Literature DB >> 32516115

Teaching Adequate Prehospital Use of Personal Protective Equipment During the COVID-19 Pandemic: Development of a Gamified e-Learning Module.

Mélanie Suppan1, Birgit Gartner2, Eric Golay2, Loric Stuby3, Marion White1, Philippe Cottet2, Mohamed Abbas4, Anne Iten4, Stephan Harbarth4, Laurent Suppan2.   

Abstract

BACKGROUND: The coronavirus disease (COVID-19) pandemic has led to increased use of personal protective equipment (PPE). Adequate use of this equipment is more critical than ever because the risk of shortages must be balanced against the need to effectively protect health care workers, including prehospital personnel. Specific training is therefore necessary; however, the need for social distancing has markedly disrupted the delivery of continuing education courses. Electronic learning (e-learning) may provide significant advantages because it requires neither the physical presence of learners nor the repetitive use of equipment for demonstration.
OBJECTIVE: Inclusion of game mechanics, or "gamification," has been shown to increase knowledge and skill acquisition. The objective of this research was to develop a gamified e-learning module to interactively deliver concepts and information regarding the correct choice and handling of PPE.
METHODS: The SERES framework was used to define and describe the development process, including scientific and design foundations. After we defined the target audience and learning objectives by interviewing the stakeholders, we searched the scientific literature to establish relevant theoretical bases. The learning contents were validated by infection control and prehospital experts. Learning mechanics were then determined according to the learning objectives, and the content that could benefit from the inclusion of game mechanics was identified.
RESULTS: The literature search resulted in the selection and inclusion of 12 articles. In addition to gamification, pretesting, feedback, avoiding content skipping, and demonstrations using embedded videos were used as learning mechanics. Gamification was used to enhance the interactivity of the PPE donning and doffing sequences, which presented the greatest learning challenges. The module was developed with Articulate Storyline 3 to ensure that it would be compatible with a wide array of devices, as this software generates HTML5-compatible output that can be accessed on smartphones, tablets, and regular computers as long as a recent browser is available.
CONCLUSIONS: A gamified e-learning module designed to promote better knowledge and understanding of PPE use among prehospital health care workers was created by following the SERES framework. The impact of this module should now be assessed by means of a randomized controlled trial. ©Mélanie Suppan, Birgit Gartner, Eric Golay, Loric Stuby, Marion White, Philippe Cottet, Mohamed Abbas, Anne Iten, Stephan Harbarth, Laurent Suppan. Originally published in JMIR Serious Games (http://games.jmir.org), 12.06.2020.

Entities:  

Keywords:  COVID-19; electronic learning; gamification; personal protective equipment; prehospital

Year:  2020        PMID: 32516115     DOI: 10.2196/20173

Source DB:  PubMed          Journal:  JMIR Serious Games            Impact factor:   4.143


  14 in total

1.  Impact of an e-learning module on personal protective equipment knowledge in student paramedics: a randomized controlled trial.

Authors:  Laurent Suppan; Loric Stuby; Birgit Gartner; Robert Larribau; Anne Iten; Mohamed Abbas; Stephan Harbarth; Mélanie Suppan
Journal:  Antimicrob Resist Infect Control       Date:  2020-11-10       Impact factor: 4.887

Review 2.  Nosocomial transmission and outbreaks of coronavirus disease 2019: the need to protect both patients and healthcare workers.

Authors:  Mohamed Abbas; Tomás Robalo Nunes; Romain Martischang; Walter Zingg; Anne Iten; Didier Pittet; Stephan Harbarth
Journal:  Antimicrob Resist Infect Control       Date:  2021-01-06       Impact factor: 4.887

3.  A Mobile Serious Game About the Pandemic (COVID-19 - Did You Know?): Design and Evaluation Study.

Authors:  Juliano De Souza Gaspar; Eura Martins Lage; Fernando José Da Silva; Érico Mineiro; Isaias José Ramos De Oliveira; Igor Oliveira; Rayner Guilherme De Souza; Juan Rodrigues Oliveira Gusmão; Camila Fernanda Donadoni De Souza; Zilma Silveira Nogueira Reis
Journal:  JMIR Serious Games       Date:  2020-12-22       Impact factor: 4.143

4.  Evaluation of a Prehospital Rotation by Senior Residents: A Web-Based Survey.

Authors:  Laurent Suppan; Michèle Chan; Birgit Gartner; Simon Regard; Mathieu Campana; Ghislaine Chatellard; Philippe Cottet; Robert Larribau; François Pierre Sarasin; Marc Niquille
Journal:  Healthcare (Basel)       Date:  2020-12-29

5.  Telehealth use in emergency care during coronavirus disease 2019: a systematic review.

Authors:  Todd A Jaffe; Emily Hayden; Lori Uscher-Pines; Jessica Sousa; Lee H Schwamm; Ateev Mehrotra; Kori S Zachrison
Journal:  J Am Coll Emerg Physicians Open       Date:  2021-05-01

6.  Impact of a Serious Game (Escape COVID-19) on the Intention to Change COVID-19 Control Practices Among Employees of Long-term Care Facilities: Web-Based Randomized Controlled Trial.

Authors:  Mohamed Abbas; Gaud Catho; Loric Stuby; Mélanie Suppan; Simon Regard; Sophia Achab; Stephan Harbarth; Laurent Suppan
Journal:  J Med Internet Res       Date:  2021-03-25       Impact factor: 5.428

7.  Evolution of Bystander Intention to Perform Resuscitation Since Last Training: Web-Based Survey.

Authors:  Simon Regard; Django Rosa; Mélanie Suppan; Chiara Giangaspero; Robert Larribau; Marc Niquille; François Sarasin; Laurent Suppan
Journal:  JMIR Form Res       Date:  2020-11-30

8.  Impact of a Serious Game on the Intention to Change Infection Prevention and Control Practices in Nursing Homes During the COVID-19 Pandemic: Protocol for a Web-Based Randomized Controlled Trial.

Authors:  Mohamed Abbas; Gaud Catho; Laurent Suppan; Loric Stuby; Simon Regard; Stephan Harbarth; Sophia Achab; Mélanie Suppan
Journal:  JMIR Res Protoc       Date:  2020-12-15

9.  The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study.

Authors:  Dominique Jaccard; Laurent Suppan; Eric Sanchez; Audrey Huguenin; Maxence Laurent
Journal:  JMIR Serious Games       Date:  2021-07-02       Impact factor: 4.143

10.  Effect of an E-Learning Module on Personal Protective Equipment Proficiency Among Prehospital Personnel: Web-Based Randomized Controlled Trial.

Authors:  Mohamed Abbas; Loric Stuby; Laurent Suppan; Philippe Cottet; Robert Larribau; Eric Golay; Anne Iten; Stephan Harbarth; Birgit Gartner; Mélanie Suppan
Journal:  J Med Internet Res       Date:  2020-08-21       Impact factor: 5.428

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