Literature DB >> 30579894

A Web-Based Gamification Program to Improve Nutrition Literacy in Families of 3- to 5-Year-Old Children: The Nutriscience Project.

José Azevedo1, Patrícia Padrão2, Maria J Gregório3, Carla Almeida4, Nuno Moutinho5, Nanna Lien6, Renata Barros2.   

Abstract

OBJECTIVE: Assess the impact of a web-based gamification program on nutrition literacy of families and explore differences in impact by socioeconomic status.
DESIGN: Quasi-experimental.
SETTING: Thirty-seven kindergartens from Portugal. PARTICIPANTS: Eight hundred seventy-seven families. INTERVENTION: Web-based social network of participants' interactions, educational materials, apps and nutritional challenges, focused on fruit, vegetables, sugar, and salt. MAIN OUTCOME MEASURES: Parental nutrition literacy (self-reported survey - 4 dimensions: Nutrients, Food portions, Portuguese food wheel groups, Food labeling). ANALYSIS: General linear model - Repeated measures was used to analyze the effect on the nutrition literacy score.
RESULTS: Families uploaded 1267 items (recipes, photographs of challenges) and educators uploaded 327 items (photographs, videos) onto the interactive platform. For the intervention group (n = 106), the final mean (SD) score of nutrition literacy was significantly higher than the baseline: 78.8% (15.6) vs 72.7% (16.2); P < .001, regardless of parental education and perceived income status. No significant differences in the scores of the control group (n = 83) were observed (final 67.8% [16.1] vs initial 66.4% [15.6]; P = .364). CONCLUSIONS AND IMPLICATIONS: Gamified digital interactive platform seems to be a useful, easily adapted educational tool for the healthy eating learning process. Future implementations of the program will benefit from longer time intervention and assessment of the eating habits of families before and after intervention.
Copyright © 2018 Society for Nutrition Education and Behavior. Published by Elsevier Inc. All rights reserved.

Entities:  

Keywords:  families; gamification; kindergarten children; nutrition literacy

Year:  2018        PMID: 30579894     DOI: 10.1016/j.jneb.2018.10.008

Source DB:  PubMed          Journal:  J Nutr Educ Behav        ISSN: 1499-4046            Impact factor:   3.045


  5 in total

Review 1.  Gamification for Family Engagement in Lifestyle Interventions: A Systematic Review.

Authors:  Amanda C Blok; Thomas S Valley; Patricia Abbott
Journal:  Prev Sci       Date:  2021-03-30

2.  Parental practices, preferences, skills and attitudes on food consumption of pre-school children: Results from Nutriscience Project.

Authors:  Carla Almeida; José Azevedo; Maria João Gregório; Renata Barros; Milton Severo; Patrícia Padrão
Journal:  PLoS One       Date:  2021-05-25       Impact factor: 3.240

3.  Interventions for increasing fruit and vegetable consumption in children aged five years and under.

Authors:  Rebecca K Hodder; Kate M O'Brien; Fiona G Stacey; Flora Tzelepis; Rebecca J Wyse; Kate M Bartlem; Rachel Sutherland; Erica L James; Courtney Barnes; Luke Wolfenden
Journal:  Cochrane Database Syst Rev       Date:  2019-11-07

4.  Interventions for increasing fruit and vegetable consumption in children aged five years and under.

Authors:  Rebecca K Hodder; Kate M O'Brien; Flora Tzelepis; Rebecca J Wyse; Luke Wolfenden
Journal:  Cochrane Database Syst Rev       Date:  2020-05-25

Review 5.  Digital Health Promotion and Prevention in Settings: Scoping Review.

Authors:  Anna Lea Stark; Cornelia Geukes; Christoph Dockweiler
Journal:  J Med Internet Res       Date:  2022-01-28       Impact factor: 5.428

  5 in total

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