integrity of the experiment, would benefit both experimenters and participants alike. Here, we explored a gamelike system of points and sound effects that rewarded participants for fast and accurate responses. We measured participant engagement at both cognitive and perceptual levels and found that the point system (which invoked subtle, anonymous social competition between participants) led to positive intrinsic motivation, while the sound effects (which were pleasant and arousing) led to attentional capture for rewarded colors. In a visual search task, points were awarded after each trial for fast and accurate responses, accompanied by short, pleasant sound effects. We adapted a paradigm from Anderson, Laurent, and Yantis (Proceedings of the National Academy of Sciences 108(25):10367-10371, 2011b), in which participants completed a training phase during which red and green targets were probabilistically associated with reward (a point bonus multiplier). During a test phase, no points or sounds were delivered, color was irrelevant to the task, and previously rewarded targets were sometimes presented as distractors. Significantly longer response times on trials in which previously rewarded colors were present demonstrated attentional capture, and positive responses to a five-question intrinsic-motivation scale demonstrated participant engagement.

Entities:  

Mesh:

Year:  2014        PMID: 23835649     DOI: 10.3758/s13428-013-0357-7

Source DB:  PubMed          Journal:  Behav Res Methods        ISSN: 1554-351X


  16 in total

1.  The role of reward prediction in the control of attention.

Authors:  Anthony W Sali; Brian A Anderson; Steven Yantis
Journal:  J Exp Psychol Hum Percept Perform       Date:  2014-06-23       Impact factor: 3.332

2.  Uncertainty modulates value-driven attentional capture.

Authors:  Sang A Cho; Yang Seok Cho
Journal:  Atten Percept Psychophys       Date:  2020-11-05       Impact factor: 2.199

3.  Confident failures: Lapses of working memory reveal a metacognitive blind spot.

Authors:  Kirsten C S Adam; Edward K Vogel
Journal:  Atten Percept Psychophys       Date:  2017-07       Impact factor: 2.199

4.  Neural correlates of attentional capture by stimuli previously associated with social reward.

Authors:  Andy J Kim; Brian A Anderson
Journal:  Cogn Neurosci       Date:  2019-03-05       Impact factor: 3.065

5.  On the value-dependence of value-driven attentional capture.

Authors:  Brian A Anderson; Madeline Halpern
Journal:  Atten Percept Psychophys       Date:  2017-05       Impact factor: 2.199

6.  Visual working memory deficits in undergraduates with a history of mild traumatic brain injury.

Authors:  Hector Arciniega; Alexandrea Kilgore-Gomez; Alison Harris; Dwight J Peterson; Jaclyn McBride; Emily Fox; Marian E Berryhill
Journal:  Atten Percept Psychophys       Date:  2019-11       Impact factor: 2.199

7.  Value-driven attentional capture in the auditory domain.

Authors:  Brian A Anderson
Journal:  Atten Percept Psychophys       Date:  2016-01       Impact factor: 2.199

8.  Policing Fish at Boston's Museum of Science: Studying Audiovisual Interaction in the Wild.

Authors:  Hannah Goldberg; Yile Sun; Timothy J Hickey; Barbara Shinn-Cunningham; Robert Sekuler
Journal:  Iperception       Date:  2015-08-21

9.  Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy.

Authors:  Jim Lumsden; Elizabeth A Edwards; Natalia S Lawrence; David Coyle; Marcus R Munafò
Journal:  JMIR Serious Games       Date:  2016-07-15       Impact factor: 4.143

10.  The effects of gamelike features and test location on cognitive test performance and participant enjoyment.

Authors:  Jim Lumsden; Andy Skinner; Andy T Woods; Natalia S Lawrence; Marcus Munafò
Journal:  PeerJ       Date:  2016-07-06       Impact factor: 2.984

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