Literature DB >> 33786746

Gamification for Family Engagement in Lifestyle Interventions: A Systematic Review.

Amanda C Blok1,2, Thomas S Valley3,4, Patricia Abbott5.   

Abstract

The majority of chronic conditions that plague the USA are modifiable by lifestyle change. Lifestyle interventions that incorporate family members for social support and that use game design elements to engage family members have the potential to improve upon traditional interventions, which have largely been unsustainable. Determining the populations where family member support in a lifestyle intervention are present and the extent of gamification of lifestyle intervention components that engage these family members is an important and underexplored area of work. A systematic review of lifestyle interventions involving family members were reviewed for game design elements using the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) framework. Game design elements related to engaged learning and motivational affordances from previous literature were included. Sixty-one studies met inclusion criteria. These studies reported on 50 independent interventions that were reviewed. Thirty-one of these interventions addressed lifestyle in those with a chronic condition, and 19 addressed lifestyle in those at high risk for chronic conditions. The majority of the lifestyle interventions included at least one game design element, yet overall there were limited elements utilized together. Compared with successful gamified programs that have greatly impacted a population's health behaviors, there were relatively a limited number of elements reported, particularly those that support social relatedness, such as meaningful storylines. Meaningfulness of the game design elements chosen and their arrangement was not apparent. Technology was under-utilized as a potential modality for intervention component delivery. Developing products to train researchers to properly apply game design elements to intervention components, as well as test their effectiveness, are areas for future research.

Entities:  

Keywords:  Chronic conditions; Family member; Game design; Gamification; Lifestyle intervention

Year:  2021        PMID: 33786746     DOI: 10.1007/s11121-021-01214-x

Source DB:  PubMed          Journal:  Prev Sci        ISSN: 1389-4986


  23 in total

1.  A Web-Based Gamification Program to Improve Nutrition Literacy in Families of 3- to 5-Year-Old Children: The Nutriscience Project.

Authors:  José Azevedo; Patrícia Padrão; Maria J Gregório; Carla Almeida; Nuno Moutinho; Nanna Lien; Renata Barros
Journal:  J Nutr Educ Behav       Date:  2018-12-20       Impact factor: 3.045

Review 2.  Behavioural treatment strategies improve adherence to lifestyle intervention programmes in adults with obesity: a systematic review and meta-analysis.

Authors:  E Burgess; P Hassmén; M Welvaert; K L Pumpa
Journal:  Clin Obes       Date:  2017-02-15

3.  Feasibility and acceptability of "healthy directions" a lifestyle intervention for adults with lung cancer.

Authors:  Amanda C Blok; Traci M Blonquist; Manan M Nayak; Darryl Somayaji; Scott E Crouter; Laura L Hayman; Yolonda L Colson; Raphael Bueno; Karen M Emmons; Mary E Cooley
Journal:  Psychooncology       Date:  2017-05-31       Impact factor: 3.894

Review 4.  Scoping Review of Pokémon Go: Comprehensive Assessment of Augmented Reality for Physical Activity Change.

Authors:  Tom Baranowski; Elizabeth J Lyons
Journal:  Games Health J       Date:  2019-08-06

5.  Impact of a community-based multiple risk factor intervention on cardiovascular risk in black families with a history of premature coronary disease.

Authors:  Diane M Becker; Lisa R Yanek; Wallace R Johnson; Diane Garrett; Taryn F Moy; Stasia Stott Reynolds; Roger S Blumenthal; Dhananjay Vaidya; Lewis C Becker
Journal:  Circulation       Date:  2005-03-15       Impact factor: 29.690

Review 6.  Social contagion theory: examining dynamic social networks and human behavior.

Authors:  Nicholas A Christakis; James H Fowler
Journal:  Stat Med       Date:  2012-06-18       Impact factor: 2.373

7.  The effects of a walking program on older Chinese American immigrants with hypertension: a pretest and posttest quasi-experimental design.

Authors:  Chun-Ying Chiang; Fan-Ko Sun
Journal:  Public Health Nurs       Date:  2009 May-Jun       Impact factor: 1.462

Review 8.  Family-based interventions to increase physical activity in children: a systematic review, meta-analysis and realist synthesis.

Authors:  H E Brown; A J Atkin; J Panter; G Wong; M J M Chinapaw; E M F van Sluijs
Journal:  Obes Rev       Date:  2016-01-12       Impact factor: 9.213

9.  Effect of a lifestyle intervention on weight change in south Asian individuals in the UK at high risk of type 2 diabetes: a family-cluster randomised controlled trial.

Authors:  Raj S Bhopal; Anne Douglas; Sunita Wallia; John F Forbes; Michael E J Lean; Jason M R Gill; John A McKnight; Naveed Sattar; Aziz Sheikh; Sarah H Wild; Jaakko Tuomilehto; Anu Sharma; Ruby Bhopal; Joel B E Smith; Isabella Butcher; Gordon D Murray
Journal:  Lancet Diabetes Endocrinol       Date:  2013-12-23       Impact factor: 32.069

10.  Intensive lifestyle intervention in general practice to prevent type 2 diabetes among 18 to 60-year-old South Asians: 1-year effects on the weight status and metabolic profile of participants in a randomized controlled trial.

Authors:  Wanda M Admiraal; Everlina M Vlaar; Vera Nierkens; Frits Holleman; Barend J C Middelkoop; Karien Stronks; Irene G M van Valkengoed
Journal:  PLoS One       Date:  2013-07-22       Impact factor: 3.240

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  1 in total

Review 1.  Combatting Sedentary Behaviors by Delivering Remote Physical Exercise in Children and Adolescents with Obesity in the COVID-19 Era: A Narrative Review.

Authors:  Matteo Vandoni; Roberto Codella; Roberto Pippi; Vittoria Carnevale Pellino; Nicola Lovecchio; Luca Marin; Dario Silvestri; Alessandro Gatti; Vittoria Carlotta Magenes; Corrado Regalbuto; Valentina Fabiano; Gianvincenzo Zuccotti; Valeria Calcaterra
Journal:  Nutrients       Date:  2021-12-14       Impact factor: 5.717

  1 in total

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